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3.1.0
Compatibility
Changes
🔮 Oraclium – Patch Notes v3.0
⚡ A massive update: reworks, balancing, and new mechanics
🧪 New effects & mechanics
Potion effect on Enderite Enderite now has a special (configurable) effect when used or carried. → Adds more depth to gameplay and progression. Enderite Hammer – Improved mining speed The Enderite hammer now has an increased breaking speed, making the tool more consistent with its rarity level.
🛠️ Reworks & technical improvements Complete overhaul of the Hammer process New internal logic, better block detection, smoother and more stable behavior.
- Andesite Upgrade → Endstone Upgrade
- The base material is now changed from andesite to endstone.
- Crafting completely revamped to better reflect progression in the End. Creative tab registry name changed. The Oraclium creative tab has been properly renamed in the registry for better organization and compatibility.
🏰 Complete Structure Overhaul
All major structures in the mod have been reworked to be more cohesive, more visually appealing, and more engaging to explore.
- 🏚️ House of Bob – Complete Overhaul New architecture, improved generation, rebalanced loot.
- 🧙♀️ Witch Village – Complete Overhaul More varied structures, enhanced atmosphere, better integration into the world.
- ⛏️ Mine – Complete Rework New layout, more natural tunnels, adjusted loot.
- 🏯 Dungeon – Complete Overhaul New generation, more varied rooms, improved difficulty and rewards.
🐞 Various fixes
- Internal adjustments to improve stability.
- Minor fixes to certain item and block behaviors.
- Code cleanup and general optimization.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GzTKTzvD:yhWGBw3t"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GzTKTzvD:yhWGBw3t"
}

