Tags
Creators
Details
Licensed AGPL-3.0-only
Published 3 years ago
All versions
v4.0.5-1.19.2-Forge
Release
[FORGE] [1.19.2] MutantMonsters-v4.0.53 years ago 554
Compatibility
Minecraft: Java Edition
1.19.2
Platform
Forge
Supported environments
Client and server
Required content
Changes
Changelog
All notable changes to this project will be documented in this file.
The format is based on Keep a Changelog.
[v4.0.5-1.19.2] - 2023-05-25
Fixed
- Fixed mutant snow golem cannot be created from using chemical x on a snow golem
- Fixed mutant snow golem being unable to find a new target after killing an existing target
[v4.0.4-1.19.2] - 2023-05-24
Fixed
- Fixed chemical x conversions being incorrectly read from the config file, resulting in only the default mutations being available always
[v4.0.3-1.19.2] - 2023-05-24
Fixed
- Fixed being in negative y-coordinates breaking the mutant endermans teleport abilities
[v4.0.2-1.19.2] - 2023-05-24
Thanks a lot to everyone reporting all the bugs and making suggestions!
Changed
- Mutations from splashing an entity with mutant x are now configurable, add your own custom mutations from any mob to another!
- Restored the original chemical x texture
- Item drops from mutant skeleton body parts on the ground are now defined by loot tables
Fixed
- Fixed hulk hammer seismic wave starting away from the player
- Fixed mutant enderman teleports failing
- Fixed mutant enderman always showing four arms, even when it doesn't have a target
- Fixed skeleton leggings and boots applying effects simply by being in the player inventory, when they must normally be equipped
- Fixed mutant snow golems not being immune to freezing
- Fixed using a name tag on a mutant zombie giving the burn zombie burn advancement
- Fixed skeleton armor parts missing from Forge armor tags
[v4.0.1-1.19.2] - 2023-04-20
Fixed
- Fixed a bunch of behaviors not running correctly due some ticks being skipped during execution which are required for certain behaviors to be initiated though (thanks to KaratFeng for pointing this out)
[v4.0.0-1.19.2] - 2022-08-25
- Initial release
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:derP0ten:fKkGBcyp"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:derP0ten:fKkGBcyp"
}


