NovaCraft V1.3.5
Smaller Update here, there is new content but the vast majority of it will be in V1.4. This small update/patch is mainly a bug fix
- New Blocks
- Added Destitute Growth Main block found on the destitute islands Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots or sneaking
- Added Destitute Block Found growing on the Destitute Island
- Added Destitute Bloom and Destitute Vein Flora found on the Destitute island
- Added Chiseled Frontierslate Bricks Decoration Block The other blocks are not obtainable in survival yet but will be in V1.4
New Items
- Added Destitute Tentacle No uses yet will have some in the future
- Added Static Essence Dropped by the Reality Distorter Can be crafted into anomalous essence
- Added Sculked Blade Dropped by the Sculk Hunger Same damage as an iron sword with more uses but with the small chance of healing it’s user when hitting an entity
New Mobs
- Added Reality Distorter Acts similar to Void Entites but can fly and deals more damage Only spawns on the Destitute Island Drops Static Essence when killed
- Added Destitumite Small silverfish like mob found on the Destitute Island Not much health but applies some quite damaging effects if it hits a player
- Added Destitumite Tentacle Common mob found on Destitute Islands They will slowly move toward the player melee attacking them and appling random negative status effects I will be making them a better model in V1.4
New/Changes to World Generation Endstone blobs in the end are 3x rarer
- Added End Islands They are far smaller than the ones in 1.9 and far rarer If you are using or are planning to use the 1.9 End Generation from Et Futurum Requiem once it is fully implemented there is a config option to disable this
- Added Destitute Islands Rare and found near the void in the End Covered in Destitute Growth and Frontierslate Destitute Growth is similar to Sculk but a bit more dangerous as it will damage the player at random when walking on it without wearing klangite boots Without sneaking various mobs exclusive to this island have a chance to spawn The Island also has ancient relics of infused vanite or crystallized end blocks which gives the player another place to obtain dark essence but they are guarded so be careful Echo Clusters are only found on this island now This island is quite dangerous so be prepared!
- Pherithium Stalagmites/Stalactites are more common in world generation
Misc Changes
- Void Cubes drop void slimeballs more often
- Decreased Spawn Rates of Ender Brute
- Made improvements/overhauls to many textures
- New model for the sculk abomination
- New model for the sculk hunger
- Temporary overhauled the AI, model, and renderer for the crystal golem due to the lag it was causing for several players if near them
- All Lichen now have a glow to them
Overhauled the base equipment Looking for feedback on this(Enabled by default)
- Each level only gets +1 Damage
- Wearing Sculk Boots will prevent the player from summoning mobs when walking on Sculk Blocks
- If wearing a full set of Klangite armor you are given an aura around the player that damages any hostile mobs like thorns without damaging the armor at random
- Tophinite has been overhauled If wearing a full set when set on fire it will put out the fire but it does not make the player immune to fire/lava damage When hitting mobs or breaking blocks in the Nether you could obtain various nether misc items like glowstone dust, quartz, gold nuggets, or magma cream Armor protects the same as Netherite but it has some more uses
Fixes
- Fixed Server Crash by Right Clicking the Advanced or - - Legendary Enchantment Table on a server without the proper number of bookshelves surrounding it
- Fixed Issue with Forge Multipart being unable to call blocks from NovaCraft
- Fixed issue where sculk tentacles would not obey light levels
- Fixed Advanced and Legendary Enchantment Tables not checking for the correct number of bookshelves to activate it’s GUI
V1.3.4 Changelog Small Patch to fix some bugs
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Removed minecart chests within sculk infested mineshafts, instead Mineshaft crates will be found in their place with their own loot table -> simply break them to get the loot.
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Fixed Cascading World Gen in the End
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Lacuna Trees now generate smaller in world generation Added Recipes for pherithium, vanite, and klangite gloves if Aether Legacy Departure is installed(Must be enabled in the config)
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Option to disable the light emitted by Luminant Tree Leaves(The Better Foliage I think rendered the leaves black due to this so it can be disabled now in the config)
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Fixed bug where stacked enhanced potions would consume the whole stack when drank.
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Decreased the length of one of the ambient sounds that the Sculk Abomination made
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Dark and Glow Lichen are now obtainable in survival
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Fixed bug where if NovaCraft's Ore generation Overriding was disabled it would not be
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Tuff and Calcite can be disabled in Et Futurum Requiem and NovaCraft will still load(Disabled the recipes for the calcite and tuff bricks in the config)
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Patched up Achievements Menu Crash -> Moved the NovaCraft Achievements Down 10 Units to avoid players scrolling up to far causing the crash -> This is a forge issue or something, if you scroll the screen up too far in the achievements menu for any mod that adds one, there is nothing to stop you from going out of bounds for some reason at the top of the menu and the game has no idea what to renderer as the background up there so it crashes. Using the Better Achievements mod helps mitigate this from my testing.
