Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
One Eyed
This mod is completely made for fun and with my little knowledge of how Tokyo Ghoul is, sorry if something isnt right. I also tried to keep it as much vanilla like i could.
I wont be working on this with frequency, so dont expect a ton of updates or big updates. I also would love to read your ideas and opinions in the comments. Thanks to all of you. And if you liked the mod please share it with your friends.
Requirements:
(For Above 3.00) playerAnimator & Kleiders Custom Rederer
(For Above 2.00) Kleiders Custom Rederer
Special Attack - [V]
2nd Special Attack (2.2+) - [Shift] + [V]
Equip Kagune/Arata (2.1+) - [G]
See RC (2.00+) - [I]
See RC (1.38-) - [C]
Toggle Sprint (4.0) - [Z]
Content:
Rc Over-Screction disease(ROS)
The player can be born with or enabled by using the comand /ros [true/false]. this disease is applied to both factions, it grows RC and the RC gain it provides also increases overtime. Can be stopped temporarily by using one of the two RC Supressors. The highest quality one will reset the RC gain.
Counts with 3 stages of growth and debuffs. The ROS stages are based on your RC count.
Stats
To enable the stats u must first enable the gamerule "StatsOn" and then press 0, each race has its ranks.
Ghoul
Ghouls right now count with 13+ kagunes each for their respective places (Koukaku, Ukaku, Rinkaku, Bikaku). The kagunes will start weak and get stronger based on the amount of RC u have, to get RC is by eating flesh. Also some have different specials.
Currently theres 13+ kagunes, each with their type and stages.
Tip:
To become a Ghoul you must eat flesh to get RC, after a certain number of RC u should be able to get your Kagune by Pressing the Kagune Keybind. The kagune is atribued from the moment you are born in the world (U can reroll it by using the command /reroll).
Content:
Counts with 13+ kagunes.
CCG
CCG has cases for each with tiers that can be crafted, the cases can give a random quinque when right clicked. The CCG progress much like normal minecraft, mine to get ores make armor.
Tip:
To become a CCG you just need to keep human. So dont eat flesh. Your weapon abillities only work if human and theres no way to revert if u became a ghoul, theres already to much RC cells inside you.
Content:
Counts with 14+ quinques spread between 3 quinque case tiers, some obtained from RNG others from crafting and a few from exploring.
Commands:
/reroll - rerolls the user kagune
/rerollarata - rerolls the user arata type and color
/selfdata - tells the user important stuff from the mod.
/gamerule statsOn \[true,false\] - enables or disables stats, to open the menu u just press 0. Defaulted to [True](4.0).
/RC \[number\] \[playername\] - sets the RC of a player to the value inserted.
/ros \[true/false\] - enables or disables the player ros.
`/rosblind [true/false]`` - enables or disables the overlay that appears when the player has ROS.
/oneeyed \[true/false\] - skips the process of eating the Unstable RC mixture to become an One Eyed ghoul. Can disable or enable the One Eyed.
/Motion <Player> <x_speed> <y_speed> <z_speed> <XZ_Looking_Direction> <Y\_Looking\_Direction> <Constant> <constant_time_ticks> - Applies motion to a player based on the given parameters:
<x_speed>- Force on the X axis (can be negative or positive).<y_speed>- Force on the Y axis (can be negative or positive).<z_speed>- Force on the Z axis (can be negative or positive).<XZ_Looking_Direction>- Applies motion relative to the player’s horizontal look direction. Overrides<y_speed>and mirrors<x_speed>for <z_speed>.<Y_Looking\_Direction>- Applies motion relative to the player’s vertical look direction. When used with<XZ_Looking_Direction>= TRUE,<y_speed>and<z_speed>will match<x_speed>.<Constant>- Whether to continuously apply the motion each tick.<constant_time_ticks>— Duration (in ticks) for which the motion is applied if<Constant>is TRUE.
/KaguneGet <Player> and /KaguneSet <Player> <Kagune>
KaguneGet: Displays in chat which Kagune the player has and stores it in the player's NBT tag "KaguneReturn".KaguneSet: Notifies both the command executor and the target player of the Kagune change.
/RcGet <Player>
RcGet: Displays the player's RC amount in chat and stores it in the player's NBT tag "RcReturn".
/KaguneEquippedGet <Player>
- Displays in chat whether the player has their Kagune equipped [G] and stores it in the player's NBT tag "KaguneEquippedReturn".
/CCGWeaponEquippedGet <Player>
- Displays in chat whether the player has a CCG weapon equipped in their main hand and stores it in the player's NBT tag "CCGWeaponEquippedReturn".
/anim
<list>writes down a list of all the animations that can be done around 40+<play><override_anim><anim>plays the animation that been written, if set to true it will override the one being played.
/stats(4.0) command replaced the /statsXP(2.78)
<XP><Set><Number>sets the number as XP of player that used the command.<Player>change either yourself or other player XP
<Add><Number>adds the number as XP to the player that used the command.<Player>change either yourself or other player XP
<Sparks>NEW STATS SCALING SYSTEM<Set><version>sets the version of sparks the server uses, theres 1-10 presets of scaling.<Get>provides the version of the sparks and its divisors.<Info>provides info of how the divisors are played in relation to the kagune/quinque type.
<reset>Resets the stats of the player that used the command.<Player>select which player to reset the stats.- It resets stats back to 0, complete stats wipe. The change was made because of the new balacing and stat scaling. Default is SparksV6.
Gamerule xpRequirementMult [Number]
- Sets the scaling of the next levels to the number there. It gets applied with the multipliction number. The Multiplication number is the
level/10+1. - Default is 500 on version 3.0 on version 4.0 the default is 400.
/player_stances [true/false]
- It makes u have holding animations depending on your weapon type. Fists do not have a holding animation.
- Currentely
[false], but much more stable on version 4.0.
/Ros_Config
<enabled> <logic>- Disables or Enables ROS.<stage2> <number>- Sets the RC needed to reach Stage 2 of ROS.<stage3> <number>- Sets the RC needed to reach Stage 3 of ROS.<stage4> <number>- Sets the RC needed to reach Stage 4 of ROS.<poison> <logic>- Disables or Enables Ros Stage 4 Costant Poison.
/bodyparts
<enabled> <logic>- Disables or Enables dismemberment.<limb> <number from -1 to 6>- -1 makes you lose that limb, 0 is neutral, 1 to 6 is the prosthetics.
/RcAuraSpread
<number with minimum of 300>- sets how much visual RC of players spread.
/kaguneRcReqDefault
<number with minimum of 300>- sets how far apart stages 2+ of kagunes are.- The default is 500.
/Hidehead
- Hides/Enables the player head, client only, so if you are using any 3D/Better first person mod you dont have your head infront of u.
/ArataStage2RcRequirement
<number with minimum of 2600>- Sets the RC needed for Arata Stage 2.
/clashtickdelay <number>
- The default is 8 ticks(400ms), the lower the less delay when executing an attack but the harder to clash an attack.
Tip:
To anyone wondering why is there a delay, is because of perfomance. I dont want everyone pc executing code every single tick.
Mod made with MCreator


