1.1.1-1.20.1
Compatibility
Changes
新增实体对话功能,支持指定任意实体作为对话的说话者,指令格式更新为 /dialog <entity> show <player> <dialog_id> ,同时保持向后兼容性。对话中的指令将以指定实体身份执行,未指定时默认为玩家本身。
Added entity dialog feature that supports specifying any entity as the dialog speaker, with updated command format /dialog <entity> show <player> <dialog_id> while maintaining backward compatibility. Commands in dialogs will execute with the specified entity's identity, defaulting to the player when no entity is specified.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:DPom7rJT:VjoaLhyg"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:DPom7rJT:VjoaLhyg"
}

