Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Changelog
0.3.2
Mob Drop Config
This version adds a new system for handling coins dropped by mobs.
You can now assign a base value for a mob in the configuration file (/config/numismatic-overhaul.json5
).
The mob will drop this amount on death, after being multiplied by the modifiers.
Modifiers
The gamerule moneyMobDropVariancePercentage
directly modifies the base value in both directions (higher and lower).
By default, it is set to 50 (50%), meaning the mob will drop between 50% and 150% of the base value.
There is also the scaleOnHealth
in the config file. Money dropped this way by default is multiplied by the mobs max health divided by twenty.
This option requires a restart to apply, and is generally a bit experimental. Be careful using it, since with really high HP it can lead to very high coin counts.
To offset the money drops in high HP contexts you can also use the healthScaleReduction
to further reduce the impact of health scaling.
The full formula for coins looks like this: finalValue = baseValue * (variance) * ([mob max health] / (20 * healthScaleReduction))
Changes
- Added the mob drop config, as described above
- Fixed an issue where Villagers selling Potions or Tipped Arrows would crash the game (#163)
Files
Metadata
Release channel
ReleaseVersion number
0.3.2+1.21Loaders
Game versions
1.21.1Downloads
361Publication date
June 8, 2025 at 4:28 PMPublisher
Noaaan
Member