Natural Progression

Natural Progression

Mod

Realistic Early-Game, Preventing Tree Punching and More!

Client and server AdventureWorld Generation

2,418 downloads
11 followers
Createda year ago
Updated11 days ago

Follow Save
Host your Minecraft server on BisectHosting - get 25% off your first month with code MODRINTH.
Filter versions...

Natural Progression Changelog (1.20.1)

2.3.8

Fixed:

  • Not being able to break Wood/Stone using the right tool.
  • "This tool is too brittle to use" tooltip showing on tools when ToolNeutering is disabled

Changed:

  • Improved the layout and readability of the Config File
  • Internal refactors to deduplicate the code that is responsible for checking if a block can be broken and handling damaging the player & cancelling the break progress

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

Natural Progression Changelog (1.20.1)

2.3.7

Added:

  • Options to Disable Wood & Stone Punching damage

Fixed:

  • Jade incompatibility, causing damage when just looking at wood or stone with a bare hand
  • Twig placement being inconsistent and being able to replace non-solid blocks

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

Natural Progression Changelog (1.19.x)

2.3.6

Added:

  • New config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Added:

  • New Item Tags for ignoring tool types:

    "Wooden" and "Stone" tools are determined by the tier of block they can break, not the material they're made of, so these tags should hopefully help:

    • natprog:allowed_wooden_tools is a list of tools which have the same tier as Wood that can still be used when toolNeutering is enabled
    • natprog:allowed_stone_tools is a list of tools which have the same tier as Stone that can still be used when toolNeutering is enabled
  • New Block Tags for blacklisting which blocks twigs and pebbles can be placed on:

    • natprog:wont_support_pebble
    • natprog:wont_support_twig

Changed:

  • Renamed tag natprog:override_axes to natprog:considered_as_axe for clarity
  • Renamed tag natprog:override_pickaxes to natprog:considered_as_pickaxe for clarity
  • Config entry pebblePlacementBlacklist has been removed in favor of natprog:wont_support_pebble
  • Config entry twigPlacementBlacklist has been removed in favor of natprog:wont_support_twig
  • Internal refactor to match new dev style (Thanks UnrealEngine!). Should see no practical change.

Natural Progression Changelog (1.20.1)

2.3.6

Added:

  • Ported over the config option for the "Incorrect Tool" damage - thank you Saereth!
  • Config option to control the Knapping mechanic entirely

Fixed:

  • Some of the Create Pebbles having a Missing Texture

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

Natural Progression Changelog (1.20.1)

2.3.5

Initial Port to 1.20.1 and Neo

Added:

  • Support for Bamboo & Cherry Wood in Sawing/Axing Recipes

Changed:

  • If you were using the makeGroundBlocksHarder feature, the blocks that are considered "ground" are now determined via the Block tag natprog:earthy_blocks
  • If you were using the ability to require tools to break all wood-based blocks, you will now need to add every single block to the tag natprog:woods_requiring_tool because Mojang decided to remove a fundamental component of Blocks that has been there since before I started modding in Beta 1.7.3 😡
  • Same as above, but for the requirement of a pickaxe-adjacent tool to mine stone-based blocks

Natural Progression Changelog (1.19.4)

2.3.5

The ONLY Port to 1.19.3 :)

Natural Progression Changelog (1.19.4)

2.3.5

Initial Port to 1.19.4

Woof, that was a pain in the butt. Nothing major, just lots of internal changes I had to make because of changes Mojang and/or Forge made to:

  • Damage Sources (used for splintering & crushing damage when punching w/o the right tool)
    • Requires a freaking access transformer to use. Come on Mojang, this is unacceptable.
  • Creative Tabs
    • Not only was it pain to a custom tab at all, but now I'm required to sort things manually rather than sorting by order it was added in code, which sucks. I hope you at least like the current creative tab sorting I implemented 🤞
  • World Gen
    • I had done a lot of stuff with DeferredRegistry<?> which I could no longer use and had to manually port as a datapack

Overall, 0/10 would not recommend. I hope you enjoy though, and give me shout on the bug tracker if you see anything not behaving!

Natural Progression Changelog (1.19.x)

2.3.5

Added:

  • New Item Tags for ignoring tool types:

    "Wooden" and "Stone" tools are determined by the tier of block they can break, not the material they're made of, so these tags should hopefully help:

    • natprog:allowed_wooden_tools is a list of tools which have the same tier as Wood that can still be used when toolNeutering is enabled
    • natprog:allowed_stone_tools is a list of tools which have the same tier as Stone that can still be used when toolNeutering is enabled
  • New Block Tags for blacklisting which blocks twigs and pebbles can be placed on:

    • natprog:wont_support_pebble
    • natprog:wont_support_twig

Changed:

  • Renamed tag natprog:override_axes to natprog:considered_as_axe for clarity
  • Renamed tag natprog:override_pickaxes to natprog:considered_as_pickaxe for clarity
  • Config entry pebblePlacementBlacklist has been removed in favor of natprog:wont_support_pebble
  • Config entry twigPlacementBlacklist has been removed in favor of natprog:wont_support_twig
  • Internal refactor to match new dev style (Thanks UnrealEngine!). Should see no practical change.

Project members

oitsjustjose

Owner


Technical information

Client side
required
Server side
required
Project ID