Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
NLibCutscene is a professional-grade tool for creating cinematics and machinimas directly inside Minecraft. We ditched complex chat commands for a Modern GUI and a robust Motion Capture system. Just hit record, move around, and the mod transforms your flight into a smooth, professional animation.
Ideal for map makers, server admins, and content creators who demand video-editor quality within the game.
โจ Key Features
๐ฅ Motion Capture
No need to manually input coordinates. Press "Record", and the mod captures your flight path, head rotation, and camera tilt in real-time.
๐ฅ๏ธ Modern Dark GUI
A completely redesigned interface featuring a "Deep Dark" aesthetic. Translucent panels, minimalist buttons, and an animated starry background make editing cutscenes a visual treat.
You can also start a cutscene using the command:
/startct "cutscene name"
๐ Advanced Camera Control
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Camera Roll: Full support for Z-axis rotation. Use Z and X keys while recording to add dramatic Dutch angles.
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Camera Shake: Add customizable shake effects to any keyframe (perfect for explosions or heavy impacts).
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Fly-Through Mode: Create complex paths where the camera glides through points using Catmull-Rom splines without stopping.
๐ Interpolation Logic
Choose the math behind the movement for every segment:
-
๐ Catmull-Rom: Smooth spline interpolation through points (continuous movement).
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๐ Ease In/Out: Cinematic acceleration and deceleration.
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๐ฆ Linear: Constant speed (robotic movement).
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โก Instant: Hard cut (teleport).
๐ Configuration & Data
All cutscenes are saved in clean, readable JSON files. This makes it easy to share paths, add them to modpacks, or fine-tune values using a text editor.
File Location: config/cutscenemod/cutscenes/<cutscene_name>.json ๐ JSON Structure Example
You can manually edit these files for pixel-perfect precision: JSON
{
"startFromPlayer": true, // Start path from player's current location
"startTransitionTime": 2.5, // Time to fly to the first point
"startInterpolation": "ease_out",
"endToPlayer": true, // Return to player after finish
"endTransitionTime": 3.0,
"endInterpolation": "ease_in",
"points": [
{
"x": 5.67,
"y": -58.38,
"z": 0.29,
"yaw": 177.0,
"pitch": 0.45,
"roll": 15.0, // Camera Roll (Tilt) in degrees
"moveDuration": 3.0, // Time to travel to this point
"holdDuration": 0.0, // Wait time (ignored if isSmooth=true)
"interpolation": "catmull_rom", // Smoothing type
"cameraShake": true, // Enable camera shake
"shakeIntensity": 0.5, // Shake power
},
{
"x": 8.95,
"y": -58.37,
"z": -5.36,
"yaw": 176.99,
"pitch": 0.44,
"roll": 0.0,
"moveDuration": 3.0,
"holdDuration": 1.0,
"interpolation": "ease_in_out",
"cameraShake": false,
"shakeIntensity": 0.5,
}
]
}