Release V1.3.3 Major Bug Fixing Update
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Netherite can be disabled in recipes as well as the block of raw netherite even if Et Futurum Requiem is installed
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Sea serpents can only spawn in the overworld now
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Option to disable diamonds dropping from treasure and nether crates
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Fixed Crash on Servers when summoning the Deep One
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Fixed Crash on Servers when Deepoids used their breath attack
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Made changes to The Deep One's AI to hopefully not return to 0 0 as easily (If anyone knows where this is to alter let me know)
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Added Config Option to disable crystal golem aura
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Fixed Bug where if Brimstone Ore was disabled in world gen it could still generate in sculk infested mineshafts
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Rewrote generation code for Sculk Infested Mineshaft World Gen
Sculk Infested Mineshafts can now generate in any biome in the overworld in the same manner as regular mineshafts but are far rarer Due to the rewrite of the Sculk Infested Mineshaft strucuture issues with many other mods will be fixed Issue with Et Futurum Mesa Mineshafts causing a crash is now fixed Crash with AbyssalCraft should be fixed but I was never able to reproduce it in the first place
https://docs.google.com/document/d/1s2bfOfMoccKyVd_ctSk-YrsS1oJNMq6tPtI-62SVngc/edit
NovaCraft Release 1.3
New Blocks
Added Vanite Bricks and corresponding building blocks (More Uses for Vanite) Added Carved Vanite Bricks and corresponding building blocks Added Glowing Carved Vanite Bricks Added Vanite Torch (Fancy Torch) Added Glow Torch (Gives another use for Glow Ink Sacs) Added Sculk Tulip (Common Flora found underground) Added Arctic Moss Block (Found in cold biomes instead of regular moss, works like vibrant moss blocks due) Added Purple Rose (Found in Swamp and Jungle type biomes) Added Violet (Found in Forests) Added Blooming Barb (Found in Deserts) Added Hell Piliz (Found in the Nether, gives off specific colored flame particles) Added Ion Mushroom (Found in the Nether, gives off specific colored flame particles) Added Deepoid Mushroom (Found in the Nether, gives off specific colored flame particles) Added Icicle Added Deep Roots (Common Flora found underground) Added Desert Bloom (Found in Hot biomes) Added Cosmos (Found in Mountain biomes) Added Crystallized Sculk Block - crafting component Added Block of Nullified Vanite - crafting component Added Nullwart Brick Bookshelf Added Sculk Brick Bookshelf
Added Legendary BeaconIt is basically is super buffed beacon with way further range and it goes up to level III at max level and starts out at level II.Gives another use for the Warden Heart, it also uses a scrapped 1.4 snapshot model of the beacon instead of how it normally looks. Another Goal basically for the player to obtain. Added Advanced Enchantment TableA new type of enchantment table that instead of using 30 levels for a max enchant does level 50 enchants(OGs will know this was the level limit before Release 1.3), however it will only give the option of level 50 enchants and it will use up all 50 levels. It will guarantee that the enchantment will be either level III or IV. But the important thing to note is that it can do this for any enchantment so you can get Forture IV, Flame III, or Respiration IV as examples with this unlike the standard one. The catch is that you cannot get these enchantments on books, if you use a book it will give you standard vanilla enchantments. It will require a bit of Nether exploration to obtain so it does not nullify creating a standard enchantment table. This table also needs to be surrounded with Nullwart Brick Bookshelves, needs 16 of them. Added Legendary Enchantment Table Similar to the Advanced Enchantment Table but will give you level 90 enchants and it will use up all 90 levels per enchant. Works exactly like the Advanced Enchantment Table but will guarantee the armor or weapon to have a level IV, V, or VI enchant on it. You can get like Protection V, Sharpness VI, Unbreaking V as examples. You must have beaten the Warden since it requires a Warden Heart to craft. This table also needs to be surrounded with Sculk Brick Bookshelves, needs 16 of them.
New Items
Added Superheated Magma Cream - crafting component Added Nullified Dust - Main drop of the Bloviator Added Sculked Shard - crafting component Added Call of The End - Item used to Summon the Bloviator in the End Added Crystallized End Shard - (Breaking a Crystallized End block now gives this) Added Nullified Vanite Alloy - crafting component Added Warden Core - main crafting component of the Legendary Beacon Added Tophinite Hammer - A solid melee weapon that has the chance to apply a random negative status effect to whatever it hits(instant damage is included) so while it does not deal a whole lot more and a Tophinite Sword normally it can potentially do more like an additional 3-6. Added Pherithium Shickaxe and Reinforced Pherithium Shickaxe - I know you have played Divine RPG, works like shickaxes from that mod but are enchantable. The Reinforced Shickaxe has the fastest mining speed of any item in the mod. Added Crystallized Vanite Bow and Ophidian Bow - They are stronger bows, the Ophidian Bow actually is better than most bows so far, only second to the Crystallite Bow so far. Added Kylazite Tool/Weapon/Armor sets - About equivalent to Ophidian equipment but better and worse in some areas, crafted using the nullified dust from the Bloviator
New Mobs Added Crystal Golem There are five types, Copartz, Larimar, Tsavorokite, Yttrlinsite, and Amethyst Golems. Each one is found in their respective Geo except for Amethyst golems which are not found or obtainable in survival yet. They have half the HP of an iron golem but attack anything other than each other around it and the player unless you get too close. They are also not as strong as an iron golem but give a negative effect when you get too close to them as well as have a faster attack. They drop the corresponding crystal based on color. (In the future you will be able to create your own but not quite yet!) Added Death StalkerA new hostile mob found in desert biomes buried in the sand or dirt that will climb out and attack the player. It is a scorpion, they are similar to spiders but slower and half more health. They will poison the player when hit briefly. They only drop sand at the moment but will have their own drop in the future. Added Vargouzite This mob is a flying deepoid head that The Deep One spawns when fighting instead of Deepoids. These mobs have low health but are very fast, have a large range of argo, and deal a decent amount of damage. They have no drops. Added BloviatorThis is a new boss that looks like a large end-like ghast(Model is from Evil Minecraft, an old