:sparkles: New Features
58beac4- zh_cn lang update (PR #47 by @ChuijkYahus)142ab83- Translate the README into 6 languages. (commit by @irishgreencitrus)366d69a- New Crowdin updates (PR #44 by @irishgreencitrus)
:wrench: Chores
521d7ee- Add an AI note to the English README (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
0f7a403- zh_cn lang update (PR #46 by @ChuijkYahus)b5bbb98- New Crowdin updates (PR #45 by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
b6f36cc- Tweak commands to add translation keys and be more resilient (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
5eaf7be- Tweak commands to add translation keys and be more resilient (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
687aa89- New translations from Crowdin (PR #43 by @irishgreencitrus)
:wrench: Chores
2f5bf50- Update crowdin.yml (commit by @irishgreencitrus)e5ad8b6- Revert changes to crowdin.yml (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
a51566a- New Crowdin updates (PR #42 by @irishgreencitrus)
:wrench: Chores
7966975- Update crowdin.yml (commit by @irishgreencitrus)5de9b27- Revert changes to crowdin.yml (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
1b0d2a4- Cherry-pick combined goggles model from 1.21.1 (commit by @irishgreencitrus)f4fb7e2- Add a keybind for toggling the combined goggles when they are on your head. (commit by @irishgreencitrus)5812d8a- parity: Update Phlogiston's crafting recipe. (commit by @irishgreencitrus)
:bug: Bug Fixes
9d1ad73- Fix failing build (commit by @irishgreencitrus)d679788- Allow the otherworld detector to depower and repower comparators properly. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
6efcf01- Add a unique model for the combined goggles. (commit by @irishgreencitrus)3053300- Add a keybind for toggling the combined goggles when they are on your head. (commit by @irishgreencitrus)
:bug: Bug Fixes
c097758- Allow the otherworld detector to depower and repower comparators properly. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:boom: BREAKING CHANGES
-
due to
161ed7f- Update Create and Occultism dependencies. (commit by @irishgreencitrus):Update Create and Occultism dependencies.
:sparkles: New Features
161ed7f- dependencies: Update Create and Occultism dependencies. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
- Update to Create 6.0.7
- Port 1.21.1 changes to 1.20.1
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
d72750b- Add tooltip entries to the Mechanical Chamber. (commit by @irishgreencitrus)ca052ec- Add display sources to the Mechanical Chamber. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
This release is nearly a like for like port of v1.20.1-0.9.0 to 1.21.1 with a couple fixes and changes:
- Phlogiston has been made cheaper, and no longer requires Afrit Essence.
- The Otherworld Detector now works properly on the server.
- A NBT tag has been added to the player when they can see into the otherworld
occultengineering:third_eye_active. - Phlogiports now push and pull from the inventory below, much like Frogports, making them a 1 for 1 replacement.
- The Mechanical Pulverizer will only process items if it has the inventory space. Everything has now been tested on a dedicated server, so there should be less bugs in multiplayer.
OCCULT ENGINEERING v0.9.0
Hello everyone, I'm sorry it's taken such a long time to make a new release of Create: Occult Engineering (like 4 months), but I've finally done one!
I spent about a month trying to come up with features that were over complex and not feasable for me to do at this time. The plan was to reinvent how Create's schematics work, but use them only for Pentacles, so you could place down any pentacle without needing to draw everything individually. I got 90% of the way there, but that meant I only completed 10% of the work as these things go.
Anyway, I took a break from the project for a few months and came up with a new idea that I actually managed to finish (although this still took me a while.
Phlogiports!
Phlogiports are a new way to route Create's packages a short to medium amount of distance. When a named package enters a Phlogiport which has a different name, the Phlogiport checks within 128 blocks of it to find another with that name. If one is found, the package is forwarded wirelessly! If multiple are found, a random one is picked and the package is sent to that one.
These work on a separate network to Frogports and Trains, and only forward between each other.
For a (hopefully) better explanation, check its Ponder menu.
Crafting
Phlogiports can be crafted using a ritual from a Sterling Silver Block, a Gold Block, a bar of Silver Phlogistate and a transmitter!
For info about crafting the intermediate materials, refer to the Encyclopedia of Souls, JEI or the Ponder menu.
Other Changes
Phlogiston
An intermediate material for crafting Phlogiports (and other things in the future!)
Silver Phlogistate
Another intermediate material for crafting Phlogiports (and other things in the future!)
Creative Menu
The Creative Menu has been re-ordered slightly, just thought I'd mention it.
Schematics Features
All of Occultism's and Occult Engineering's chalk can be used in schematics and get consumed properly.
Unfinished Features
As mentioned above, some features have been left in but are unfinished, these include Pentacle Schematics, the Púca mob (which is mostly functional, but has no purpose) and the workstations for using Pentacle Schematics. I'm going to leave these in for now since they're not harming anyone.
Final notes from me
I'm going to start porting Occult Engineering to 1.21.1 soon, and will release that first. After that, I need feature requests! Join me on the Discord, or make a GitHub feature request and if it's good and fits the mod's theme, I'll include it!
