General:
- Fixed fluid pipe loading again.
- The Farming Scutter responds to /kill.
General:
- Fixed item and fluid pipe loading.
- Fixed the PLC not being able to implant.
General:
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Items can be extracted from the bottom of the Fabricator.
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Fixed the Distributor system deleting fluids.
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Fixed vascular network updates when acceptors are broken.
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Fixed encased blocks crashing when used.
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Fixed gating of the Bovine Horror behind the PLC.
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Made the Transductive Cannula cheaper.
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Made motors cheaper.
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Made lots of things cheaper.
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Updated zh_cn translations (ChuijkYahus, proofread by ZetaY.
General:
- Added the NEEPBus Buffer.
Bug fixes:
- Fixed cursor placement in the Automatic Mouth edit box.
- Fixed a deadlock when loading item pipes.
- Prevented performing INJECT steps with insufficient fluid.
Bug fixes:
- Prevented unpredictable behaviour across different locales.
NEEPBus:
Added the Automatic Mouth! It speaks words and can be configured in many ways! The grapheme-to-phoneme conversion is quite shoogly, but you can use the phonetic scheme from S.A.M. instead.
General:
- Fixed the Item Output Port screen.
- Fixed crash with other mods that make villagers fear players.
- Fixed hostile mobs dropping loot when killed by the Death Blades.
- Fixed the Drain deleting waterlogged blocks.
General:
- Fixed crashes with some NEEPBus blocks.
General:
- Added the Distributor Receiver machine for long range item and fluid transfer, including across dimensions.
- Added the Item Input Port for compact item insertion.
- Fixed Machine Sludge causing crashes.
- Added ore fat support for some Ad Astra ores.
- Fixed machine components remaining visually powered when separated from the machine controller.
- Fixed implicit duping with display plates and manufacture recipes
NEEPBus:
- NEEPBus reads and writes can consist of strings as well as numbers.
PLC:
- Strings can now be easily put on the stack in THORD
- NBREAD and NBWRITE can now optionally use strings.
- Added a garbage collector for easier memory management.
General:
- Machine blocks occasionally open and generate Machine Sludge.
- Added the Mop.
- Added the Pressure Washer. It can remove vine-like blocks, Machine Sludge and can oxidise and strip copper.
- Added more CTM support for machine blocks.
- Added fill percent indicator bars beneath tank items.
- Added sounds for the Distributor Organism.
- Added some missing wall blocks.
- Ensured that a Power Flower Controller will always generate.
- Fixed broken zh_cn guide articles.
- Added an optional item ID argument for the MOVE instruction
- Added an in-article search function in the guide.
- Fixed the Pipette interacting with fluid storage GUIs.
- Fixed MOVE voiding items in certain cases.
- Fixed Item Pipes open to air not being considered endpoints.
- zh_cn lang update (ChuijkYahus, proofread by SlimeSB)
Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.
Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.
General:
- Added the Metaboliser for converting liquid foods into energy.
- Machines that eject into item pipes can now check multiple destinations before ejecting.
- The Fluid Rationer can now be controlled by redstone.
- Added a way of obtaining Integrators that doesn't require finding a structure.
- Added metric prefixes in many places, including power messages and NEEPBus gauges.
- Renamed Ethereal Fuel to Transient Ichor.
- Allowed the Heater to use Transient Ichor instead of vascular power.
- Reduced the Power Flower's solar coefficient.
- Improved the breaking particles of big blocks.
- Added a status message to the Power Flower when its controller is used.
- Fixed the Item Output Port voiding items.
- Fixed the creation of new Meatguns.
NEEPBus:
- Added a variable pulse length to the Button.
- Added support for the Fluid Rationer.
- Added a unit field to the Vertical Gauge.
- Added a reset input to the Integrator.
- Removed jank particles
Important: Config field names and sections have changed. If you are using modified configs, backup config file before updating the mod, run the game, and then change the values in the new file using the backup.
Also Important: Flywheel 0.6 maven artifacts are becoming scarce, so the bundled Flywheel version is based on the latest git version. This probably won't cause any more conflicts than before, but I'm not sure. I'll have to upgrade to Flywheel 1.0 at some point anyway.
General:
- Added the Metaboliser for converting liquid foods into energy.
- Machines that eject into item pipes can now check multiple destinations before ejecting.
- The Fluid Rationer can now be controlled by redstone.
- Added a way of obtaining Integrators that doesn't require finding a structure.
- Added metric prefixes in many places, including power messages and NEEPBus gauges.
- Renamed Ethereal Fuel to Transient Ichor.
- Allowed the Heater to use Transient Ichor instead of vascular power.
- Reduced the Power Flower's solar coefficient.
- Improved the breaking particles of big blocks.
- Added a status message to the Power Flower when its controller is used.
- Fixed the Item Output Port voiding items.
- Fixed the creation of new Meatguns.
NEEPBus:
- Added a variable pulse length to the Button.
- Added support for the Fluid Rationer.
- Added a unit field to the Vertical Gauge.
- Added a reset input to the Integrator.



