Tags
Creators
Details
1.3.5
Compatibility
Changes
Added ImageNPC props: drop PNG files into the ImageNPC folder and use them as flat 2D billboard props that preserve their original aspect ratio
Added skin downloads from NameMC, SkinMC, and direct PNG links through the Download Skin window, with validation before files are saved
Added poseable armor stand props with visible arms, support for any head item, and equipment in both hands
Expanded vanilla mob variant controls with angry bees and wolves, sheep colors and shearing, panda genes, copper golem oxidation, bogged shearing, goat horns, cold striders, slime, magma cube and phantom sizes, and ghast, vex and wither states
Added a configurable F6 keybind to safely cancel active batch screenshot runs after any capture already in progress finishes
Fixed the built-in player idle animation failing to loop smoothly
Fixed enchantment glint effects not rendering on custom items
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DYtNBtIy:gR6jPcHF"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DYtNBtIy:gR6jPcHF"
}

