Updated to 24w14a
- Improved dot symbol for horse jump indicator
- Every non-camel jumpable entity shows the horse jump indicator
- Only compatible with 1.20.5 snapshots (only 24w14a and higher tested)
Tested on 1.20-pre4
- Fixed gradient toggle
1.20-pre1
- Changed totem icon
- Changed absorption, invisibility, warden emoji
- Added mount health emoji when extra symbols are enabled
- Ported to 23w16a
- Disabled Exordium support
- Removed Java 17 requirement from manifest
- Updated Chinese Traditional by GodGun968
- Known issue: gradient toggle is broken
Updated to Minecraft 1.19.4-pre3
3.5.4 ported to 1.19.4-pre1
Exordium support disabled for now
3.5.2:
- Segmented armor bar now displays elytra durability constantly for better PvP
- Updated Chinese Simplified translation by Rivmun
- Small wording changes
3.5.3:
- Fixed a bug with displaying "elytra durability" for normal armor on segmented armor bar
Compatible with 1.19.3+
- Vanilla-like fractions now have a default-enabled option to pad zeroes (e.g. 8.0 instead of 8) as it reduces visual flickering
- Fall heights are no longer fractioned when vanilla-like fractions are enabled (#55)
- OneBar is now shown above F3's FPS/TPS graph (#57)
- Now again compatible with Raised v1.2.0
Compatible with 1.19.3+
✈️ Levitation support
Yup, OneBar now displays levitation because it is another effect that affects your health. Indicator is crossed out while on water, as water prevents the effect.
⬇️ Fall damage indicator (opt-in)
An experimental indicator that tells you the amount of blocks you're about to fall in-air, while having levitation effect or while crouching on an edge. Currently does not consider target block material (e.g. slime block) or solidness (e.g. tall grass) and does not estimate health. Special support is added for the levitation effect, which will estimate the height (from the ground) you're about to levitate to.