1.20.1-Forge-1.1.1
Compatibility
Changes
English Fixed dozens of bugs and resolved contradictions between game mechanics, so the world now behaves the way its rules promise. Orc Hives: orcs now rally around hidden hives that answer every orc you slay with revenge. A hive can be destroyed, but while the green tide endures, new hives will take root elsewhere. Occupation of Structures: once they take root, orcs begin claiming dungeons and underground structures for themselves. The ruins you once knew may now be defended. Orcs now stir in the wild on their own, in modest numbers — a measured presence that hints at greater evolution yet to come. General polish and balance across combat, behavior and progression. 中文 修复了数十项 Bug,理清了多处游戏机制在逻辑上的自相矛盾之处——现在世界的运作,终于和它的规则一致了。 母巢机制:兽人会围绕隐秘的巢穴集结,你每猎杀一只兽人,都会招来更多的复仇。巢穴可以被捣毁,但绿潮不息——新的巢穴终会在别处生根。 结构占领机制:一旦扎稳脚跟,兽人便会开始占据地牢与地下结构——你记忆中的遗迹,如今可能已有守卫把守。 兽人开始以有限的规模自行出现在荒野中——这份克制的存在感,为日后更深的兽人进化埋下伏笔。 战斗、行为与成长节奏的整体打磨与平衡。
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:t3fD7znK:V4sMTsWY"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:t3fD7znK:V4sMTsWY"
}

