All versions
0.3.5.3
Alpha
Omni-Mobs 0.3.5.3last month 12.4K
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
- Improved Boss Entity health defence.
- Changed
AccessCheckerfrom a flatbyte[]array to anintdepth counter, so it can handle nested calls properly. - Added
NaNchecks inBossEntityhurt()andsetHealth()methods. - Fixed an issue where Silverlight was using his backflip move less when he was low on health, when he was supposed to use it more when he was low on health.
- Made Boss Entities compatible with
LivingHurtEvent. When Boss Entities are attacked, they will send an event and update the amount of damage they took based on it, before the damage cap, resistance etc, is calculated. When Boss Entities attack another entity, they send the event with the final damage amount (after vanilla defence calculations) but ignore the event's value and whether it's cancelled.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6hI5AK5F:Ok23uW0S"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6hI5AK5F:Ok23uW0S"
}

