Compatibility
Minecraft: Java Edition
Platforms
Supported environments
Tags
Creators
Details
Orc Invasion Overview
Orc Invasion turns your peaceful Minecraft world into a war zone. Heavily inspired by the brutal greenskins of Warhammer 40,000 and Warhammer Fantasy — WAAAGH! energy, orc commanders, sneaky goblins, and ramshackle war machines — the mod is actively and constantly updated with more unique orcs, goblins and battle units. The longer you survive, the more organized, the more relentless, and the more dangerous the horde becomes, and the more advanced its technology grows, until vanilla weapons can no longer deal with it.
Monsters do not occupy natural spawns. Instead, they are summoned through various events, similar to Terraria's Goblin Army or Martian Invasion.
The Professor's Raiders
You are not alone against the horde. The Smiling Professor commands a faction of its own — a well-trained raider army, and you can stand with them as allies. From sword-wielding warriors to soldiers armed with flamethrowers and laser rifles, from witches who mend the wounded with potions to warlocks who bend the fight with spells, the raiders span every discipline of war. These raiders are no scavengers: they are disciplined soldiers whose technology keeps climbing through the war against the orcs, until it rivals the horde's own.
The Orc Horde
The horde is not a battle you win — it is weather. It gathers somewhere you cannot see, and then it comes: not for a spot on the map you could fortify, but for wherever you happen to be standing. There is no front line to hold, and no wall that makes you safe. If you are at your base, your base is where it goes. If you have just respawned, the ground under you is where it goes next. Everything you have built only buys you time.
And it does not stop. What begins as a fight you can handle becomes, minutes later, something you cannot. The pressure only ever moves in one direction. You will win the first few exchanges, and then you will look up and understand that you were never winning — you were only early. The horde is not asking whether you can hold a position. It is asking how long you can last.
Orc AI
Orcs run on a hive mind. They share a single consciousness across the horde: every orc attacks any hostile mob on sight — but will leave weak villagers and passive animals alone, just like the warmongering greenskins of Warhammer 40K. Show yourself too weak in front of them and they may even drop you as their target, wandering off to bigger fights. Pick a fight with them, though, and the whole horde knows — that's when they come back for you.
Unit Roster
Primitive Orcs
The backbone of the horde. This green-skin line covers every battlefield role — spear-wielding melee infantry, bone-arrow archers who wear you down at range, siege cannoniers who lob shots over your walls, field medics who heal the wounded, psionics who lock on and fire armor-piercing homing bolts, and tactical commanders who grant a speed aura and summon goblin reinforcements every minute.
Wasteland Orcs
The wasteland orcs are the horde's advanced tier. They are never culled by the distance-cleanup system, and their presence accelerates the evolution of the primitive orcs fighting around them — the longer a wasteland orc lingers near your front, the faster the greenskins upgrade themselves. They are what the horde becomes once it has had time to mature.
Amphibious & Naval Forces
The horde's water wing. Amphibious ambushers strike from beneath the surface, bomb-throwing war-bikes escort landings, and armored patrol boats, torpedo submarines, floating mines and beach-landing rafts make rivers, coasts and deep water genuinely dangerous.
** Events and Progression**
The horde is a rhythm, not a one-time event. Early on it gives you room to prepare; later it punishes anything you left undefended; eventually it demands everything you have.
** Compatibility and Notes**
Works on both single-player and dedicated servers. No world-gen structures required, the horde comes to you. Built for survival players who want a long, escalating threat.
兽人入侵(Chinese) 概述
兽人入侵会将你平静的 Minecraft 世界变成一片战场。深受战锤 40K 与战锤奇幻中残暴绿皮兽人的启发——WAAAGH! 能量、兽人指挥官、狡猾的地精,以及拼凑而成的战争机器——本模组仍在积极持续更新,会不断加入更多独特的兽人、地精与战斗单位。你存活的时间越久,兽潮就越有组织、越无情、越危险,科技也越发达,直到原版武器再也无法对付。
怪物不会占用自然生成,而是通过各种事件刷新,类似于泰拉瑞亚的哥布林军团或者火星人入侵。
笑面教授的掠夺者
你并非独自面对兽潮。笑面教授麾下另有一支势力——一群训练有素的掠夺者军队,你也可以与之结盟并肩作战。从挥舞刀剑的勇士,到手持喷火器与激光枪的士兵;从用药剂治疗伤员的女巫,到施展魔法的术士——教授的掠夺者涵盖了战争的每一个领域。这些掠夺者并非乌合之众:他们是纪律严明的士兵,在与兽人的战争中科技水平不断提升,直到足以与兽潮本身相匹敌。
兽潮
兽潮不是一场你能打赢的战斗,它是天气。它在你看不见的地方聚起来,然后来了:不是冲着你地图上某个可以设防的点,而是冲着你此刻站的地方。没有阵线可守,也没有哪面墙后面算安全。你在据点,它就往据点去;你刚复活,它就往你脚下走。你建起来的一切,都只是替你换来时间。
而且它不会停。开头那几分钟你还能应付,再过一会儿就不再是了。压力只会朝一个方向走。你会赢下最初的几场,然后抬起头,明白自己从来不是在赢——只是还早。兽潮问的不是你能不能守住一个位置,而是你能扛多久。
兽人的AI
兽人们拥有蜂巢意识,会攻击一切敌对生物,同时会放过弱小的村民和动物。就像战锤 40k 里面好战的兽人一样。另外你如果在兽人面前表现的过于弱小,他们也会暂时放弃玩家做为目标,直到你主动挑衅兽人,他们才会发起下一次攻击。
单位介绍 原始兽人
兽潮的中坚。这支绿皮大军覆盖了完整的战场职能——手持长矛的近战步兵、用骨箭在远处消耗的远程弓箭手、能越过城墙投掷重弹的攻城炮手、治疗伤员的战场萨满、穿透护甲的追踪灵能小子,以及为周围兽人提供速度光环、每分钟召唤地精增援的战术指挥官。
废土兽人
废土兽人是兽潮里更进阶的一批单位。它们不会被距离清理系统移除,而且只要停留在你战线附近,就会加速周围原始兽人的进化——废土兽人逗留越久,你正在对付的绿皮进化得越快。它们是兽潮在有了时间沉淀之后,会变成的样子。
两栖与海上兽人
兽潮的水上部队。两栖伏击者从水下突然袭击,投弹战车护卫登陆,而装甲巡逻艇、鱼雷潜艇、漂浮水雷与抢滩木筏让河流、海岸与深水区都变得危险。
事件与进程
兽潮是一种节奏,而不是一次性事件。早期它还给你时间准备,往后就开始惩罚疏于防御的基地,最终要求你倾尽全力。
兼容性与说明
单人游戏与专用服务器均可运行。无需世界生成结构,兽潮会主动找上你。面向想要长期渐进式威胁的生存玩家。


