1.5.1d
Compatibility
Required content
Changes
1.5.1d
Fixed some issues with the targeting system in multiplayer, now it should reliably lock in a single target Improved lurker mode functionality Added perks for new Patreon supporters 1.5.1c
Fixed issue where the tree version could be seen floating sideways visibly Added darkness, superdarkness, and blindness immunity to the debug sword when being held 1.5.1b
Fixed issue where cursed plushie achievement could be given by holding any gift type 1.5.1
I am currently extremely busy finishing up my PhD thesis, preventing me from making large updates over the next two months. However, very big things will be coming after that period. In the meantime, here’s a small update!:
Added new “lurker” mode to add some more horror when at high moods. It can spawn nearby when you’re in your house. If valid glass positioning is detected nearby, it will stand at the window, staring through at you, or otherwise, it will spawn nearby and crouch, staring at you. It runs off if looked at directly, or after a short period. Uses a unique new spawning condition - it has a chance to spawn specifically if the player is looking towards the general direction of the regular planned spawn position (this blocks spawns usually), providing an alternative for these scenarios. Added three new advancements: One for killing the obsessed, one for crafting the cursed plushie, and one for using a supreme repellant (now called Totem of Repulsion) to remove or block an obsession Supreme Repellant renamed to Totem of Repulsion, with a new texture to match Mimic version mechanics improved - It now spends a significant amount of its time crouching without moving, observing you, instead of constantly trying to run based on your position. This creates a significant sense of being stalked actively from a distance Added new config setting to disable the building mode Improved spawning animation Block breaking hallucinations now much have longer cooldowns compared to other hallucinations, to prevent them from becoming predictable. Improved “it saw you” screen/animation, now uses superdarkness effect and sound effects. Particles/sounds from this are now only visible/audible to the player that was just targeted, meaning it will seem as though they’re observing something nonexistent. Fixed issue where targeted players could potentially rarely receive “it saw you” popups regardless Achievement is always given now when targeted Fixed display entity texture texts being misaligned with real texture variants when pressing the “previous” button Reduced the chances of the build mode despawning early before completing a build Sprint flee mode will no longer accept gifts Flee version should run less on the spot when spawning from other modes Enraged mode can now break doors Reduced width of fleeing versions so they can fit through doors effectively Fixed issue where spawning could potentially get stuck underground if player stays around the same location Debugmode now shows correct adjusted Y position for planned spawn coordinates Perks added for new Patreon members
Optional dependencies
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:e2UrUTKG:RzTNr7kw"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:e2UrUTKG:RzTNr7kw"
}



