Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
NovaCraft V1.4 Changelog
New Blocks
- Added Impure Infused Block of Vanite o Found on Destitute Islands instead of the previous blocks o Yield from it is far less and using the ritual method
- Added Polished Grimstone and Nullstone o Found in the Ancient City or can be crafted
- Added Cracked Nullstone Deactivator o Found in the Ancient City, investigate The Prisoner information
- Added Dim Vanite Torch o Used in place of candles in the Ancient City o Can be Crafted
- Added Flooded Crate o Found in Deep Ocean Ruins, drops random ocean related loot among some other basic loot.
- Added Reinforced Nullstone o Used in place of Reinforced Deepslate in the Ancient City o Use static blend on it to light it which is a part of the process to open the Portal to The Unknown
- Added Unknown Portal Activator o Light all the reinforced deepslate blocks and shift right click the block with a Warden Core to Activate the Portal, summoning the Prisoner o Once the Prisoner is summoned use Dimensional Sealant to seal the portal once all the Cracked Nullstone Deactivators are fixed
- Added Ancient City Chest o 3 of these chests are found within the Ancient City o They are unbreakable and cannot be opened normally o Right click it with a Powered Ancient City Artifact to unlock it o Will give a variety of loot o The chest will also be collectable once unlocked
New Items
- Added Warden Dust o Used in a few crafting recipes
- Added Outsider Ingot o No uses right now
- Added Unknown Star o Dropped by The Prisoner o No uses right now
- Added Impure Outsider Ingot o Right click on the sealed portal to the unknown to get outsider ingots o No use right now, could be something needed in a modpack though
- Added Ancient City Totem o In config you can disable the crafting recipe and/or found as loot in the Ancient City o Upon right click it will consume 10 hearts of your health and banish all sculk mobs in about a 10x10x10 volume around you o Does not banish on The Warden or Wardling but deals massive damage to them when used on them
- Added Ancient City Artifact o Used in several crafting recipes and necessary for progression in the mod
- Added Powered Ancient City Artifact o Used to unlock the ancient city chests and to craft dimensional sealent
- Added Wardling Dust o Obtained by killing Wardlings
- Added Prisoner Eye o Dropped by The Prisoner o No uses right now
- Added Xancium Pellets o Fuel for the Klangite Sword
- Added Static Blend o Used to ignite the reinforced nullstone blocks
- Added Outsider Essence o Dropped by Outsiders or Outsider Eyes that spawn naturally once Hardmode is enabled
- Added Various New Stews o They are crafted by using various flora found in the caves, Nether, or End o Can be stacked up to 16 and give a special kind of potion effect/effects when consumed
- Added Klangite Blend o As of V1.4 Klangite Ingots are obtained differently o The recipe from before crafts this instead now
- Added Impure Klangite Ingot o Crafting component
- Added Explosive Klangite Ingot o Throw this item into the void in the End to obtain Klangite Ingots o You will need to catch it, so I suggest you set up a platform close to the void
- Added Dimensional Sealent o Use on Cracked nullstone Deactivators in the Ancient City once The Prisoner is summoned and finally on the Unknown Portal Activator to seal the portal to the Unknown, making you able to damage The Prisoner
- Added Nulk Dust o Crafting component
- Added Primeval Horn o Found in the Ancient City o Basically, the Sculk Horn but less powerful
- Added Primeval Mace o Found in the Ancient City o Deals additional damage to Sculk Mobs
- Added Ancient Leggings o Found in the Ancient City o Doubles Movement Speed when equipped o Really requires a new texture…
Equipment Overhaul
- All Equipment now has tooltips to help you figure out what it does
- There are 3 paths, one for each dimension
- I still need to add in the final tiers for the Overworld and Nether and the last two tiers for the End path
- Each tier starts with Diamond/Netherite(If Et Futurum Requiem is installed) and will branch out into their own paths
- NETHER: netherite/tophinite -> crystallized vanite -> ophidian -> hellfire(WIP)
- END: klangite -> kylazite -> dezmium(WIP) -> novinum(WIP)
- Overworld : klangite -> warden -> crystallite(WIP) -> guardian(WIP)
- NOTE: Each tier is not exactly equivalent, for instance the Warden Set is far more challenging to obtain compared to Kylazite Set and as such protects more and as more durability among other bonuses, but the final tiers of each set will be similar in base stats
- ALSO: Vanite Crowns are far more useful now, have fun with them
New Mobs
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Added Sculk Incinerator o Found in abundance in the Ancient City o Low HP and movement speed o They fly around like Ghasts until they see a player where they will start charging up their lasers and firing at the player while moving toward them o Without some kind of Protection enchantments or Resistance effects these mobs will likely 3 shot you so come prepared
