Updated:
- Updated a few settings to fix some bugs I had that sometimes when drying or leaving the world some settings would become reset or not listened to until it's re-actioned
Added:
- Added a new remote function for mods to trigger changing, new mods must provide the mod item name so we can action the command.
Removed:
- Nappy re-scaling when wearing a nappy
Added:
- Added new food type to now control the scaling, doNappyScale now works to disable the scaling on the food.
- c:nc_scale, this is the default tag to tell our mod the item is for scaling
- c:nc_scale/baby, this tells our mod that the user needs to be set to 0.6
- c:nc_scale/toddler, this tells our mod that the user needs to be set to 0.7
- c:nc_scale/kid, this tells our mod that the user needs to be set to** 0.8**
- c:nc_scale/adult, this tells our mod that the user needs to be set to 1
- c:nc_scale/tall, this tells our mod that the user needs to be set to 1.1
- New gamerule DoNappyStoryline true/false
- Removed some NBT tag related functions and moved them to verbs based on the player to stop some problems.
- Change some hard-coded language prompts to use the language file.
Fixed:
- Fixed Phantom Nappy not showing the overlay status image.
- Fixed health on death not resetting back to the players default.
- Fixed health on death before wearing a nappy resetting health to 1 on death.
- Fixed slow falling bug when dying.
Changed:
- Changed where our new messages come from Story lines for at the moment when you eat mushrooms it gives you a message but where we fired it the game pre-cashed the mods code there for it never change language.
- Started to work on new language file for Japanese(This is a long term thing as I don't speak this language).
Note:
- I have tested this as best as I could but please report any bugs asap as this as had many rewrites to the functions that might affect this mod.
Also the mod says it's 1.0.9.7 I didn't want to pull it just for a version change, the next version will be the right version number.
Added: Added admin nc commands, needs commands enabled
- Added /adminnc setScale Username {ScaleNumber}
- Added /adminnc setHealth Username {HealthNumber}
- Added /adminnc setDefault Username will reset health and scale to Minecrafts defaults to that given username.
This is the last version what supports Scaling with the Nappy We are moving this to a item so people can select there sizes from Baby, toddler, Little, Normal and Tall
This will be released in the 1.1.0.0 version meaning the hole scaling option will be again rewritten, also Health will be changed to 4 Hearts and this will only be disabled by the game rule we are making sure balance is set in place.
[10122024-1]: Changed the way scaling and nappy health works, this now means it works much more stable, taking nappy off and dying will reset the health and scale
added a new command
/nc
- fix
-
- scale, this will fix the scale if your world/server owner disables scale while your sill in a nappy and locks you in to 0.6 scale
-
- health, this will fix the health if your world/server owner disables health while still in a nappy and locks you in to a 6 max health, 3 hearts.
- version or -v, will return the version, helpful when submitting bug reports if you install the mod manually.
Fix:
- [1122024-1]: NappyCraft triggered slow falling when no nappy was been worn when first joining.
Note: The [ID Number] is the new way we are going to post bug fix's when I accept a bug I will give it a ID on Discord, when it's fixed I will include that ID here when posting the Changelog.
1.0.9.2
Changes:
- Added a few of the c: tags to replace the out of date forge: tags, the forge tags we use mostly are for internal functions there for shouldn't brake anyway with the c: tags but we have added a few to the mod.
- tags
- c:isdrinkable
- c:isedabile
- c:nappies_bag
- c:nappies_dry
- c:nappies_used
- tags
The triggers that look for the tags was updated to look for these as well right now it works with both the forge: and c: tags
If you create a private or public mod that uses forge:isdrinkable to trigger the wetting system please consider adding c:isdrinkable as in the near future I will remove the forge: tags.
1.0.9.1
Fix: Minecraft can fire it's ticks sometimes twice, internal and server, even in single player, this sometimes created a problem with the health of 6(3 hearts) we have now found a work around for this.
This bug affected when you had a nappy on each tick you can reset back to 6 so if you took less then 6 damage you would be back to full health.
Thank you for TayaMarut for working with us to find this fix.
- Moved to 1.21.1 for 1.0.9.0
- 3 Heart, users are now limited to 3 hearts.
- Shink, users are now made child size, a little bigger then a villager child.
- None recyable nappies are now compostable so there not just hanging around
- Villager Medical Seller, this Villager sells while style medical nappies.
- Villager Block, a block to convert the villager.
- Added game rules to disable shrinking
- Added game rule to disable health tweaking.
This update was to make NappyCraft compliant with Regressia's mission statement that is to keep all users safe online
New gamerules added DoNappyWarning and DoManualWetting for server owners and map makers.
DoNappyWarning is can be set to false if the users already agree to nappies before joining so the server owner as already stated the theme of the server.
DoManualWetting can be set to false to disable the /wet command so users are mode to drink items to become wet.
The NappyCraft API as been updated to now accept drink options forge:isdrinkable there for custom mods can add this tag and NappyCraft will include them items been drank to have a chance to wet.
New NappyCraft safety warning added to the mod to follow the wish's of Regressia to make people aware that other users will be showing there virtual nappies
Fixed spelling/wording mistakes in the White Nappy and Galaxy Nappy and some verbs was tweaked to what scope they used.
Added vanilla items to the forge:isdrinkable tag
This update was to make NappyCraft compliant with Regressia's mission statement that is to keep all users safe online
New gamerules added DoNappyWarning and DoManualWetting for server owners and map makers.
DoNappyWarning is can be set to false if the users already agree to nappies before joining so the server owner as already stated the theme of the server.
DoManualWetting can be set to false to disable the /wet command so users are mode to drink items to become wet.
The NappyCraft API as been updated to now accept drink options forge:isdrinkable there for custom mods can add this tag and NappyCraft will include them items been drank to have a chance to wet.
New NappyCraft safety warning added to the mod to follow the wish's of Regressia to make people aware that other users will be showing there virtual nappies
Fixed spelling/wording mistakes in the White Nappy and Galaxy Nappy and some verbs was tweaked to what scope they used.
Added vanilla items to the forge:isdrinkable tag
We have updated our buff system where if the game rule /gamerule doNappyBuffs is set to false will disable all buffs, this will also disable add-on nappies as long as they have used the buff system and not tried to get around our requests and rules for our add-on system.
We have also fixed a Whire bug, this means the people whom saw Whire rather then White can stop cleaning there glasses it was a spelling mistake on my part lol this also could be the last update to 1.19.2 but we are not sure yet they could be one or two more updates but soon as we release 1.120.x what ever version is out for 1.19.2 at that time will become the final version and not get any of the 1.120.x updates.