Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
๐ฑ NeroLink App Beta โ your Neroland world on your phone. Check energy, alerts and machines live, claim quest rewards and search your storage without logging in. Join the beta at nerolandmc.net โ
๐ Explore the Neroland ecosystem. See how NeroAgriculture fits together with the rest of the Nero mods โ every mod, wiki and changelog in one place. View the ecosystem at nerolandmc.net โ ยท NeroAgriculture on the website
NeroAgriculture
Grow it anywhere โ hydroponics, alien crops, greenhouses and terraforming that turn a dead planet green in the Neroland universe.
NeroAgriculture is the futuristic farming & terraforming mod of the Neroland ecosystem โ the system that makes a colony self-sufficient and a hostile world liveable. Crops become infrastructure here: they feed populations, breathe oxygen into sealed habitats, and burn as biofuel to power the grid. Farm off-world where there is no soil, no air and no sun unless you build it, engineer your crops with genetics, and terraform whole regions as a long, late-game project.
Built on Neroland Core, so its power/upgrade framework, progression gates, config and c: material tags are shared with the rest of the lineup. (Planned โ in design; not yet released.)
Farming as infrastructure
- Hydroponics. Soil-free growing blocks and multiblocks supply water and nutrients directly, letting crops grow where there is no dirt โ the foundation of off-world farming, running on Core's power framework.
- Greenhouse blocks. Sealed, lit, pressurised enclosures create an Earth-like pocket on hostile worlds, satisfying atmosphere and light requirements artificially for a power cost.
- Growth conditions. Every crop checks its environment โ light, water/nutrient, atmosphere, oxygen, temperature and planet tags โ and grows only when satisfied, so vanilla dirt-farming simply fails in vacuum.
- Fertiliser machines. Recipe-driven processors turn raw inputs into fertiliser that accelerates growth or boosts yield on nearby crops.
- Genetic crop upgrades. Stations apply persistent trait modifiers โ yield, growth speed, hardiness, oxygen output โ stored on the seed/crop, so you can engineer your farm over time.
- Automated crop towers. Multiblock vertical farms plant, grow and harvest on a batched cycle, exposing item I/O for logistics and storage networks โ the automation endgame of farming.
- Biofuel production. Converters turn biomass and crop surplus into a Core-power-tagged fuel/energy output, closing the loop between farming and power.
Off-world & terraforming
- ๐ฑ Alien crops & planet-specific food โ new species with non-Earth growth needs and planet-gated produce that carries planet-themed buffs, giving you a reason to farm each world.
- ๐ซ Oxygen-producing plants โ flora that generate breathable oxygen for a sealed area and double as life support, tied into Nerospace's oxygen/atmosphere system.
- ๐ Terraforming seeds โ specialised seeds that, once established, slowly shift a region's local atmosphere or biome toward habitability through Nerospace atmosphere hooks โ a slow, area-based arc, never a single click.
- ๐๏ธ Configurable realism โ server owners dial how punishing off-world growing is (oxygen/atmosphere strictness), plus growth rates, genetics ceilings, biofuel energy values, and terraforming speed and reversibility.
- ๐งต Server-friendly โ growth, terraforming and machine state are server-authoritative and persist with the world; terraforming respects claims/territory and harvest cycles are batched to avoid thrashing chunk updates.
Privacy (POPIA / GDPR)
NeroAgriculture stores no personal data. Crop, genetics and terraforming state is world/gameplay data tied to the save, never to a player's identity.
Telemetry notice: NeroAgriculture sends anonymous error reports (stack trace, mod/game versions and the loaded-mod id list โ never IPs, usernames, UUIDs, or world data) to the developers via Sentry (EU servers) so crashes can be fixed. On by default โ opt out any time by setting
telemetryEnabled = falseinconfig/neroagriculture.properties. Full details: PRIVACY.md.
Why it fits the ecosystem
- ๐งฉ Built on Neroland Core โ one power/upgrade framework, one progression arc, shared
c:material and power tags, and its own creative tab. - ๐ Interoperates, never hard-depends โ Nerospace is the key partner (planet tags, atmosphere/oxygen rules and biome hooks that the growth and terraforming systems build on), while NeroColonies is the main consumer of food, oxygen and produce. Nerotech/NeroPower can burn biofuel and power your greenhouses, and NeroLogistics routes crop-tower output โ all optional, all soft.
- ๐ External-ready via Core tags โ crop-tower item I/O and biofuel energy interoperate with Create, AE2, Mekanism and Ad Astra planet dimensions through Core's tags as the 26.x ecosystem fills in; Energized Power interop (its Plant Growth Chamber and FE machines) is live now.
- ๐งฑ Cross-loader โ NeoForge, Forge and Fabric on Minecraft 26.1.2 and 26.2.
Requirements & compatibility
- Requires Neroland Core โ install it alongside NeroAgriculture (it loads first).
- Optional but recommended: Nerospace for the planet, atmosphere and oxygen rules that give off-world farming and terraforming their meaning.
- Modpacks are allowed and encouraged โ any platform, no need to ask. Use the official files and credit NeroAgriculture by Neroland with links to the CurseForge page and the GitHub repository. Full terms: LICENSE.
Links
- ๐ Wiki โ every crop, machine, and system documented.
- ๐ฌ Discord โ chat, help, and sneak peeks.
- ๐ Issues โ bug reports and feature requests.
- ๐๏ธ Changelog
- ๐ฅ Also on CurseForge
Created by Neroland. The project logo was made with the help of AI image tools; in-game art is generated by the project's own tooling and refined by hand.


