Wow, 10 months without an update? let's change that ;)
-
Added Better Combat Support.
-
Fixed how the Iron Rod's and Chilled Iron Rod's are held.
-
Reworked the Mutant Iceologer's Ground Pound, making it more suitable.
-
The Mutant Iceologer now leaves a snow trail behind, making it on parity to its Bedrock Edition counterpart.
-
Stability Fixes.
-
Fixed an issue where the Mutant Iceologer would have trouble climbing up blocks.
-
The Mutant Iceologer now can vault over 3 block high walls to get to the Player.
-
The Mutant Iceologer's ice throwing attack is now easier to dodge.
-
Direct hits now will also deal more damage than if the projectile hits the Player from the side.
-
Reworked the Mutant Iceologer Pathfinding and AI.
-
The Mutant Iceologer will now use the ice throwing attack if you are more than 10 blocks away and ground pound if you are up close.
-
Added Iron Rod's, Iron Rod's can be chilled into Chilled Iron Rod's and then crafted into a Iceologer Staff.
-
Added The Iceologer Staff, Harness the power of The Iceologer inside of you and YEET them ice blocks at your foes with 200 uses before breaking but will require a Chilled Spike block as ammo.
-
Added a new advancement "Iceologer's Revenge" that requires you to kill a Glow Squid using an Ice Staff.
-
Fixed incorrect death messages getting displayed when killed by a Mutant Iceologer
-
Fixed an issue where the Mutant Iceologer attacks a mob the Ice Chunk will always go to the player, even when its not the target.
-
Fixed an issue where the Mutant Iceologer didn't react to Villagers and Villagers didn't react to the Mutant Iceologer.
-
The Mutant Iceologer will now prioritize Iron Golems rather than Villagers.
-
The Mutant Iceologer now does incresed damage to Iron Golems.
-
The Mutant Iceologer will now melee attack non-player entities until the target entity has low HP and then throws Ice Chunks at them.