- The fix now only allows 1 synchronization packet per player tick.
- Skip expensive entity lookup every tick.
This version should improve mod's performance even further, not just in multiplayer games. On my system, this change reduced MSPT from about 150 to 15—boosting performance from roughly 15 TPS to a steady 20.
Migrated from NeoForge to Forge, as, apparently, no_moon.jar no longer supports the NeoForge.
Also, this version includes a dedicated server fix - players should be able to join the dedicated server, but I can't guarantee sustained play.


