For those who haven't updated to 2.0.0+ yet, read the warning in the 2.0.0 file.
Hotfix 2.0.1
Fixes: Windbuchse using "Gunpowder" instead of "Magazine" Added the Magazine item Added Grenade recipe Added Windbuchse recipe Added Carbine recipe Added Cannon recipe Organized the creative inventory Unhid the "Double Barrel Pistol" item
!! WARNING !! ANY PRE-2.0 CONTENT IN ALL WORLDS WILL BE DELETED WHEN THIS UPDATE IS INSTALLED.
- There is no gaurantee your world won't be corrupted. Back up your world before updating!
New Features/Changes: 3D armor
- There are two new armor sets that will come in 2.1 Geckolib dependency Reworked weapons system
- Gun smoke was added
- Now all guns can have different load stages, meaning you can have 9 nock guns in your hotbar and fire them one at a time for cool assassinations... if nock guns didn't (now) have knockback.
- Weapons still reload and fire similarly to how they did before this rework. I can also add guns much easier (the hardest part is modelling and texturing).
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- You can also check what loading stage a gun is at by pressing Z. Same for stationary weapons.
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- For multi-barrel weapons you can see how much more of an item you need to complete the loading phase. This is a QoL feature that wasn't present pre-2.0.
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- Stationary weapons e.g. cannons now work similarly to held weapons, except you hold items in the main hand. Many textures have been dramatically changed
- Most previously existing models and textures have been changed in addition to this which have more detail and generally look much better
- Gun animations also exist now. Enjoy...! The Ramrod now takes damage again.
- It cannot currently be stored on guns as of now due to a bug, I will look into this as soon as I've had some time away from Napoleonic Armory. Flintlock Pepperbox added
Reworks and tweaks (for firearms)
- Cannonballs are no longer as explosive (they still are explosive and direct contact damage is a oneshot for almost anything)
- Grenades are not as spammable as before
- Musket can no longer oneshot most enemies and unarmored players by itself
- Bayonet no longer has any inaccuracy penalties to guns
- Very slightly nerfed bayonet damage on guns (7 > 6)
- Bayonet can be used as a weak melee weapon now (weaker than when on guns)
- Baker rifle cannot accept bayonets or ramrods anymore
- Baker rifle was severely nerfed from 25 hearts of damage to 12 hearts of damage (for good reason)
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- The baker rifle still oneshots most common mobs and unarmored players
- Baker rifle no longer pierces enemies
- Nock gun now always slows you down (when held)
- Nock gun launches you backwards a decent distance when you fire it.
- Pistol deals more damage, slightly less than the musket now.
- Windbüchse now has a much slower firerate (30 ticks/1.5 seconds)
- Windbüchse may be referred to as Girardoni
- Windbüchse flask filling time is now much slower
- Windbüchse effectiveness is now determined on how full the air flask is. A skeleton at a full flask may die within 3-4 shots, but when low a skeleton may die in over, say, 8 shots.
- Windbüchse prioritizes magazine over air flasks when first crafting
New features:
- Added a Swab recipe (forgot to do this in the last update)
- Added a cannonball and grenade recipe (also forgot to do this rip)
- Cannon recipe added
Changes:
- Cannon model now looks like an actual cannon, and the barrel moves.
- Cannon, like the guns, now "helps" you reload like the guns, instead of no text or "cant fire or load yet."
- Reduced grenade stack size from 64 to 8
Fixes:
- Fixed Swab stack size
Devs note: As of 1.4.0, this mod has been added to Modrinth in addition to Curseforge. If you wish to look at older versions, you may look at the Curseforge version.
New features:
- Cannons (they are no longer hidden, but they are currently uncraftable) (Model is not in the game yet, that will be implemented in the next update along with the recipe and proper item.)
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- Cannons use roundshot, which is very deadly, dealing 100 hearts per direct hit and able to pierce 10 entities. It is also highly explosive.
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- The downside to using cannons is that they are very slow to load and chances are you'll be dead before you're able to load another shot, unless you're lucky.
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- Unlike guns, you must have the item you're using in the main hand when loading guns. Guns still must use items in the offhand however, and having items in the offhand while loading cannons will not work.
- Swab item that is specifically used for loading cannons, and only cannons.
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- Cannons cannot use ramrods.
- Items in the Gunsmiths Book now have their item name when hovered over.
- Grenades have been added. Highly suggested to not use this item in very close quarters.
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- Grenades are excellent at destroying grass and decimating players, but are terrible at destroying anything stronger than dirt or wood.
- Added the Wandstück, a wall gun that fires the very explosive cannonball instead of traditional musket pellets.
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- This does mean you will need to load it via the swab, like the cannon.
Changes:
- Renamed the Gunwork kit to the Gunsmiths kit.
- Changed the existing text in the Gunsmiths book to information about the guns.
Fixes:
- Fixed Potzdam Musket (bayonet version)s name, as well as the "ready" green text not showing for it.