1.0.5
Compatibility
Changes
Orc Invasion 1.0.5 Changelog English
Version 1.0.5 reworks the Primitive Orc Invasion event into a smarter, more dangerous threat cycle, introduces the Orc Wooden Boat as a new unit and rebuilds the coastal patrol as a landing force carried by it, and fixes a scout duplication bug.
Primitive Orc Invasion: smarter threat cycle
Invasion waves no longer strike every day. Each day at 4 PM there is only a 12.5 percent chance a wave triggers — orcs no longer announce themselves on a fixed schedule. Instead, every day there is a 50 percent chance that a Tactical Orc scout spawns near the player to survey the area. The scout wanders for 4 minutes and then slips away, and it also leaves if the player moves too far, logs off, or changes dimensions. Killing the scout triggers an immediate invasion of the day's strength — the scout's death scream summons the horde, broadcast to the whole server. It is a genuine risk-reward choice: killing the spy pulls the army down on your head.
Scouts and waves are now mutually exclusive. A day never spawns both a scout and an invasion wave — whichever roll hits first takes the day. Players who abandoned a wave still get their debt wave replayed first, guaranteed, so the scout cannot push it aside.
The wave escape mechanic is reworked too. The abandonment radius has been doubled from 32 to 64 blocks, and a yellow warning ring now marks the 32-block line. When the player crosses it, the orcs mock you: run further and they will happily pack up for the day, since they will simply come back tomorrow. Abandoning a wave is still carried over as debt — the same wave replays the next day, guaranteed, regardless of the 12.5 percent roll.
All event dialogue has been given more flavor. Wave-clearing rewards now come with a proper ending line, escaping orcs taunt you in character, and killing three Goblin Captains progresses through a three-part story before summoning the Thunder Speedboat.
Bug fix: duplicate scouts
Fixed a bug where the daily 4 PM check ran across a 5-tick window and rolled its probabilities once per tick, so the game could spawn up to five scouts in a single day (waves were protected by their own anti-stacking check; scouts were not). The check now runs on a single tick, and a scout spawn is skipped entirely if one already exists near its owner.
Orc Wooden Boat: new unit, landing-force patrols
Version 1.0.5 introduces the Orc Wooden Boat, a new naval unit classed as both a Sea Orc and a War Machine. The coastal patrol has been rebuilt around it as a landing force: a patrol boat cruises in carrying a full crew of one Goblin Captain at the helm and four Orc Sailors standing at the bow and stern, port and starboard. Only orc crew may ride the boat — players can no longer climb aboard, and the spawn egg spawns the boat with its full crew already aboard, ready to launch as a complete landing squad.
The boat no longer avoids the shore. It charges the coast and, when its bow reaches dry land, it scuttles itself — releasing the entire crew onto the nearest shore with a burst of spray and smoke, leaving them to fight on land.
Localization
Orc Invasion now speaks your language. Version 1.0.5 is fully translated into six languages: English, Chinese, Brazilian Portuguese, Spanish, Russian, and Japanese. Entity names, spawn eggs, blocks, items, messages, death messages, sound subtitles and the orc trading screen all appear in the language of your game.
中文
1.0.5 版本重做了原始兽人入侵事件,把它变成一套更聪明、更有威胁的威胁循环;同时新增兽人小木船单位,并将岸边巡逻重做为小木船搭载地精船长与兽人水手的抢滩登陆;还修复了探子重复刷出的 BUG。
原始兽人入侵:更聪明的威胁循环
入侵波次不再每天准时报到。每天下午 4 点只有 12.5% 的概率触发波次——兽人不再按固定时间表出现。取而代之的是,每天有 50% 的概率在玩家附近刷出一个战术小子探子来勘探地形。探子游荡 4 分钟后悄然撤离,玩家远离、下线或切换维度时也会离开。击杀探子会立即触发一波当天天数的入侵——探子临死的嚎叫召来大军,全服广播。这是一个真正的风险抉择:杀掉探子,等于把兽人大军引到自己头上。
探子和波次现在互斥,同一天绝不会同时出现——谁先掷中谁占据这一天。放弃过波次的玩家依然优先补刷欠账波次,探子无法顶掉它。
逃跑机制也重做了。放弃边界从 32 格翻倍到 64 格,32 格处新增黄色警告环。玩家跨过警告线时,兽人会开口嘲讽你:再跑远点,他们正好省力气,反正明天还会来。放弃波次仍然记入欠账——同一天波次第二天必定重刷,不受 12.5% 概率影响。
所有事件台词也更有代入感。波次清空奖励配上了应景的收尾台词,逃跑时兽人会以角色身份嘲讽玩家,击杀 3 个地精船长则会推进三段剧情,最后召唤雷电快艇。
BUG 修复:探子重复刷出
修复了一个 BUG:每天下午 4 点的判定原本横跨 5 个 tick,每个 tick 都会重新掷一次概率,导致同一天最多能刷出 5 个探子(波次靠自己的防叠加检查躲过一劫,探子没有)。现在判定改为精确单 tick,并且如果该玩家附近已有探子,则完全跳过刷探子。
兽人小木船:新单位 + 抢滩登陆巡逻
1.0.5 版本新增兽人小木船单位,归入海洋兽人与战争机器双分类。岸边巡逻围绕它重做为登陆作战:一艘巡逻小木船载着满编船员驶向海岸——1 名地精船长坐镇船中央,4 名兽人水手分站船头船尾、左右两舷。只有兽人船员能骑乘小木船,玩家无法登船;刷怪蛋生成的小木船自带满编船员,刷出来就是一支完整登陆小队。
小木船不再避让浅滩。它会直冲海岸,船头一触到干地便自毁搁浅——喷出一阵水花与浓烟,把全体船员释放到最近的岸上,让他们登陆作战。
本地化
兽人入侵现在会说你的语言。1.0.5 版本已完整翻译成六种语言:英语、中文、巴西葡萄牙语、西班牙语、俄语、日语。实体名、刷怪蛋、方块、物品、消息、死亡信息、声音字幕与兽人杂货铺界面,都会以你游戏的语言显示。
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