Minor Tweaks and Additions
- AutoFish recast toggle
- Added a toggle for NightVision's removal of Blindness and Darkness
- Added a held item durability tracker to the Overlay
- Fixed a bug with the Directional Overlay
Thanks
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
If you want the mod ported to 1.21.5, just come ask!
Full Overlay System
The overlay system I mentioned is here and it works similar to MiniHUD's, so I'm really proud. It doesn't allow extensive customizability of individual lines or rearranging yet, but you can toggle individual lines and change the corner that the overlay is in easily.
World Icon Update Keybind
Added a simple keybind that takes a screenshot and sets it as your world icon, so that the icon doesn't stay as that random tree at spawn forever!
Bugfixes/Other Changes
- Fix to the clock command
- Reworked the ModMenu string options (PickupNotifier corner and chat colors) to be cycling buttons!
Please notify me of other bugs you may find.
So, whats next?
- Expanding the overlay (Durability)
- Fast Villager Trading
- Freelook?
- AutoWeapon
- Inventory Sorting
- Screenshot Copying (clickable chat)
- Inventory HUD feature
I have a few other ideas, but I need YOUR suggestions too! Submit any ideas or just check on progress for these updates in the Discord linked below.
Thanks
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
Or just come say hello! (There's like 3 people we chill)
A Stepping Stone Update
Durability Warnings
ModMenu toggle + /utils durabilitywarnings
Customizable durability percentages and delay between messages to avoid needless repetition and spam
I mentioned durability warnings were coming in 2.0 and I was a tad slow in adding them. They're here now, but probably evolving soon! More on whats coming up below.
Bugfixes/Changes
- A quick fix to using an actual Book & Quill with the Notes feature
- A rework to how PickupNotifier works on the backend
So, whats next?
The PickupNotifier change moves away from a deprecated method and gives me more confidence working with text rendering, which means a full overlay is in the foreseeable future! What could be in this overlay?
- Coordinates
- Minecraft/IRL Time/Date
- Durability Status of armor and held item
- Direction
- Speed
- And More!
I'd also like to bring an inventory HUD feature eventually:
Other TODOs include:
- Fast Villager Trading (I haven't given up, its just complex)
- Freelook?
- Cleanup to ModMenu options (those nasty typing strings)
- AutoWeapon
- Inventory Sorting
I have a few other ideas, but I need YOUR suggestions too! Submit any ideas or just check on progress for these updates in the Discord linked below.
Thanks
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
3 New Features
ConstantMusic
Added a new command (/utils constantmusic
) and ModMenu setting that removes the pause between Minecraft music.
Secondary Hotbar Keybinds
Added a second set of hotbar keybinds in the options menu that allows you to configure a second keybind to each hotbar slot, while preserving the number keys.
Notes Feature
Added a new command (/utils notes
) that opens a book and quill. All of the text placed inside this book is preserved across worlds, servers, and sessions to store build ideas, coordinates, and more!
Other Changes
AutoTool now has an option (enabled by default) to switch back to the previous slot after you are done mining.
Thanks
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
Hotbar Cycling & Elytra Rework
Hotbar Cycling
For those of you who play Stardew Valley, it works the exact same way.
You can set a Keybind to cycling the active "row" of your inventory up, down, or add a separate Keybind for both! You can also lock certain slots (columns) in ModMenu and prevent them from changing (keep your food in your hotbar!).
Elytra Swapping 2.0
It's not entirely a new feature, but the functionality is leagues better than it was in Version 2.3.0
The Elytra Keybind has been removed and is now simply activated by double jumping.
Equip your chestplate, put your elytra your inventory, and jump while in the air to start flying instantly!
The chestplate is automatically reequipped when landing and for this reason, AutoChestplate has been removed.
Whats coming next?
- A clientside book and quill notes feature has already been partially coded
- More information commands like Y levels for mining
- A rework to the messy typing options in ModMenu
- Durability warnings
I have some other ideas that I will list, but they are harder to implement and may be scrapped.
- Fast villager trading (I still want to figure it out)
- Enchant tooltip helper
- Stronghold triangulation (like NinjaBrainBot)
- A small clientside minigame in a GUI
Thanks
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
NotchArrowUtils v2.3.0! The unofficial "Elytra Update!"
2 New Features
My initial plan was to just add /utils autochestplate
, which equips your chestplate instead of your elytra when you take damage.
After creating this, I realized that I could basically use the same code to do a keybind switch so that's what I did!
You can now set a keybind in the options menu and use it to quickly swap between your elytra and chestplate, even from your inventory! Stop hogging that hotbar slot!
New Features
Projectile Trails
Added a new feature to show particles behind arrows, snowballs, enderpearls, etc.
Smooth Camera Command
Added a command to forcibly enable smooth camera movement. Fun to play with while using an elytra!
Chat prefix
Added a customizable and toggleable chat prefix for command feedback
Changes/Bugfixes
- All command toggles now accurately list whether the feature has been switched to on or off
- Zoom sensitivity option available in ModMenu Tweaks
- Help command now links to Modrinth instead of Github
- AutoRocket changes to pause instead of disconnect on singleplayer safe landings
Major Addition - Keybinds
Optional keybinds (default to unbound) allow for quick toggling of select features, and setup the mod for features like zooming.
It wouldn't really be a QOL mod without zoom, would it?
Adding this system brings the total number of ways to toggle features to 3! Commands, ModMenu, and Keybinds
4 ½ New Features
/utils autorefill
- Automatic hotbar refilling from your inventory when you run out of an item.
/utils autorocket
- An autonomous system for using firework rockets with an elytra. Maintains a set altitude, uses a minimum delay between rockets, and attempts to land safely when your Elytra durability gets low.
/utils deathlocation
- Displays your latest death location in the world.
/utils statistics
- Session statistics displayed on the pause menu (currently only in Singleplayer).
The honorable ½ feature mention goes to AutoTool, now having capability to use tools from the inventory. Players are also now a separate setting in AutoAttack.
Lots of bugfixes, as always.
Other Developer Notes
Thank you for using my mod! Enjoy! Give Suggestions/Feedback in the Discord.
Upcoming Features?
- Durability Warnings
- Zoom
- Projectile Trails
- Reattempt of fast villager trading
Custom Calculator Variable Support
Variables are configurable through ModMenu and viewable through /utils calculatorvariables
New built-in ans
variable that is the value of the previous equation answer
New Singleplayer Command
/utils stormdisconnect
will enable a feature that will pause your singleplayer world when it starts storming. It will automatically disable itself after activating once for convenience. This allows you to afk overnight and have an ingame thunderstorm on demand for gathering advancements or mob heads!
Removed /utils diamondfinder (distance)
because it was basically just a cheat and mostly for my testing/learning in the early stages of this mod anyway. Added /utils pickupnotifier
, which shows text when the player picks up or drops items detailing the amounts.
Customizable to be in any corner of the screen and set a duration for the text to display before it disappears (the disappearing timer resets if more of that item are dropped/picked up)