mod from 1.2.5). I would suggest you fight this boss first before fighting The Deep One or the Warden. The Boss has 350HP and can move quite quickly. The boss has some armor but is immune to wither, suffocation, and explosion damage. The boss is summoned by using a new item called Call of the End, in the End. The boss will fire many projectiles at you have will explode when it hits an entity or block. The explosion is similar to that of a creeper so blast protection or regular protection is suggested. The boss will also try to melee you but will deal massive damage if it manages to so I would keep your distance. The boss will also randomly summon Phantoms, Nullifiers, Void Entities, and Void Cubes to aid it in battle. On death the boss will always drop a Heart of the End and a random amount of Nullified Dust. Changes New texture for Moss Blocks and carpets due to being added to Et Futurum, they are now called Vibrant Moss Blocks Void Cubes drop void slimeballs more often now Many, many texture changes/modifications Nerfed the damage Sculk Symbiotes do drastically Slightly Nerfed damage that the Sculk Dweller does Nerfed Spawning of Sea Serpent Lumiant Trees have a brand new design in world gen and drop lumiant scraps much more often Any Sculked Stone only spreads when below y=25 and light level is 0 The Warden has a glow effect to its texture now like the Enderman Eyes do Phantom Armor has entirely new texture and model Ender Lord renamed to Ender Brute Geo rarity for all types has been decreased(NOTE: If you use Immersive Cave Gen they will be much rarer than default due to lack of spawning locations) Added several new config options to disable some blocks in world gen and option to add flora to generate in specific dimensions Particles from the Luminant Trees are smaller Moss Blocks of both types will grow carpets when using bone meal on them Sculk generates more in Mountain type biomes Sculk is now a rare find in non mountain type biomes (Config option to return this to how it was before) The Vanite Trident now has trident sounds when used and no longer has tracking uses when thrown in survival Increased the flora generation in caves Changed up some crafting recipes Added several new advancements to help guide you through the process of summoning bosses and how to create crystallized vanite Buffed Warden Buffed The Deep One
Bug Fixes Nerfed insane spread rate of sculked stones Luminant Sapling not having a placing sound Fixed Sculk Grass placement Logic Removed Blocks that should not be seen from the creative inventory Fixed Crystallized End Blocks being unbreakable Fixed bug with certain mods stopping all mobs from NovaCraft from spawning in the End (No idea why this was happening, changed up how it spawning works in the End seemed to fix it) Fixed much of the Projectile Tracking issues when using a FireCharge Launcher in Survival and Ender Ray Projectiles Ender Lord Staff projectile being too large Ender Lord Staff not always teleporting the player when used Staff projectiles will despawn when they hit a block Vanite Tridents will not despawn after they hit an entity anymore instead bouncing off or going through the entity Many new particles will now obey the particle options toggle
NovaCraft 1.2 Update Plans New Items Added Anomalous Shard Right click it on a Vanite Cauldron that has molten vanite in it to add it into the cauldron(part of the process to get vanite crystals) Added Superheated Magma Cream Used in crafting recipes Added Sea Serpent Scales Used in crafting recipes Added Sea Serpent Venom Sac N/A Added Cave Monitor Scales Used in crafting recipes Added Cave Monitor Tongue N/A Added Sculked Monitor Scales Used in crafting recipes Added Sculk Monitor Eye N/A Added Blazing Serpent Scales Used in crafting recipes Added Blazing Serpent Fang Used in crafting recipes Added Phoenix Feather Very Important component, obtained by killing a Phoenix or right clicking a Phoenix with the Phoenix Razor Added Ionizatior Rod Another important component, used to create Molten Blazlinite, fuel, or in stronger potions Added Ionizatior Powder Used to create stronger potions Added Deepoid Scales Used in crafting recipes Added Deepoid Horn Used in crafting recipes Added Deep One Scales Used to craft the Ophidian Scales Added Deep One Bone Used in recipes to craft the Ophidian Tools Added Ophidian Scales Used in recipes to craft the Ophidian Armor Added Vanite Bucket Can pick up and player water, lava, molten vanite, and molten blazlinite Added Crystallized Vanite Alloy Used to craft the Crystallized Vanite Set Added Deepoid Star Right click a Deep One Egg in the Nether to summon The Deep One Added Pherithium Carrot Potion Ingredient or can be eaten to get haste briefly Added Vanite Crystal Obtained by breaking a vanite cluster Added Vanite Cauldron Used in order to obtain molten vanite Added Nullwart Blend The nether wart equivalent used in order to create stronger potions and potions that are impossible to obtain normally in survival Added Many new types of amplified potions Most potions simply extend the time at which an effect will last while other will yield level III potions that do not last as long Added Vanite Bottle Glass bottle equivalent for Advanced Brewing Added Deepfire Blend Right click on a block in the Nether to create deepfire(A much more dangerous version of regular fire that can damage fire immune mobs) The vanite bottle will be destroyed upon use Added Phoenix Razor Rare drop from Nether loot crates Right click a Phoenix to “shear” it to obtain more phoenix feathers NOTE: this act will damage the Phoenix Added Crystallized Vanite Amor and Tool Set Alternative branch of equipment Mining Speed is slightly better than Klangite but has less uses (Damage is equal to Klangite) Armor is about equal in protection as Klangite but with less uses Added Ophidian Armor and Tool Set Requires defeating The Deep One among other things to craft Alternative branch of equipment that requires Crystallized Vanite to Craft Mining Speed and Damage are better than the Warden set but has about half the durability Full set of Ophidian Armor grants fire resistance New Blocks Added Molten Blazlinite Obtained by placing deepfire on top, below, and on all sides of a block of blazlinite blend Can only be picked up with a Vanite Bucket Will damage all mobs dealing an extreme amount of damage If placed outside the Nether it will solidify back into a Blazlinite Blend Block Added Molten Vanite Only obtained by breaking a vanite cauldron containing it then picking it up with a Vanite Bucket If placed outside the Nether it will solidify back into a Vanite Block Added Blazlinite Blend A combination of yttrlinite, blaze rods, and ionizatior rods Obtained by placing deepfire on top, below, and on all sides of the block Added Sculk Bloom A rare mushroom found only in Sculk Infested Mineshafts Gives off a little light and can be crafted into lapis Added Sculk Tendrils Common plant found in Sculk Infested Mineshafts Acts like a cobweb but will apply negative status effects as well to the player Like Sculk Blocks it also as a chance to spawn a hostile