Improvements
- Enabled the in-game config in the mods menu
- Slightly rebalanced the swamp homi, hopper enhancement and imperceptible builder aura amounts
Fixes
- Fixed the offering table not saving its contents when a recipe finishes
- Fixed pink petals and azalea bushes being bone mealed by the plant boost effect
- Fixed overlays from the mod still being displayed with F1 mode enabled
- Fixed the mod's armor not having durability and not being enchantable
- Fixed decayed leaves not decaying naturally
- Fixed the mod's axes not breaking leaves at all, rather than very quickly
Improvements
- Made the staff of riches work with the Lootr mod's chests
- Mention that enchanted tools also affect the aura field creator in the book
- Made ingots of the depths much more reasonable to craft
Fixes
- Fixed allied players being hit by the soulstrider's armor's effects
- Fixed soulstrider's hoe enchantments not being taken into account for AOE leaf breaking
- Fixed a crash when displaying the everlasting spring in a fake world
- Fixed aura field creator not accepting item frames
- Improved adept hopper interaction to not require sneaking
- Use forge's step-up attribute to improve armor interaction with other mods
- Fixed a typo in the manual
- Fixed environmental eye working in the whole inventory
- Added a maximum range for aura spreading, after which aura starts to fizzle out. If you're a server admin, it might be a good idea to lower this value slightly to avoid lag caused by players chunk-loading their bases for extended amounts of time without an Aura Detector present.
- Fixed a concurrent modification crash when wearing armor sets
- Fixed bucket of infinite color crashing on white wool
- Fixed bucket of infinite color not working on stained glass panes
- Added tools to their respective Forge tags
Additions
- Added bottled vacuum
- Added the aura imbalance ward
- Added ingots of the depths
- Added soulstrider's tools and armor
Improvements
- Improved some textures
- Integrate items from newer Minecraft versions into some recipes
- Unlock the aura bottling chapter a bit sooner
- Explicitly state that ritual recipes require specific sapling types
- Switch to a mode toggle (rather than sneaking to disable) for some tool abilities
Removals
- Removed the crimson altar. Natural altars will still work in the nether (using the crimson altar multiblock), but they are not a required part of progression anymore, and any materials can be made on any altar.
- Fixed the aura spread effect and chunk loader visualizations not working for y < 0
- Fixed a lot of underground blocks being affected by the plant boost effect when they shouldn't, including dripleaf and glow lichen
- Added a config option to add additional blocks that should not be plant boosted
- Made the plant boost effect and client particles also affect underground areas
- Allow stopping the skyseeker's axe from chopping down trees by holding shift
- Adjusted the swamp homi generation rate based on the new moss-based mossy cobblestone recipe
- Fixed the ender crate and ocular having missing pixels on their screen
- Fixed the staff of baldur setting entities on fire for 5 ticks rather than 5 seconds
- Fixed aura bottles not dropping when the user's inventory is full
- Fixed blocks not dropping their contents when broken
- Fixed aura command disappearing on reload