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Minecraft: Java Edition
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Changelog
This update adds the framework for various mod integration addons
As of now all mod integration features (outside of enchantment descriptions and tips added in a previous update) are only available for 1.21.1 neoforge
1.21.1 neoforge and 1.21.1 forge/fabric are now seperate downloads
1.21.1 neoforge now requires yung's api
Links to the mod integrations can be found below or on the mod page
The following changes apply to all versions of Not Enough Trials
-reworked slanted
-the chamber now has 4 spawners like everything else
-one of the quadrants is now preset which contains the vex spawner
-moved the ominous spawner to this quadrant
-gave the center piece for climbing different variants
-reworked crawl
-each platform now has 4 different variants
-brought back from vanilla the spawners being slower than others
-ominous vaults are more generous
-added a map that leads to vertical trial chambers inside the secret barrels in intersections
-players with the trial omen effect will no longer recieve iron tools and armor when unlocking normal vaults, instead they will recieve an enchanted book with the enchantments the weapon/armor would have had
-tough mobs no longer drop food since it appeared strange
-food loot is now ejected by spawners with tough mobs instead
-the spawner's chances of dropping a key are unchanged
-gave mobs with sequence breaking, unbalanced, undesirable, or inventory clogging drops a "generic drop" that drops various common hostile mob drops
-ominous mobs have a chance to give experience bottles
-luck effect allows for rarer mob drops
-secret keys have been named properly (no longer with italics like it was renamed with an anvil), can now be translated, and are visually distinguishable from normal keys.
-[1.21.4+] secret keys have new textures
-[1.21.3-] secret keys have an enchantment glint
-made all trial chambers generate slightly less frequently
-added a "premature ending" to vertical trial chambers incase they generate low enough to not have enough room for the second corridor
-these will be the ending pieces from the normal trial chambers and allow you to fight a boss chamber
-made the entrance caps on chambers look nicer
-added deepslate bases to spawners to fit into boss chambers bette
-added a wall of glass with a door at the entrance of medley to stop mobs from walking out of the chamber
-added grates to the cieling of medley to prevent jockeys from climbing up to the ceiling and suffocating their skeleton
-made the hallways in certain parts of vertical trial chambers have an upwards or downwards staircase to ensure no collisions happen
-added an ominous vault to intersection 4 to be consistent with other intersections
-made the secret chest location in intersection 2 more obvious
-removed ladder from all vertical trial chambers to prevent other chambers from not having any room to generate
-slightly changed the layout of ledge and cargo to be more consistent with trial chambers architecture
-made ominous spiders spawn quicker
-removed the bulbs and lighting function for creeper spawners because they get destroyed anyway
-lowered the amount of ominous fast skeletons that can be spawned simultaneously
-changed the ceiling near typhoon's wind charge launcher tutorial to prevent players from bumping their head on it
-increased big magma cube's following range
-removed the pots with copper in them because the structure is already made of it
-pushed the reliefs in the atrium back one block so they look more seperated (same for the vertical trial chambers atrium)
-reduced the amount of dripstone that can generate at the bottom of the corridors due to it confusing some mob ai
-various decoration changes
-fixed intersection 4's secret entrance not opening correctly
-fixed the random hole in the corner of streak
-fixed some version ranges in mod files not being correct
-fixed various armor and attribute mistakes made from the porting process of previous versions
-fixed certain mobs having resin trims in versions of the game before resin existed
-fixed vault pools not adding luck bonuses correctly
-fixed rocket pillagers being unable to spawn in medley
-fixed some corner pieces in pedestal not generating
-made the piston no longer visible in the vertical trial chambers entrance
-fixed a missing copper block in intersection 2 causing the entire structure to be unplayable
The following changes apply to the 1.21.11+ versions
-rework and major difficulty decrease for boss 5 (pursuit)
-zombie horses are much smaller
-all zombie horses have decreased movement speed
-the trapdoor "bridges" across gaps are replaced with chains
-replaced the dropped strong swiftness potion with a normal swiftness potion
-removed the dolphin because they kept suffocating and didn't make much sense
-zombie nautilus spawners will instead drop lingering dolphin's grace potions on ominous difficulty
-support blazes have less health and spawn slower
-support blazes appear slightly smaller than normal to communicate this
-reduced the total amount of zombie nautilus per spawner
-heavily slowed down the spawning rate of zombie nautilus
-disabled secret 4 for the time being in 26.1 and 26.2 due to the rabbit model change breaking certain things
The fllowing changes apply to only the 1.21.1 neoforge version
-this version now requires yung's api
-added mod integration support for the following addons
Create X Not Enough Trials: 2 new chambers, loot and decor integrations
Twilight Forest X Not Enough Trials: 2 new chambers, 7 new spawner types, loot and decor integrations
Quark X Not Enough Trials: A new chamber, 2 new spawner types, loot and decor integrations
Supplementaries X Not Enough Trials: A new chamber, A new spawner type, decor integrations
Vanilla Backport X Not Enough Trials: backports features from 1.21.4+ versions of NET, including the streak chamber
Not Enough Trials Miscellaneous Compat: integrates loot from various other mods, and adds features from certain utility mods like waystones and openblocks elevators