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Added Wardling o A miniboss of sorts, can be found either in the Ancient City or a rare spawn when walking on Sculk Blocks o Will not despawn naturally o Has attacks similar to the Warden but deals less damage and weaker armor and HP o Killing it will give you Wardling Dust
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Added Nitro o Basically, a Nether Creeper o Has a larger Explosion but slightly longer fuse time o Drops what you would expect o Spawns in the Nether
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Added Nulk o Abominations summoned by the Prisoner when damaged or at random o They act like Phantoms but deal far more damage and have slightly more HP o Drop Nulk Dust and Static Essence on Death
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Added Nuxx o Abominations summoned by the Prisoner when damaged or at random o Deal more damage than Reality Distorters o Have no armor though o Drop Static Essence on Death
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Added Outsider Eye o Flying Eye, range is not that great o Only 1HP but deals massive damage when melee hit you o Think of Corries from Divine RPG but not as unfair o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled
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Added Outsider o Similar in stats to the Nuxx but has high armor o Drop Outsider Essence on death o Will Spawn Naturally in all 3 dimensions once Hardmode is enabled
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**Added The Prisoner ** o To be faced after beating The Warden o Basically, once summoned you will need go around the ancient city where there are cracked nullstone deactivators and you will need to repair using dimensional sealant which will be crafted with things in the ancient city and a new drop from the mobs he summons. o Once they are all repaired, and a final one is placed on the unknown portal activator it will turn blue, and you will be able to hurt him; if you try to damage him before you do this all damage is negated as he will be impossible to kill. o When damaged The Prisoner will summon either Nuxx or Nulk to ward you off o Has 1000HP o Deals do significantly more damage than The Warden o On death he will drop a few things and Hardmode will be enabled
HARDMODE
- Once The Prisoner is defeated Hardmode will be enabled. During the brief time the Portal to The Unknown was open the evil from the other side leaked over where heavily buffed up versions of vanilla mobs are now able to spawn in all 3 dimensions and some new mobs like the Outsider and Outsider Eye
- Some existing mobs from NovaCraft will also be buffed
- Finally, no I have not played Terraria it is just a coincidence
New Structures
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Added Advanced Dungeons o Generate in the Overworld o They are somewhat rare, made up of cobbled grimstone, deepslate, and/or nullstone o The floor will have some kind of ore in place of mossy cobblestone o 3-4 chest per dungeon and sometimes a treasure crate o The mobs have higher armor and will have weapons equipped with them o The spawners are usually encased in something o Some of them are more difficult than others o Spawner could be Zombie, Skeleton, Spider, or Cave Spider
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Added Nether Dungeons o Very similar to ones in the Overworld but are made up of Blackstone Bricks (If Netherlicious is installed) otherwise will use Nullstone Bricks o The Spawner could be any of the naturally spawning NovaCraft nether mobs other than the blazing serpent or Chaotic o It has its own loot table o Found only near the bottom of the Nether so likely encountered when mining for ancient debris or tophinite
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Added Blazing Serpent Dungeons o Found on top of lakes in the Nether o Has Blazing Serpent Spawners o Similar loot to the Nether Dungeons with a few additional things
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Added Sea Serpent Ruins o Usually buried and made up of prismarine blocks o Found in Deep Ocean biomes o Sea Serpents no longer spawn naturally and are only spawn from the spawner o There is always a flooded crate here
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Added Ancient City (Well my take on it)
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Structure is rare and only will start generating 5k from spawn
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Cannot be found in oceans, swamps, rivers, or deep oceans due to lack of vertical space
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Likely will have a lag spike when it generates but they are rare so I would not worry about it for server owners
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While not as unique and cool as in 1.19 as there will be no vibration mechanic as I have no idea how to add that
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Some of the blocks are missing as well but there will different versions of the Ancient City one made out the deepslate from Et Futurum Requiem or grimstone in the config.
