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0.0.5
Compatibility
Required content
Changes
- The fix now only allows 1 synchronization packet per player tick.
- Skip expensive entity lookup every tick.
This version should improve mod's performance even further, not just in multiplayer games. On my system, this change reduced MSPT from about 150 to 15—boosting performance from roughly 15 TPS to a steady 20.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:R6x50yQC:FlFGnldQ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:R6x50yQC:FlFGnldQ"
}


