Changelog v1.3.2
Fixes
- Fixes that shears do not break plants/leaves properly
Changelog v1.3.1
Fixes
- Actually fixed an issue where custom buckets could not be used to milk goats.
Changelog v1.3
Additions
- Added the item tag
lava_buckets, containing:- Lava Bucket
- Added the item tag
powder_snow_buckets, containing:- Powder Snow Bucket
Changes
- Adapted fluid and powder snow pickup logic to support custom buckets by allowing them to be added to the corresponding mapping.
- Renamed
attaches_to_pane_and_barstoattaches_to_panes_and_bars
Fixes
- Fixed an issue where emptying a custom powder snow bucket would return a vanilla bucket.
- Fixed an issue where custom buckets could not be used to milk goats.
Changelog v1.2
Additions
- Added the block tag
attaches_to_pane_and_bars, containing tags:all_glass_panesbars
- Added the block tag
connects_to_wall, containing tags:all_glass_panesbars
- Added the block tag
powered_rails, containing:- Powered Rail
- Added the item tag
shears, containing:- Shears
- Added the item tag
empty_buckets, containing:- Bucket
- Added the item tag
water_buckets, containing:- Water Bucket
Changes
- Renamed ModBlockTags to NemosBlockTags (java class)
- Iron bars and glass panes now attach to blocks in the
attaches_to_pane_and_barstag instead of directly checkingall_glass_panesandbars. - Walls now connect to blocks in the
connects_to_walltag. - The
all_glass_panestag now uses the individual pane tags as its default values. - The redstone direction detection logic has been updated to check for blocks in the
powered_railsblock tag. - When interacting with mushroom cows, sheep, snow golem, or bogged, the logic now checks if the held item is in the
shearsitem tag. - When using an item on a beehive, the logic now checks if the held item is in the
shearsitem tag. - When interacting with a cow, the logic now checks if the held item is in the
empty_bucketsitem tag. - The logic for emptying buckets has been updated to check if the filled bucket is in the
FILLED_BUCKET_TO_EMPTY_BUCKETmap and retrieve the corresponding empty bucket value from it.
Changelog v1.1
Additions
- Added the block tag all_glass_panes to group all glass pane variants together.
- Added individual block tags for each stained glass pane color:
- brown_stained_glass_panes
- blue_stained_glass_panes
- light_blue_stained_glass_panes
- cyan_stained_glass_panes
- red_stained_glass_panes
- black_stained_glass_panes
- yellow_stained_glass_panes
- orange_stained_glass_panes
- green_stained_glass_panes
- lime_stained_glass_panes
- purple_stained_glass_panes
- pink_stained_glass_panes
- magenta_stained_glass_panes
- light_gray_stained_glass_panes
- gray_stained_glass_panes
- white_stained_glass_panes
Changes
- Iron bars and glass panes now attach to blocks in the all_glass_panes tag instead of just glass_panes.
- Walls now also attach to blocks in the all_glass_panes tag.
- Iron bars and glass panes now skip rendering between two blocks if both block states are found in the same tag.
The following tags are considered for render skipping:
- glass_panes
- brown_stained_glass_panes
- blue_stained_glass_panes
- light_blue_stained_glass_panes
- cyan_stained_glass_panes
- red_stained_glass_panes
- black_stained_glass_panes
- yellow_stained_glass_panes
- orange_stained_glass_panes
- green_stained_glass_panes
- lime_stained_glass_panes
- purple_stained_glass_panes
- pink_stained_glass_panes
- magenta_stained_glass_panes
- light_gray_stained_glass_panes
- gray_stained_glass_panes
- white_stained_glass_panes
Changelog v1.0
Additions
- Added the block tag bars
Changes
- The conversion progress calculation for zombie villagers now also checks for the bars tag.
- Iron bars and glass panes now also attach to blocks in the bars and glass_panes tags.
- Walls now also attach to blocks in the bars and glass_panes tags.
- The constructor of IronBarsBlock is now public.



