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1.7.0-1.16.5 - Forge

Changelog

This is the second release using a new build system I've been working on that maintains 1.20.4-1.16.5 Fabric/Forge/NeoForge all in the same codebase. Assuming everything goes well, this means that 1.16.5, 1.17.1, 1.18.2, 1.19.2, 1.19.3, 1.19.4, 1.20.2, etc will all become supported and maintained, and contain all the latest, and greatest features and bug fixes. This also means the horrible 1.16.5 version is finally dead.

Changes

  • Fixed many math/logic issues with the smoothing logic. It should now just work, no matter the system, shaders, or other used mods.
  • The fixed math issues also fixed issues in the hitting animation while swimming/crawling
  • Fixed that the hit animation doesn't play while "Naruto Running"
  • The smoothing logic now correctly pauses while the game is paused, and works correctly with the 1.20.4 tick slow-motion mode
  • 1.20.4 support
  • NeoForge support for 1.20.4 and 1.20.2
  • Backporting all new features/animations/fixes to older versions(especially <= 1.18.2, which haven't been updated in over a year by now)
  • Finally replacing the janky 1.16.5 version with a well-working and feature-complete version
  • Adding the mod to a Forge server should no longer crash it... instead, it just does nothing

Known issues

  • When you really try(especially with Naruto running) you can get the player to break their arm a bit(rotating fully behind)
  • In at least 1.16.5 the numbers in the options menu don't update when moving the slider. The setting still changes and it updates the next time the screen opens.

Files

notenoughanimations-forge-1.7.0-mc1.16.5.jar(407.57 KiB) Primary Download

External resources



Project members

tr7zw

Owner


Technical information

Client side
required
Server side
unsupported
Project ID