Sculk mob Added Nether Crate Found within the Deepoid Fortress within the Nether and after defeating The Deep One Will give you random nether loot from NovaCraft, vanilla, and other various mods Added Block Of Crystallized Vanite Added Vanite Cluster First you will need a vanite cauldron and be surrounded by Molten Blazlinite on all sides and having deepfire placed below it Secondly adding an Anomalous Shard to a Vanite Cauldron filled with molten vanite and be surrounded by Molten Blazlinite on all sides and having deepfire placed below it Will take a moment to solidify Once the process is complete the molten blazlinite will be used up and the Vanite Cauldron will crack with a vanite crystal on top Added Deepfire Obtained by right clicking an blazlinite blend on a block in the Nether Vanite Bottle will be destroyed in the process If done in another dimension then it will only place fire due to improper conditions for deepfire to exist there Can also be found when an Ionizatior Projectile hits a block Added Deep One Dragon Egg Found only in the Deepoid Fortress Right click a deepoid star on it to start the process of summoning The Deep One
Mobs
Added Blazing Serpent
A hostile Serpent mob found in the Nether
It is considered a miniboss in terms of strength
Spawns naturally in the Nether
Will Poison the player and set them on fire when hit
Drops Blazing Serpent Scales and Fang
Added Phoenix
A passive bird mob found flying around in the Nether
A lead can be attached to the mob
Drops Phoenix Feathers on death
Can also Right Click it with a Phoenix Razor instead to obtain more feathers at the cost of damaging the mob
Added Sculk Hunger
A dungeon mob only found within Sculk Dwellings and Sculk Infested Mineshafts
A buffed of version of the Sculk Symbiote basically
Added Sculk Duplicator
A dangerous miniboss mob found within Sculk Infested Mineshafts
Looks like a larger version of a sculk symbiote but more dangerous in every aspect
Upon being damaged it can summon a variety of other sculk mobs to aid it including rarely another Sculk Duplicator
Has an uncommon chance to drop a Sculk Dweller Heart
Added Firefly
Ambient Mob found by default in Swamp type biomes at night
The mob will despawn after a specific amount of time
Ambient Mob only does not drop anything
Added Cave Monitor
A lizard that spawns in caves below y=50
AI is similar to that of a spider and will attack the player based on light level near it
Common Spawn and is dangerous early game
Drops Cave Monitor Scales and Tongue
Added Sea Serpent
Similar to the Blazing Serpent but spawns in Ocean biomes in the Overworld
Size is much smaller and every stat is smaller but will apply poison III when it hits the player briefly
Drops Sea Serpent Scales and Venom Sac
Added Sculked Monitor
A Miniboss only found within the Sculk Dwelling
A stronger version of the Cave Monitor
Drops Sculk Monitor Scales and Eye
Always will drop a Sculk Dweller Heart
Added Deepoid
A hostile lizard mob that is found only with the Deepoid Fortress in the Nether
Will attempt to damage the player by melee or will breath plasma at the player that will not be negated by fire resistance
Prefers to breath plasma
Drops Deepoid Scales and Horn
Added Ionizatior
A buffed blaze that is found only with the Deepoid Fortress in the Nether
Will deal damage to the player negating fire resistance and if the projectiles hit a block will place Deepfire instead of Fire
Drops Ionizatior Rods
Added The Deep One
New Boss added in the 1.2 Update
In the progression I would suggest you have at least Klangite or Crystallized Vanite and a steady supply of potions(Not as difficult as the Warden fight though)
It is easier to summon compared to the Warden as well
Basically it is a heavily buffed Ender Dragon but attacks much more often and breathes plasma
Only summonable in the Nether via right clicking a Deepoid Star on a Deep One Dragon Egg
When damaged the Deep One has a chance to summon Ionizatiors or Deepoids
Drops Deep One Scales and Bones
Structures
Added Sculk Dwelling
A medium dungeon with various loot
Found in common biomes in the Overworld, a ladder from the surface can be found leading down to it
Dungeon has a few spawners so be prepared
Only location to find Sculked Monitors: it is random how many are found there could be anywhere from 1-5 of them
Added Sculk Infested Mineshafts
Found In Mountain Type Biomes
These mineshafts are covered in sculk blocks and a new type of sculk block called sculk tendrils
These Mineshafts are also rich in resources such as iron, copper, and gold. Treasure Crates can be found here
They are a little bigger than regular mineshafts on average
They are far more dangerous however due to being the only place sculk duplicators are found
A rare plant can also be found here called the Sculk Bloom
Added Deepoid Fortress
A rare, massive dungeon similar in design to a regular nether fortress made out of nullwart bricks
The dungeon has an ambient plasma flame effect around it
They are often found under or nearby regular Nether Fortresses and will likely require quite the expedition to find one
They generate lower in the Nether near y=35 or so and are a bit larger on average
Nether Crates are found all throughout the fortress along with two exclusive mobs
The Deepoid and Ionizatior are exclusive to the dungeon
There are spawners for Magma Cubes, Deepoids, Ionizatior, and Slaughters here
You can also find rooms of Nullwart or Flaming Pitcher plants growing here
Finally there is a room where a Deep One Dragon Egg is found and is the only place to find one
The dungeon is very dangerous so be prepared if you find one
All the mobs here can damage you even if you have fire resistance
Changes Changed Recipe for Inflamed Slimeball Sculk Star now has enchantment glow to it Default spawn rates of Vindicator Settlements has been greatly decreased(Higher value in config makes them rarer) Sculk Dwellers and Sculk Abominations can only spawn underground up to y = 50 The Drifter has a new texture to match a lost soul trapped in Nether like it should be Yttrliniste Geos now only generate in the Nether by default, the Geo has also been changed Sculk Blocks cannot grow tentacles into water blocks anymore Fixed some Sculk Plants and Mushrooms being able to placed anywhere Fixed Block placement of Sculk Bush New texture for Nullwart Bricks Nullwart Brick Blocks give off a deepfire particle if in the Nether Sculk Stones spreading to adjacent blocks has been decreased Treasure Creates have been made much harder to break Warden now has a boss bar When breaking any treasure crate if the item it is looking for does not exist it will no longer spam the log Sculk Symbiote has a new model Increased Tophinite Ore rarity in the Overworld Decreased Vanite Ore rarity and now ores drops more vanite chunks Buffed Void Entity Speed at which Multiblocks activate has been decreased Crystallite Armor Layer tweaked up slightly Updated Config a bit Updated Simplfied Chinese Translation courtesy of dfdvdsf
Had a lot more planned for the update but due to returning to college in a few weeks will have to be pushed to V1.3 wherever that comes out.
