修复了配方、战利品表无法加载的问题 Fixed recipes and loot tables loading issues
这个版本还存在很大问题。 战利品表和配方都无法正常加载,请谨慎选择使用!
This version still has serious issues. The loot table and recipe cannot be loaded properly, please choose to use them carefully!
简体中文
目标:
- 增加下界合金疾行靴
25/04/21:
- 修改 speed_boots 的合成配方
- 修复了 ModLootTables 重复注册战利品表的问题 (意外捕获)
25/04/22:
- 增加下界合金疾行靴(可以通过锻造台让疾行靴升级,也可以通过工作台制作)
English
Goal:
- Add netherite speed boots
25/04/21:
- Modify the recipe of speed_boots
- Fixed the issue of duplicate registration of loot tables in ModLootTables (accidentally captured)
25/04/22:
- Add netherite speed boots (can be upgrade through smithing tables or make it in crafting tables)
简体中文
25/04/21:
- 相比主版本1.20.1,彻底更改特殊的 recipes
- 修改 speed_boots 的合成配方
- 修复了 ModLootTables 重复注册战利品表的问题 (意外捕获)
English
25/04/21:
- Compared to the main version 1.20.1, the special recipes have been completely changed
- Modify the recipe of speed_oots
- Fixed the issue of duplicate registration of loot tables in ModLootTables (accidentally captured)
简体中文
25/04/20:
- 将farbic.mod.json 中的 "fabric-api": "0.92.5" 改为 "fabric-api": ">=0.92.5"
- 给部分物品增加附魔物品的闪光效果
- 增加疾行靴,暂时使用钻石靴的贴图
- 夸张化 vampire_sword 和 teleport_stone 的粒子效果
English
25/04/20:
- Change the key 'fabric API' in farbic.mod.json: Change '0.92.5' to 'fabric pi': '>=0.92.5'
- Add the sparkling effect of enchanted items (some items)
- Add speed boots and temporarily use the texture of diamond boots
- Exaggerating the particle effects of vapire_stord and teleport_stone
简体中文
目标:
- [0.7-1] 优化吸血剑
- [0.7-2] 增加破碎的传送石
25/04/19:
- magnet 的吸力范围从6格改为8格
- ItemMagnetHandler 移动到 ticks 下,并更名为 MagnetTickHandler
- 修改了吸血剑的技能机制 (完成 [0.7-1])
- 增加了破碎的传送石 (完成 [0.7-2])
- 在铁砧中, 传送石 + 末影珍珠 = 破碎的传送石
- 修复了 vampire_sword 和 teleport_stone 手持模型写反了的问题 (handheld 和 generated)
- 彻底改变 loots 的格式,使代码更轻盈
English
target:
- [0.7-1] Optimized the Vampire Sword
- [0.7-2] Added the Broken Teleport Stone
25/04/19:
- Increased the magnet's attraction range from 6 blocks to 8 blocks
- Moved ItemMagnetHandler to the ticks package and renamed it to MagnetTickHandler
- Reworked the Vampire Sword's skill mechanics (Completed [0.7-1])
- Added the Broken Teleport Stone (Completed [0.7-2])
- Anvil Recipe: Teleport Stone + Ender Pearl = Broken Teleport Stone
- Fixed an issue where the vampire_sword and teleport_stone were using the wrong item models (handheld vs generated)
- Completely refactored the loots structure to make the code cleaner and lighter
简体中文
目标:
- [0.6-1] 在使用部分物品时会显示粒子效果
- [0.6-2] 平衡部分神器
- [0.6-3] 增加更多动态贴图
25/04/17:
- 给 vampire_sword 增加了流血特效,一共四张贴图 ([0.6-3])
- 将 vampire_sword 和 time_seal_stone 的动态贴图客户端处理部分单独分装在了一个类里
- 统一了日志输出,让日志看起来更加美观简洁明了
25/04/18:
- 将 miner_heart 的 急迫V 修改为了 急迫I ([0.6-2])
- 砍除了 time_seal_stone 的生成,增加 magnet 和 miner_heart 的生成 (完成[0.6-2])
- 加快了动态贴图的速度
- 部分物品增加了粒子效果(完成[0.6-1])
- 所有物品都增加了音效
- teleport_stone 添加动态贴图 (完成[0.6-3])
English
Goals
- [0.6-1] Show particle effects when using certain items
- [0.6-2] Balance specific powerful items
- [0.6-3] Add more dynamic item textures
25/04/17
- Added blood particle effects to the Vampire Sword with a total of four textures ([0.6-3])
- Refactored the dynamic texture system by moving Vampire Sword and Time Seal Stone’s texture logic into a separate client class
- Standardized log output – now cleaner and more informative
25/04/18
- Changed the Haste effect on Miner’s Heart from Haste V → Haste I ([0.6-2])
- Removed world generation for Time Seal Stone, enabled world generation for Magnet and Miner Heart ([0.6-2])
- Speed-up for all dynamic texture animations
- Added particle effects to several items ([0.6-1])
- All applicable items now play sound effects when used
- Teleport Stone now has dynamic textures ([0.6-3])
简体中文
25/04/16:
- 将所有注册在 ItemRegister 里的 Item 变成了自制的魔改版的 TooltipItem,给所有物品都加上了工具提示
- 每当玩家获取原木时,所有配方除个别外自动解锁
- 修复了 nether_charge_amulet 的合成配方的nbt错误 (意外捕获)
25/04/17:
- 修复了在server上无法运行的错误 (重要)
- 将 ItemRegister 更名为 ModItems
- 将 ModItemGroup 从 name.modid 移动到 name.modid.items 下
- 大部分物品(除了 magnet 和 miner_heart)能从 地牢箱子、要塞过道箱子、要塞图书馆箱子 小概率生成, 能从 猪灵堡垒宝藏室、其它(other)箱子 和 末地城箱子 大概率生成
- 修改了 nether_charge_amulet 的合成配方,让它变得更便宜
English
25/04/16:
- Replaced all items registered in ItemRegister with custom moddified versions of TooltipItem. All items now have custom tooltips.
- When a player obtains any log, all recipes (except a few special ones) will be automatically unlocked.
- Fixed a bug where the nether_charge_amulet recipe had incorrect NBT data. (Caught incidentally)
25/04/17:
- Fixed a critical issue where the mod would not run properly on a dedicated server.(Important fix)
- Renamed ItemRegister to ModItems for consistency.
- Moved ModItemGroup from name.modid to name.modid.items package.
- Most items (except magnet and miner_heart) can now appear with low probability in: Dungeon chests, Stronghold corridor chests, Stronghold library chests
- And with high probability in: Bastion treasure chests, End city chests
- Made the nether_charge_amulet recipe cheaper — it's now less expensive to craft.



