Tags
Creators
Details
1.3.8
Compatibility
Changes
Added support for Minecraft 26.2 on Forge
Added Fast Crowd, an animated crowd mode that shares rendering between matching NPCs
Added linked, editable duplication arrays with nested levels, line, grid, and circle layouts, and live NPC, Frozen NPC, or Fast Crowd output
Added independent formation slopes and improved terrain snapping, distant crowd visibility, and editing of linked formations across unloaded chunks
Added an "Embed files (for sharing)" option that saves a portable preset copy with its referenced custom models, items, animations, skins, capes, and images
Added sky and WEM cutouts to Batch Screenshots for transparent output, with WEM cutouts using an installed compatible shaderpack
Added Batch Screenshot variations for multiple times of day and camera FOV values, with separate filenames for each combination
Added structure and tree presets to the PropNPC picker, with source and category filters
Added an NPC Monitor item for viewing saved cameras, plus a camera-position copy action
Added editor preloading to reduce the pause when opening NPC Studio for the first time
Improved selection outlines and placement previews for live NPCs, Frozen NPCs, and Fast Crowd
Fixed Ender Dragon neck and tail poses so child segments follow their parent, and corrected pose-group selection and editing
Fixed camera teleport positioning, preview culling, and camera state carrying over after changing worlds
Fixed scene placement losing NPC position offsets, and corrected circle duplication and independent copies
Fixed missing Frozen NPC geometry and several shader-related equipment, shadow, and selection rendering issues
Fixed viewport editing and overlapping text in Batch Screenshot dialogs
Added ForgeShot integration for high-resolution batch captures when ForgeShot is installed
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DYtNBtIy:xP9izOIU"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DYtNBtIy:xP9izOIU"
}