1.1 Update Changelog
Changes to Existing Items/Blocks
Nerfed the spawn rates of Ender Rays
New Recipe and Texture for Reinforced Vanite Ingot
New Texture for Warden Armor
Added Arrow recipe using the Ender Avis feather
Vanite Glass now blocks light
New Textures for Vanite and Pherithium Glass
New recipe for the sculk armor set
New recipe for Xancium TNT
Heart of the End should be easier to obtain now
The main 5 Budding Blocks have a new recipe
When walking/running on sculk blocks, sculk tentacles, or sculk spikes there is a chance for a sculk symbiote or rarely a sculk abomination to spawn
Raw klangite cannot be obtained from regular treasure crates anymore
Increased the uses of many items
Buffed Xancium TNT
Reinforced Vanite Ingots and Block replaced Vanite Ingot/Block in many recipes
Sculk Tentacles can be used to craft sculk bricks
Tweaked drop rates of most mobs in the mod
New Items
Added Tophinite Gemstone
- Dropped from Tophinite Ore, used in many crafting recipes
Added Small Xancium Dust
- Dropped by Nullifiers, can be used to craft Xancium Dust
Added Xancium FireCharge
- Ammo for the Klangite Firecharge Launcher
Added Nullifier Core
- 1/9 chance to be dropped by a Nullifier, used in the recipe for Xancium TNT(If the Nullifier is charged it will always drop this)
Added Null Cube Slimeball
- Uncommon drop from Void Cubes, Used to craft Warped Slimeball Blocks and is used in other recipes
Added Enflamed Slimeball
- Recipe Component
Added Enhanced Enflamed Slimeball
- Recipe Component
Added Warden Shard
-Dropped by the Warden, used in the recipe to craft the Warden Set/tools and in other recipes
Added Flaming Pitcher Petal
- Dropped by a fully grown Flaming Pitcher Plant
Added Blazing Coal
- Crafted by the player, about 3-4 times better than coal
Added Raw Chevon and Cooked Chevon
- Goat Meat, dropped by goats
Added Luminant Apple
- By breaking luminant leaves there is a chance to obtain this, lightly better than a regular apple
Added Luminant Tree Sap
- Dropped by decaying luminant tree leaves Added Luminant Gel
- Used in the recipe for the luminant Ingot Added Luminant Ingot
- Used in the recipe for reinforced vanite ingots
New Blocks
Added Crystallized End
- Found Within Frontierslate, blends in well, required in the 9x Ore Duplication, Custom End Portal, and Warden Strucutures
Added Vacuum Sand
- A light blue sand found above y=40 or so in the End, has no collision so it can suffocate the player if not careful
Added Vacuum Glass
- A light blue glass obtained by smelting vacuum sand, has no collision so it can suffocate the player if not careful
Added Inked Vacuum Sand/Glass
- Combining either blocks with glow ink sacs will restore the blocks collision
Added Block of Reinforced Vanite
- Used in the custom structures in the mod now instead of regular Vanite Blocks, cannot be used to covert regular ores to grimstone/nullstone variants though
Added Tophinite Ore(stone, deepslate, nullstone, and netherrack variants)
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By Defeat found within Nullstone in the Overworld or within Netherrack in the Nether below y=16(Rare Ore, more common in the nether, the fortune enchant works every well on this ore) Added Block of Tophinite
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Read the name Added Frontierslate Klangite Ore
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Klangite Ore that generates within Frontierslate in the End Added Cyan Rose
-Uncommon flower that generates in plains and snowy biomes, can be used to craft cyan dye Added TorchFlower
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Very Rare plant found only in flower forests or very rarely in jungle type biomes, same texture as the one from 1.20 but gives off light similar to a torch Added Luminant Log, Planks, and Variants
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A Rare tree found in Forest type biomes Added Luminant Leaves and Sapling
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You must break the leaves by hand to obtain a sapling Added Flaming Pitcher Plant
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Found growing on top of lava lakes within the Nether, used to obtain the flaming pitcher petals Added Chorus Grass
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End dimension Flora Added Void Sprout
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End dimension Flora Added Shadow Bloom
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End dimension Flora Added Lacuna Fruit and Lacuna Log Blocks
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End dimension Flora, grows like chorus plants do, can be used to obtain wood in the end, is apart of the ore dictionary Added Warped Slime Block -Probably one of the more complex blocks added so far, crafted from null cube slimeballs
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Powering the block with redstone and placing a specific type of crystal next to it, will cause items to teleport a certain number of blocks in a specific direction
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Right now will teleport any item a certain number of blocks in any of the 6 directions, can be used in conjunction if you want to teleport items 4 blocks up and 16 blocks in the -X direction for example. Copartz - 4 blocks
Tsavorokite - 8 blocks
Larmair - 12 blocks
Yttrlinsite - 16 blocks
Null - 64blocks Added Block of Raw Netherite and Raw Divineral
- Only obtainable if Et Futurum Requiem is installed for the raw netherite or my Custom Fork of Aether Legacy is installed and changed to activate the block in the config
New Equipment
Added Diamond, Vanite and Klangite FireCharge Launchers
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They use firecharges as fuel but the klangite one requires xanicum firecharges to work, expensive to craft but useful if you need to clear out an area
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Infinity enchantment does not work on them
Added Diamond, Netherite, Klangite, Warden, and Crystalite Bows
- Works like a bow does, netherite one requires Et Futurum Requiem to be installed
Added Tophinite Tool and Armor Set
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It is an upgrade to Netherite Armor and tools but is not required to make the Klangite Set and tools. Found rarely in the overworld within Nullstone and in the Nether within Netherrack below y=16. Added Warden Tool Set
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It is the tier between Klangite and Crystalite
Added Goat Horns from 1.17
- Work the same way as in 1.17. Obtained by killing Goats though, about as rare to drop as a wither skull
Added Vanite Trident
- Uncommon drop from Vindicator Chiefs Added 8 Different Types of Vanite Crowns
-Same armor protection as diamond but more uses, The Notched, Exotic, and Mysterious Vanite Crowns give slightly better protection though
World Generation Changes
Cyan Flowers generate in the overworld in plains or snowy types biomes
TorchFlowers can rarely generate in Jungle type biomes or within Flower Forests
Nullstone/Stone Stalactites and Stalagmites now generate agian
The new Geos generate smaller on average now
Rewrote much of the world generation system in NovaCraft which fixed most of the Cascading World Gen
Vanite Ore is now rarer in world generation
Klangite Ore is slightly more common in world generation in the End
Sculk Dungeons are twice as rare now
Added Vindicator Settlements
Flaming Pitcher Plants Generate on Lava now around y=32 in the Nether
Lacuna Trees, Chorus Grass, Void Sprouts, and Shadow Blooms generate in the End
Vacuum Sand now generates in the End
Blobs of Endstone now generates within the End (End Globules mod is not required anymore if you use NovaCraft)
Blobs of Frontierslate generates near the bottom of the End
Crystallized End generates within Frontierslate below y=20
New Mobs/Changes Added Void Entity
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Common Spawn in the End
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Since the Sculk Dweller was removed from the End, this is it's replacement
