1.2.5
Compatibility
Required content
Changes
Changelog:
Added two new entities called Assimilated Evoker and Assimilated Vex.
Assimilated Evoker - Fearsome and agressive dark magician. Can summon assimilated vexes, fight melee, spawn evoker fangs near the player and also bring it's target closer to him, on top of that he's also immune to magic. He's very powerful,smart and cruel. He can also buff himself by destroying a totem of his, granting him health and strength. His style of fighting is very unique as he is both powerful and a flashy fighter! He is basically a miniboss at this point, that's why he is put in to the stage 2 of the mod. He also has a chance of dropping his totem of undying if he does not manage to destroy it for himself in time!
Assimilated Vex - Mutated version of the normal vex. Slower, weaker, but smarter and can be summoned by the assimilated evoker in large groups!
Changed the necroptor bomb texture and all custom spawn eggs!
The enderman is now immune to suffocating so he can stop dying in vain.
The mod now has stages When you first spawn, it will say in chat "Stage 0". The maximum stage is "Stage 3", even though there is no such thing as stage 3 mobs. In stage 0, only miters and roamers will spawn, but be careful because they can infect other mobs too! The sounds that the changing of the stages makes also get more scarier as the stages grow. The mod has a gamerule for setting the stage.
Changed the models of the necroptor,miter and assimilated sheep and cow. ( Controversial / Too big )
Reduced enderman's spawning rate.
Reduced miter's health from 12 to 8.
Reduced necroptor's health from 20 to 14.
Only Miters and the two Roamers can now spawn from the first second you have joined the server for the first time. Now you'll have to wait for a certain amount of time for the bigger mobs to spawn naturally
Stage 0 -> Stage 1 = 30 minutes.
Stage 1 -> Stage 2 = 1 hour.
Stage 2 -> Stage 3 = 2 hours.
The mutagen serum is now stronger than ever, it can cure animals!
And that's about it.... Tell me what do you think of this update!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:r0zJa8lV:13ugG5SV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:r0zJa8lV:13ugG5SV"
}