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Basically, it is like a massive ruined underground dungeon with spawners, traps and actual loot
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Hostiles mobs spawn in and around the structure naturally; no idea how to change this...
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- There are several new buildings/ruins in the city pertaining to features in NovaCraft.
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Progression is likely post Nether exploration but honestly should be explored after traveling to the End as it is quite difficult due to the many sculk mobs here
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There are exclusive sculk mobs that spawn here among other things but I will leave that for you to encounter
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If I am missing any of the parts of the ancient city from 1.19(there are a lot of them), link me what part it is from a wiki or something I will see if I can add that in at some point
Bug Fixes
- Rewrote the stone generation code to better match vanilla to hopefully increase load times (I cannot tell but let me know what you think)
- Fixed all budding blocks not growing naturally…
- Bug with additional ores in caves generating in place of non-stone blocks o NOTE: If you use the Et Futurum Requiem deepslate override all stone below a specific y-level config option, it will still sometimes override grimstone and nullstone ores; Roadhog will be fixing this is an update/patch eventually…
- Fixed sculk grass spreading way too fast; added config option to enable it where it grows far slower
- Fixed bug where crystal golem nbt data would not save when logging out and into the world
- Crystal golems being able to despawn naturally
- Fixed Bug with rarity of Vindicator Settlements introduced in V1.3.5
- Fixed Bug where End and Destutite Islands could generate within 1000 blocks of 0,0
- Fixed rendering and fov for all bows have been fixed
- Fixed rendering for all lichens when in an inventory
- Fixed Sea Serpents spawning everywhere(They do not spawn naturally anymore)
Misc Changes
- Beds no longer skip the night and will only set the player’s respawn point (If you do not like this disable it in the config)
- Removed Enchanted Golden Apple recipe (Too OP, can still be found in structures)
- New textures for several blocks and items
- Removed Disk -1 and -2
- Removed sculk dwellings and warden altar geo variant structures
- New method to obtain klangite ingots
- Sculk Monitors now are only found in the Ancient city and fire projectiles that slow you down instead of just melee attacking the player
- Add particles around treasure crates
- Change sculk tentacles grow 12x slower in the overworld
- Added Warden Altar message on right click
- Sculk grass will only spread to other blocks if light level is 0 and y<=25
- New model for the crystal golem as well as added in the aether golem
- Nerfed crystal golem
- New model for the destitumite
- Changed up the loot tables for the treasure crates
- Deep roots cannot be placed on sculk blocks anymore
- New sound for Sculk Dweller
- New sound for Ender Avis
- Nerfed how much dark essence that can be obtained from Destitude Islands
- Fixed up the Vindicator Villages a bit, altered the loot tables a bit
- yttrlinsite geodes are more common in world generation now
- rendering and fov for all bows have been fixed
- fixed rendering for the lichens in the inventory
- new model for deepoid(Old one was too detailed)
Files
Metadata
Release channel
ReleaseVersion number
V1.4Loaders
Game versions
1.7.10Downloads
7Publication date
March 29, 2025 at 5:30 AMPublisher
AetherLegacyPro
Owner