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Has 100HP, can see you at the same distance a Zombie can, not very fast though, deals damage similar to a sculk dweller but does not take fall damage
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Immune to drowning, wither, void, arrow and suffocation damage
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Drops Anomalous Essence when killed
Added Void Cube
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Rare Spawn in the End
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Spawns only on Frontierslate
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Has double the HP and deals double damage compared to a normal slime
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When killed it splits up into 2x as many as regular slimes
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When killed it can uncommonly drop nullcube slimeballs
Added Nullifier
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Common Spawn in the End
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Has 50HP, faster and less knockback when compared to a normal creeper
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Fuse time same as a normal creeper but with the explosion power of an end crystal
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Charged variants have a 4 times power to normal
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Radius of explosion is doubled compared to that of a normal creeper
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Drops Small Xancium Dust and has a 1/9 chance to drop a nullifier core on death
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If it is a charged nullifier it will always drop a nullifier core
Added Goat
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Spawns in Mountain type biomes
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Can be breed with wheat
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Can be milked like a cow can
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Drops raw chevon and rarely one of the 8-1.17 goat horns(about as rare as a wither skull)
Added Vindicator Trader
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Special Thanks to Delirus for the code, (Based of her Piglin code)
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They have 20HP and are fast, they can use a bow as well in combat
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Spawns within Vindicator Settlements(they are found in plains, desert, mountain, or roofed forest type biomes)
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They can wield a variety of weapons, iron, stone, pherithium, or diamond axes/swords
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Normally they are hostile but if the player wears any of the various types of Vanite Crowns they will be neutral to the player
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They can be traded with for a variety of items/blocks: diamonds, iron, gold, or most commonly vanite is what the player will trade to them
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They breed like normal villagers do
Added Vindicator Chief
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Spawns only within vindicator settlements which have a church building
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Has 120HP and some armor, AI is the same as a normal Vindicator Chief
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Wields either a diamond axe/sword, eerie sword, or a vanite trident
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Can be traded with, they have better trades and prices for things
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If killed there is an uncommonly drop of the Vanite Trident
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Cannot be breed
Added Sculk Abomination
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A cursed creature that spawns within the caves of the overworld
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Has 75HP and deals 8 heats of damage, also is fairly quick
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Basically a stronger sculk symbiote
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When the player it will get a random negative effect for a short time
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If exposed to sunlight, like other sculk mobs will quickly go up in flames
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On death it drops sculked leather and sculk blocks, can rarely drop a sculk dweller heart
Warden Changes
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Buffed Warden(Thought it was too easy)
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Has 666HP now, deals more damage and has a slightly higher armor class
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Immune to Explosion damage now
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In the Config you can toggle on/off the blindness effect
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Increased it's drop rates
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Much higher chance to get a warden tentacle on death now
Config Changes/Additions
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Added Option to enable the raw divineral block
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Added Option to have vanite, tophinite, and klangite to generate within stone or deepslate instead of grimstone and nullstone
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Added Option to increase the spawn rates of vanilla hostile mobs(creeper, zombie, skeleton, spider, and witches)
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Added Option to disable new mobs from the update
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Added Option to Disable Nullstone and Grimstone in World Generation
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Added Option to Disable Luminant Tree Generation
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Re-enabled Stone/Nullstone Stalagmites and Stalactites in generation
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Added Option to adjust the spawn rates of Vindicator Settlements
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Added Option to disable the blindness effect the Warden applies to the player if within 5 blocks
Bug/Performance Fixes
CASCADING WORLD GENERATION CRASH/LAG HAS BEEN GREATLY REDUCED/NEGATED
Warden Armor no longer gives potion effects
Fixed Crash on Servers when the Warden fired it's projectiles or when the player used a sculk horn
Regular Crystal Blocks now can only be obtained with silk touch
Growth Rates of Sculk Tentacles and All crystal buds is not much slower
Fixed Description for the new music disks
Yttrlisite Blocks and it's variants not giving off any light
Fixed game not using the full animation png file when displaying particles(May fix the Dragon API issue, not tested though)
Fixed way game tracks the Ender Ray projectile
Patch Notes
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Fixed many recipes that were not suppose to be shapeless
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Added Chinese Simplified Translations thanks to dfdvdsf
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Fixed mod name displaying as "NovaCraft Release" instead of just NovaCraft
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Fixed Warden ears displaying twice; Warden only has 2 ears now like in 1.19
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Warden is now immune to projectile damage
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New textures for Sculk Flesh and Top/Bottom Texture of Raw Klangite Block
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Fixed spawn egg names for all mobs added
Changes To The Config
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Added Option to disable etherstone world generation(False by default)
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Added Option to disable new ore textures, 1.14 stone texture, and pre 1.3 gravel texture. Removed pre 1.5 lava texture since I cannot figure out how to make it optional(False by default)
