General:
- Machine blocks occasionally open and generate Machine Sludge.
- Added the Mop.
- Added the Pressure Washer. It can remove vine-like blocks, Machine Sludge and can oxidise and strip copper.
- Added more CTM support for machine blocks.
- Added fill percent indicator bars beneath tank items.
- Added sounds for the Distributor Organism.
- Added some missing wall blocks.
- Ensured that a Power Flower Controller will always generate.
- Fixed broken zh_cn guide articles.
- Added an optional item ID argument for the MOVE instruction
- Added an in-article search function in the guide.
- Fixed the Pipette interacting with fluid storage GUIs.
- Fixed MOVE voiding items in certain cases.
- Fixed Item Pipes open to air not being considered endpoints.
- zh_cn lang update (ChuijkYahus, proofread by SlimeSB)
Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.
Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.
General:
- Added the Metaboliser for converting liquid foods into energy.
- Machines that eject into item pipes can now check multiple destinations before ejecting.
- The Fluid Rationer can now be controlled by redstone.
- Added a way of obtaining Integrators that doesn't require finding a structure.
- Added metric prefixes in many places, including power messages and NEEPBus gauges.
- Renamed Ethereal Fuel to Transient Ichor.
- Allowed the Heater to use Transient Ichor instead of vascular power.
- Reduced the Power Flower's solar coefficient.
- Improved the breaking particles of big blocks.
- Added a status message to the Power Flower when its controller is used.
- Fixed the Item Output Port voiding items.
- Fixed the creation of new Meatguns.
NEEPBus:
- Added a variable pulse length to the Button.
- Added support for the Fluid Rationer.
- Added a unit field to the Vertical Gauge.
- Added a reset input to the Integrator.
Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.
Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.
General:
- Added the Metaboliser for converting liquid foods into energy.
- Machines that eject into item pipes can now check multiple destinations before ejecting.
- The Fluid Rationer can now be controlled by redstone.
- Added a way of obtaining Integrators that doesn't require finding a structure.
- Added metric prefixes in many places, including power messages and NEEPBus gauges.
- Renamed Ethereal Fuel to Transient Ichor.
- Allowed the Heater to use Transient Ichor instead of vascular power.
- Reduced the Power Flower's solar coefficient.
- Improved the breaking particles of big blocks.
- Added a status message to the Power Flower when its controller is used.
- Fixed the Item Output Port voiding items.
- Fixed the creation of new Meatguns.
NEEPBus:
- Added a variable pulse length to the Button.
- Added support for the Fluid Rationer.
- Added a unit field to the Vertical Gauge.
- Added a reset input to the Integrator.
General:
- The tissue operator no longer requires diamonds to craft.
- The Mincer and Advanced Crusher can now kill players.
- The Advanced Crusher can now process entities with player drops. Lucky ones increase looting level.
- Crusher segments now drop their contents when broken.
- The Bovine Horror can no longer suffocate.
- Made whisper wheat compostable.
- Differentiated Rusty Metal Wall and Rusty Panel recipes.
- Added background to item requester screen.
- zh_cn lang update (ChuijkYahus, proofread by dovisutu, SlimeSB, ZHAY10086)
VSC:
- Added more options to the VSC GUI.
- Balance Mode allows a VSC to transfer power from a sink network into the source network. This is useful for maintaining constant power in a branch network that has intermittently-running generators.
Meatgun:
- It should no longer be possible to craft Meatguns with duplicate UUIDs. Unfortunately, issues still arise when cloning them in creative mode.
- Ammunition capacity of modules is now shown in the tooltip.
General:
- The tissue operator no longer requires diamonds to craft.
- The Mincer and Advanced Crusher can now kill players.
- The Advanced Crusher can now process entities with player drops. Lucky ones increase looting level.
- Crusher segments now drop their contents when broken.
- The Bovine Horror can no longer suffocate.
- Made whisper wheat compostable.
- Differentiated Rusty Metal Wall and Rusty Panel recipes.
- Added background to item requester screen.
- zh_cn lang update (ChuijkYahus, proofread by dovisutu, SlimeSB, ZHAY10086)
VSC:
- Added more options to the VSC GUI.
- Balance Mode allows a VSC to transfer power from a sink network into the source network. This is useful for maintaining constant power in a branch network that has intermittently-running generators.
Meatgun:
- It should no longer be possible to craft Meatguns with duplicate UUIDs. Unfortunately, issues still arise when cloning them in creative mode.
- Ammunition capacity of modules is now shown in the tooltip.