新增实体对话功能,支持指定任意实体作为对话的说话者,指令格式更新为 /dialog <entity> show <player> <dialog_id> ,同时保持向后兼容性。对话中的指令将以指定实体身份执行,未指定时默认为玩家本身。
Added entity dialog feature that supports specifying any entity as the dialog speaker, with updated command format /dialog <entity> show <player> <dialog_id> while maintaining backward compatibility. Commands in dialogs will execute with the specified entity's identity, defaulting to the player when no entity is specified.
新增对话中音频播放功能,现在你可以在对话中配置并播放需要的音频。新增上滚轮快捷键,在对话界面向上滚动鼠标滚轮即可快速打开历史记录界面。 Added audio playback functionality in dialogs - you can now configure and play required audio within conversations. Added scroll wheel shortcut - scroll up with the mouse wheel in the dialog interface to quickly open the history screen.
新增了“是否允许关闭对话(allowClose)”条目,优化了关闭对话后的逻辑。现在按esc关闭对话后会执行此对话后续剩余的所有指令(如果存在)。 新增立绘缩放功能。
Added a new "Allow closing of conversation (allowClose)" entry to optimize the logic after closing a conversation. Pressing Esc to close a conversation now executes all remaining commands (if any) in the conversation. Added a new zoom feature for character portraits.