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Added Option to alter the damage/durability of the various weapons and tools from the mod to better align with vanilla(False by default)
Cascading World Gen Crash with Dragon API and Gregtech 4? should be fixed
New Blocks & Items
Added Tuff Bricks/Tiles and their respective building blocks(Will require Et Futurum Requiem in order to craft them)
Added Calcite Bricks/Tiles and their respective building blocks(Will require Et Futurum Requiem in order to craft them)
Added Raw and Cooked Glow Squid(Gives the player night vision for a short time when eaten)
Added Raw and Cooked Blazing Charger(Gives the player fire resistance for a short time when eaten)
Added Sculk Crate(Drops a variety of rare items from vanilla, et futurum, netherlious, divine rpg, aether legacy, or my port of aether legacy)
Warden Changes
Warden now has a death animation like the Ender Dragon does
Warden now drops a lot more xp on death
On death 2 sculk crates will be placed in the world where the Warden dies
Misc Changes
Sculk Dweller now no longer spawns in the End
Wearing any piece of Phantom Armor will drastically decrease the damage dealt by them
Decreased Spawn Rates of the Ender Lord and only spawns in groups of 1 on average
Added more ore dictionary entries
World Gen Additions/Changes
Emerald Ore now can generate rarely in all biomes and within grimstone and nullstone
All Ores have a higher chance to generate within caves now
If Et Futurum Requiem is installed Calcite can generate at y levels above 70 to 100
My custom Tuff Generation can be enabled if Et Futurum Requiem is installed
Completely disabled nullstone and stone stalagmites/stalactites from world gen due to cascading world gen crash until further notice
Config Additions
Added options to disable new particles from a few mods
Added options to disable mountain ore generation
Added options to disable the higher chance for ores to generate within caves
Added options to disable the spawning of all mobs
Added options to disable all custom emerald ore generation
Added option to disable the increase spawning of all vanilla mobs in the nether
Added option to enable the sculk crate to drop some items from my custom port of Aether Legacy
New Items/Blocks
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Added Pherithium Ore (Needs to be enabled in config to generate, generates like normal ores)
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Added Reinforced Vanite Ingot
Config Additions
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Added Option to disable each individual vanilla ores in grimstone, nullstone, and etherstone
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Added Option to disable mountain ore(iron, gold, coal, and emerald) generation above y = 90
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Added Option to disable sculk world generation(Can still be found within sculk geos/dungeons and as a mob drop)
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Added Option to disable Grim, Dark, and Glow Lichen
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Added Option to disable Stalagmite and Stalactite Generation
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Added Option to disable the various crystals from the mod to be able to be found outside their respective geos
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Added Option to disable pherithium stalactite and stalagmite generation (if disabled due to a mod incompatibility use the pherithium ore option)
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Added Option to disable all the new types of mushrooms added by NovaCraft
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Added Option to enable pherithium ore to generate (Use this option if the normal pherithium stalagmite and such is causing issues)
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Added Option to disable moss block/carpet generation
Changes
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Made some adjustments to when the world decorates
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Normal Ores now generate after grimstone, nullstone, and etherstone generate if the new ore gen is used
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Reinforced Vanite Ingot replaced the normal vanite ingot in many recipes
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Slightly nerfed the damage the Scythe does
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Slightly nerfed the damaged from the Slaughter
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All ores and dusts will now be able to picked up by the Mining Backpack from the Forestry Mod
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Cobbled Nullstone, Grimstone, and Etherstone can now be used in place of cobblestone in many recipes and can be picked up by the Diggers Backpack from the Forestry Mod
RELEASE 1.0 Additions
Blocks
Added Grimstone and it's various building blocks (simple building block, used in rituals but mainly for decoration)
Added Grimstone, Nullstone, and Etherstone Ores (Use fortune on these ores to get a higher yield than normal ores, Iron and Gold ores work with et futurum requiem)
Added Nullstone and it's various building blocks (simple building block, used in rituals but mainly for decoration, need diamond to break)
Added Etherstone and it's various building blocks (simple building block)
Added Frontierslate and Frontierslate Bricks (simple building block, used in rituals, found only in the End)
Added Brimstone Ore (Use the dust with coal/charcoal to craft gunpowder, can be fortuned)
Added Block Of Brimstone (power with redstone to detonate)
Added Brimstone Powder (brimstone powder can be placed on the ground and powered with redstone which then it will explode)
Added Vanite Ore (2 variants nullstone and grimstone) {Very Important resource in the mod, diamond level to mine}
Added Block of Vanite (Like in the orginal mod, place standard ores next to it to convert them into grimstone variants, if done in the End it will turn it into nullstone variants) (Can be used in beacon base)
Added Infused Block of Vanite (Ritual to obtain this is in the images tab, break it to get dark essence or with silk touch to obtain the block)
Added Vanite Glass (Blast proof, no light can pass through block)
Added PETN (about 2-3x better than TNT)
Added PETN powder (PETN powder can be placed on the ground and powered with redstone which then it will explode)
Added Xancium Ore (uncommon ore found in the End, used in various crafting recipes and used to make Xancium TNT)
Added Block of Xancium (can be powered to detonate)
Added Xancium TNT (Massive explosion, use wisely)
Added Xancium powder (Xancium powder can be placed on the ground and powered with redstone which then it will explode)
Added Klangite Ore (2 variants nullstone and grimstone)
Added Raw Block Of Klangite (Decoration Block)
Added Block Of Klangite (Can be used in beacon base)
Added Sculk Block (Found underground, sculk tentacles will grow out of it use glow ink to stop this)
Added Inked Sculk Block (Similar to sculk blocks but tentacles will not grow out of it)
Added Sculk Bricks and their various building blocks (Decoration/ ritual use)
Added Sculked Stone, Grimstone, Nullstone, Endstone and Deepslate(Et Futurum Requiem Needs to be installed to find this in world) (Use in all rituals, will spread rapidly unless light level is above 4 or above)
Added Sculk Veins (Decoration Plant)
Added Sculk Growth (Decoration Plant)
Added Sculk Tentacles(4 stages) (Used in most rituals, need silk touch to obtain)
Added Sculk Bush (Decoration Plant)
Added Sculk Spike (Found underground near sculk or in sculk geos, will damage player if walked on)
Added Moss Block (Decoration Block)
Added Moss Carpet (Decoration Block)
Added Glow, Grim, and Dark Lichen (Decoration Block) (Glow Lichen can be crafted into Bright Lichen)
Added Calvatia, Hydnum, Lentuis, Rozite, and Pleurotus Mushrooms (Decoration only, no other uses)
Added Nullwart Stem (Only found In Sculk Dungeons, used in multiple things in the mod)
