1.21d - more big updates coming soon, another small bugfix one for now!
New config option added to control the amount of time before the obsessor loses interest in players who are online on the server (whenever multiple-target mode is not activated) - now 20 minutes by default. Additionally, the obsessed now also loses interest in players who spend this amount of time in a non-overworld dimension continuously, with both reasons now controlled by the same config setting. This won’t apply to tamed obsessed when added in future updates. Some players have reported issues with becoming un-targeted randomly (even in single-player), causing “it saw you” to appear more than once. Added some safeguards against this and a brand new command that tells you the last reason you were un-targeted! /obsessed get_last_untarget_reason - perfect for debugging the issue, I would appreciate any reports if you experience this issue, including the info provided by this command. Fixed issue where necrotic fang gift item would spawn spiders and increase mood without limit.
1.21c
Hotfix for issue where entering the nether or other dimensions would reset obsessed mood (5) and gift taking system Small bugfixes
1.21b
• Fixed various small bugs, including one where placed signs would be blank
1.21a
Tiny adjustments to the new targeter spawn system to improve the experience further Added various other small fixes
1.21 - major spawning system quality improvements
- Added massive improvements to the targeter spawn system. Now it relies on another new custom spawn system of my own, instead of unpredictable natural spawning. Additionally, the system now uses the regular debug mode command instead of a separate targeter one, for additional simplicity and adaptive behaviour. If you are targeted, you’ll see the targeted debug, or if you’re not targeted, you’ll see the targeter system
- Improved the regular stalking spawn system - it can now scan in four directions to find spawns, instead of just two
- Added two more gifts that the obsessed can give you, taking the total gifts so far up to 11! One of them is a reference to my other mod, ZoNiEx
- Reworked the targeter spawning config settings to work with the new system
- Fixed issue where targeter version wouldn’t target players for some
- Spawn time command now affects both countdowns for regular spawn system and targeter system
- Fixed issues that could potentially allow multiple obsessed to spawn at a time. This should be extremely rare or nonexistent now.
- Adjusted the default rate of patience from 5.0 to 8.0. So now, it decrements in mood once every eight spawns (more patient)
- Generally fixed issue where tree stalking version could peek around nothing
1.20
Added a whole brand new “opportunistic” mode where the obsessed will grab a random animal and dump it on your doorstep! Automatically triggers if certain other versions walk near to an animal. This new “opportunistic” mode also has another powerful function! If you hold food-based gift items in your hand while certain obsessed versions are present, they may switch directly into the opportunistic mode and slowly approach you, giving you an opportunity to give them the gifts! The block break surprise hallucination now only triggers from breaking solid blocks Added command for debugging the obsessed initial targeter version (enabling me to see why it may not be spawning) Added config setting to allow multiple targeters to spawn at once for those who struggle with spawning The crawler version should no longer just despawn, but should turn into the flee version instead Removed damage sounds from hallucination versions Fixed various bugs with the intruder version changing orientations of doors and torches. Now they replace torches and open doors without changing their real orientation All eligible versions should now more effectively respond to being attacked by running away. The jumping/taunting “still” version now gives you a happiness point if you mimic it by standing still and jumping up and down for 5+ seconds Added yet another new gift for the obsessor to give to you, the “Carapace Amulet”. This gift has a useful function, since if it is in your inventory, you have a 50% chance to get a short regeneration effect any time you take an arthropod-type mob hits you. This gift is less common than the others, and provides +2 mood on pickup Improved protective version so that it has a 10 second extra buffer before despawning, after coming close to the player Mushroom gift is now edible (but doesn’t give happiness points and withers you) Jealous version will no longer appear when the obsessed is happy Added a new idle “action” animation type, where instead of crouching down or standing up completely straight, it hunches slightly in a realistic way, making it seem more strategic. It does this for modes like the intruder and new form where it is intending to be sneaky Upon spawning, the mimic version now has a 1 in 5 chance to place down a sign with some slurred approximations of the chat messages it remembers you sending Fixed bug where the obsessed could take stacks of gifts if you threw them, with no additional benefits Suffocation damage should hopefully be avoided during abductions now Decreased flee version despawn particles Added warning to avoid using the iris/geckolib combat mod Many more smaller bugfixes
1.19
Further substantial improvements to the spawn system scanning mechanisms and boosted targeter spawning. More powerful, reliable, and transparent than ever. The Obsessed can now have a chance to remember chat messages you sent, and repeat them much later upon the mimic version spawning. It can store up to six messages in a memory cache for slurred repetition later - parrot-like Added another gift item (silk-wrapped insect) the obsessed can give you, and improved gift drop distribution Added another option for gifting you can give the obsessed - it will now accept red flowers (poppies) as gifts, similar to cooked food and golden apples Targeter version now only spawns on the world surface Added more clarity to the commands (hotbar messages) Improved mechanics of the “protection” version substantially - it now can protect you against more threats at a time and is more likely to spawn! Added obsessed mob griefing config (it doesn’t grief much, but useful nonetheless) Fixed issue where the chat imitations would be non-slurred if capitalised Fixed issue where the spider hallucination version that shows behind the player would sometimes be angled sideways The “taunting” version won’t do so in spider form any longer (looks silly) Doubled the cooldown for block break hallucinations Fixed a TPS lag issue Improved obsessed death mechanics
1.18
- Added ability for the obsessed to copy your speech in chat. 1 in 10 chance per targeted player’s chat message, and requires the obsessed to be present in the world. 1 in 3 chance to cooldown for a random interval when it sends a message. Its mimicking will be garbled and hard to read, inaccurate - It cannot speak fully!
- Improved spawn system reliability further
- Added advancement for being targeted by the obsessed
- Added three new “”””gifts””””. Two of which integrate with my other mod, ArPhEx!
- Holding any gifts now informs you of the obsessed’s current mood
- Targeter version now despawns if any other version is present in the world, and can now spot you from much further away
- Decreased smoke from the targeter version
- Added swim animation for the abduction mode
- Fixed rare crash issue that could happen from the entity spawning in an unloaded chunk
- Fixed issue that could prevent it from taking gifts
- Fixed issue with the intruder and mimic version placed blocks becoming stuck
- Fixed potential issue where the “it saw you” could play multiple times in multiplayer scenarios
- Disabled incomplete WIP “facility” and “follow close” versions from being spawned in with commands, as they were potentially making the mod look buggy if they didn’t work as expected (shown in YouTube videos)
1.15
- Drastically boosted default initial targeter entity spawnrate and increased default stalk frequency
- The obsessed is now much rarer during daytime. The spawn timer decrements four times slower during daytime (when targeted)
- Fixed issue where mood would decrease repeatedly when spawning attempted but was not possible due to limitations in place to make it avoid spawning on top of players
- Lowered rate of spawning the “behind” version, and it now only spawns when the obsessed is unhappy, disappearing after a shorter duration too
- Doubled default config “patience” value from 5.0 to 10.0, so it now takes twice as long to become unhappy. It was too fast previously.
Major world freezing issue is now fully identified and fixed. Thanks to TheTrapdoor, Bizzle, and Ron_Dallas for the incredible assistance in identifying the issue in order for me to fix it!
- Various other tweaks and enhancements
1.13.1
Fixed potential world freeze issue Improved performance of the mod
The full initial release. Welcome to THE OBSESSED. Many more major updates to come.
Beta test