:sparkles: New Features
2e7f1da- Making the Schematicannon work with chalks. Also moved a bunch of stuff around in prep for adding Pentacle Schematics. (commit by @irishgreencitrus)5b3fd52- Start working on the Pentacle Altar. (commit by @irishgreencitrus)5685c09- Continue the work on the Pentacle printing system. (commit by @irishgreencitrus)100c395- Start work on the Púcalith. (commit by @irishgreencitrus)73199de- Make the Pentacle Altar only display valid pentacles, rather than every multiblock. (commit by @irishgreencitrus)e8d2d9f- Complete the Pentacle Material Checklist. (commit by @irishgreencitrus)84036e5- Add the Púca mob (commit by @irishgreencitrus)67fd83b- Give the Púca a brain (commit by @irishgreencitrus)5d5dac1- Make the Púca hop around and give it a spawn egg (commit by @irishgreencitrus)28730c2- Rework a few bits around the Pentacle printing system. (commit by @irishgreencitrus)a9ed468- Pentacle Printing work & Dynamic Brains (commit by @irishgreencitrus)a79f617- Start work on the Púca being able to place blocks. (commit by @irishgreencitrus)72c5c2b- Add insta-place to the PentaclePrinter (commit by @irishgreencitrus)5048cc6- Update Registrate url (commit by @irishgreencitrus)1167ff8- Remove stuff related to the Pucalith actually using a Puca entity. (commit by @irishgreencitrus)4c6a7bb- Implement the Phlogiport (PR #22 by @irishgreencitrus)
:bug: Bug Fixes
edfafb1- Make the PentacleAltar save its inventory to NBT. (commit by @irishgreencitrus)41cd6da- Fix bugs in PentacleMaterialChecklist and remove a rogue logging statement (commit by @irishgreencitrus)7f00880- Fix runData by scrapping Registrate for entities (commit by @irishgreencitrus)
:wrench: Chores
c593cf6- Don't forget about mixins.json (commit by @irishgreencitrus)0d06087- Cleanup the material checklist code. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
Changes:
Combined Goggles: Crafted from Engineering Goggles & Otherworldly Goggles, they can be used in place of both. Right clicking on them when they're in your main hand will toggle their otherworldly vision. They also work in the curios slots.
Fan Enspirit Catalyst: An integration with Create: Connected, it can be crafted by right clicking the Empty Catalyst with a Demon's Dream Fruit. Like all the other catalysts, placing it into a crafting bench will give you back the empty catalyst.
Smaller changes:
- Crafting the Mechanical Chamber has been moved to a ritual
- All recipes now properly appear in the survival crafting book
- French & Spanish translations
:sparkles: New Features
8072514- Add assets for Sterling Silver ingot and nuggets. (commit by @irishgreencitrus)ab00e1e- Add Sterling Silver block and recipes (commit by @irishgreencitrus)8523d71- Update the Mechanical Chamber's model (commit by @irishgreencitrus)831f47c- Add the new Modonomicon and misc. changes. (commit by @irishgreencitrus)eb04531- Add a shaft to the bottom of the Mechanical Chamber (commit by @irishgreencitrus)c0297fa- Outline the Encyclopedia of Spirits (commit by @irishgreencitrus)36cb872- Finish the Encyclopedia of Souls, for now. (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
6b812cf- Implement manual interaction for the Mechanical Pulverizer. (commit by @irishgreencitrus)0951fcd- Add a ponder scene for the Mechanical Pulverizer. (commit by @irishgreencitrus)eca7c69- Add a ponder scene for the Mechanical Chamber (commit by @irishgreencitrus)f861f97- Add purple for Spirit Solution and the ability to generate Otherstone from touching lava (commit by @irishgreencitrus)1f0c603- Add ponder scene for the Otherworld Detector (commit by @irishgreencitrus)
:bug: Bug Fixes
4642875- Slightly change timings on the Mechanical Chamber's ponder scenes to be more clear (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
:sparkles: New Features
5b4c27a- Add Mechanical Pulverizer (commit by @irishgreencitrus)11b3a98- Add proper processing particles to pursue perfecting pulverization (commit by @irishgreencitrus)7095735- Add Zinc & Brass dusts which are used to craft the mod's chalks. (commit by @irishgreencitrus)299ab8e- Add crafting recipe for Mechanical Pulverizer (commit by @irishgreencitrus)
Find changes for all versions at https://github.com/irishgreencitrus/occultengineering/releases
New Features
Otherworld Detector
- Detects when the nearest player can see otherworld blocks and outputs a redstone signal
Púca Books
- A new type of spirit for crafting blocks in this mod
New Ritual
- Fionntán's Uncompromising Captivation: Used to craft the Otherworld Detector.
- Ponder / Modonomicon preview will be supported in the next release
Bug Fixes
JEI
- Fix Bulk Enspirit having a bare translation key
Recipes
- Fix Zinc Chalk not being able to be craftable
Admin
Moved to Automatic Release System
- This means changelogs will be better detailed in the future
Detailed changes can be found by reading the commit diff.
Update for Create 6.0.0 Also add Copper, Zinc and Brass chalks. Currently serve no functionality.
Added the Mechanical Chamber, an automated replacement for the Golden Sacrificial Bowl, and allows automating the recipes.
Mechanical Chamber
Use the Mechanical Chamber to more easily automate crafting rituals!
Powered from the top by Shaft, it works in place of a Golden Sacrificial Bowl in the center of a ritual. The faster the shaft in the top spins, the faster the ritual will be completed i.e. a shaft with speed 64 will complete the ritual twice as fast as a shaft with speed 32.
Place your Sacrificial Bowls as usual, within 8 blocks of the center to start it.
It works best with the Mechanical Arm:
- The Mechanical Arm will only insert a bound book into the chamber.
- The Mechanical Arm will only insert the book if the book completes the ritual.
- The Mechanical Arm will only extract results from the ritual, not the book itself.
Full Changelog: https://github.com/irishgreencitrus/OccultEngineering/compare/1.20.1-0.1.0...1.20.1-0.2.0