Added Nullwart Bricks and their building blocks (Decoration Block)
Added Advanced Smithing Table(useless and unobtainable in survival)
Added Treasure Crate (Found in Sculk Geos and Dungeons, break it to get random loot)
Added Sculked Crate(unobtainable as 1.0 Release)
Added Cracked, Block of, Clusters(4stages) & Budding Copartz Blocks
Added Cracked, Block of, Clusters(4stages) & Budding Larimar Blocks
Added Cracked, Block of, Clusters(4stages) & Budding Tsavorokite Blocks
Added Cracked, Block of, Clusters(4stages) & Budding Yttrlinsite Blocks
Added Cracked, Block of, Clusters(4stages) & Budding Aether Blocks
Added Block of, Clusters(4stages) & Budding Echo Blocks
Added Block of, Clusters(4stages) & Budding Null Blocks (Use ritual seen in images to obtain in survival)
Added Block of Variegated Shards (Used in rituals)
Added Small and Large Phertihium Stalagmites and Stalactites (Break it with iron or better to get the scraps, used to craft buddding blocks and the pherithium set)
Added Small and Large Stone & Nullstone Stalagmites/ Stalactites (decoration blocks)
Added Block Of Pherithium (decoration blocks)
Added Pherithium Glass (non-blastproof no light pass through glass)
Added Sculk Grass (decoration block)
Added Warden Altar and Activated Warden Altar (unbreakable, used to summon the warden by right clicking with a sculk star in hand with the structure built around it the images)
Items
Added Copartz, larimar, tsavorokite, aether, and yttrlinsite shards
Added Infused copartz, larimar, tsavorokite, aether, and yttrlinsite shards (right click on cracked blocks to repair them)
Added Variegated shards
Added Null shards
Added Echo shards
Added Brimstone Dust
Added PETN Powder
Added Pherithium Scraps, Lumps, and Ingot
Added Raw Vanite and Vanite Ingot
Added Xancium Dust and Xancium Ingot
Added Raw Klangite and Klangite Ingot
Added Heart Of The End and Fractured Heart Of The End (Used to repair certain staffs or in crafting recipes)
Added Sculk Dweller Heart
Added Warden Heart
Added Warden Tentacle
Added Sculked Leather
Added Dark Essence
Added Sculk Star
Added Glow Ink Sac
Added Phantom Membrane
Added Nullwart
Added Disc Fragment 5
Added Disc 5
Added Disc -1
Added Disc -2
Added Ender Avis Feather
Added Raw and Cooked Ender Avis
Added Sculk Flesh
Added Anomalous Essence
Added Corrupted Essence
Added Sculk Horn (Similar to the hammer of Notch)
Added Crystal Growth Staff (Right Click on all buds to grow to the next stage) (repair with fragment of the end)
Added Scythe (Rare Drop from the Slaughter)
Added Ender Lord Staff (A better version of the ender pearl basically, uses ender pearls as ammo) (repair with fragment of the end)
Added Ice Sceptor (Uses snowballs as ammo)
Added Pherithium Set (Very fast Efficiency on the Tools, Armor set with give you Haste III)
Added Klagnite Set (Better than Netherite, If Et Futurum Requiem is installed it will require netherite tools or armor to upgrade)
Added Crystalite Set(Best Armor to obtain so far, will grant SpeedIV, JumpII and Fire Resistance)
Added Guardian Set(Unobtainable right now)
Mobs
Added Glow Squid (Common found in Oceans, Deep Oceans, and River Biomes)
Added Phantom (Found Only in the End, Drops Phantom Membranes (AI is just like the ones from Netherlious))
Added Slaughter (Found in the Nether, Dangerous, can drop it's scythe on death)
Added Sculk Dweller (Extremely Dangerous, found underground on sculk stones or nullstone throughout the Overworld and common spawn in the End, drops sculk armor and sculk dweller heart on death) (If in sunlight it will rapidly burn)
Added Drifter (Common Nether Mob, drops netherrack and flint, acts similar to a blaze)
Added Blazing Charger (Hostile Nether Cow, drops Leathert and Cooked Steak for now)
Added Ender Lord (Very Dangerous, acts like an enderman, double the health and deals more damage, can rarely drop the heart of the end on death)
Added Ender Avis (Mount found in the End to help traverse it)
Added Ender Ray (Very Dangerous, Basically an Ender Ghast)
Added Vindicator (Moderate, found only in Forest biomes for now)
Added Iceologer (Found in mountainous biomes, will fire projectiles at the player, can drop the ice sceptor on death or emeralds)
Added Warden (Summoned by using the Warden Altar, Deals massive damage and has a projectile based attack, will rapidly heal while fighting the player) (If placed in Water it will heal extremly fast) (Wear the Warden set to help mitigate some of the damage)
Added Sculk Symbiote (found in sculk dungeons, will apply a random negative effect on the player when damaged by it)
Structures
Added Copartz, Larimar, Tsavorokite, Yttrilinsite, and Aether Geos
Added 3 Variants of the Sculk Geo
Added Sculk Dungeon
Ore Generation
Vanilla Ore generation has been completely been overwritten by the mod
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Coal Ore generates from y=24 to y=128 (Very Common, more common than vanilla)
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Iron Ore generates from y=0 to y=64 (Very Common, rarer than vanilla)
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Gold Ore generates from y=0 to y=32 (Uncommon, rarity similar to vanilla)
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Redstone Ore generates from y=0 to y=24 (Uncommon, rarity similar to vanilla)
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Lapis Ore generates from y=0 to y=32 (Uncommon, more common than vanilla)
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Diamond Ore generates from y=0 to y=16(Rare, rarer than vanilla)
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All Ores other than coal can generate within Grimstone and Nullstone (Higher chance to generate than in regular stone)
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Brimstone Ore generates from y=42 to 196
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Vanite Ore can generate within Grimstone and Nullstone from y=0 to 18
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Klangite Ore can generate within Nullstone from y=0 to 16 (Extremely Rare in overworld)
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Xancium Ore generates only in the End, (Uncommon)
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Klangite Ore generates in End as well (Very Rare)
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Dirt no longer generates below surface
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Gravel generates only from y=32 to y=64
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Coal Ore generates again from y=90 to y=256 (common)
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Iron Ore generates again from y=90 to y=256 (uncommon)
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Gold Ore generates again from y=100 to y=256 (very rare)
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Grimstone Generates from y=8 to y=24 (common)
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Nullstone Generates from y=0 to y=18 (common)
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Etherstone Generates from y=85 to y=256 (uncommon)
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Frontierslate Generates in the End from y=0 to y=44 (uncommon)
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Budding Echo Generates in the End from y=0 to y=94 (uncommon)
World Generation
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Stone and Nullstone Stalagmite/Stalactites can be found underground
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Pherithium Stalagmites/Stalactites can be found as well on stone/grimstone/nullstone
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Glow, Grim and Dark Lichen can be found underground
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Sculk Blocks and plants can be found deep underground
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All crystals other than aether, echo and null can be found outside their geos extremely rarely though within caves
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Moss Blocks and carpets can be found near the surface above y=50 to y=65