- fix crash with crossbows and modular golems (#153)
- introduced new recipe-based scribe grooving logic (#156, #150)
- update galena hats to fix service loader crash
- fix crash with crossbows and modular golems (#153)
- introduced new recipe-based scribe grooving logic (#156, #150)
- update galena hats to fix service loader crash
- added mod_loaded conditions to waxed datapack
- fixed create compat waxing recipes
- use blueprint remolder for crossbows with bolt (#149)
- re-added dye depot compat (#151)
- added waxed concrete powder to creative tab
- fixed create compat waxing recipes
- use blueprint remolder for crossbows with bolt (#149)
- added waxed concrete powder to creative tab
- fixed kinetic damage crash (#141)
- unknown device is now fire resistant
- fixed kinetic damage crash (#141)
- electrum armor has durability again
- unknown device is now fire resistant
- fix lead bolts not dispensing correctly
- fixed ores mined with scribe still dropping xp
- added recipes for datura flowers
- fix server-side crash to to loading HeartType class (#137)
- Ensure kinetic damage works on any type of gear by @KreloX
- fix german translation of speedometer tooltip
- added lots and lots of tags (#134)
- re-added composable entries for datura flowers
- moved waxing logic to neoforge datamaps
- Ensure kinetic damage works on any type of gear by @KreloX
- added dye recipes for datura flowers
- fixed electrum how missing from creative mode tab
- fixed german translation ofspeedometer tooltip
- Port to 1.21.1
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/...
- Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- Integration with various mods to allow certain armor's to protect against lead clouds
- alex's caves & thermals hazard suites
- create's diving helmet & backtank
- take a closer look at the tags at
#oreganized:lead_protection/...
- Lead bulb's now output a redstone power to comparators depending on their goopyness
- Devices now stack to 64 & modified thermometer recipe
- Brazilian Portuguese translation by @Bea-CEO
- update multikulti to solve crashes
- clean up creative tabs
- update multikulti to solve crashes (#109)
- Italian localization by @Ales-sandro23
- Cleaned up data folder
- Added datura flowers
- Added speedometer & thermometer
- fixed crash caused by supporter hats
WARNING, removes all april fools content, it will be re-released as an addon mod
What Changed
- allow create < 6.0.0 but disable compat then
- removed duplicate create compat recipes, that have been added to create itself
- added supporter hats
- removed debug logging statement of lead doors
-Added Asbestos and Asbestos Block -Added Asbestos Ore, Raw Asbestos and Raw Asbestos Block -Added Lung Damage -Added the Asbesking boss -Added the Fibres Dagger -Added the nobody is actually reading these right?
- fixed crash when loading without create installed
- support for create >= 6.0.0 (thanks to @wiidotmom)
- added missing painting name (fixes #79)
- recipes for polished glance slabs & stairs (fixes #76)
- jade showing molten lead weirdly (fixes #80)
- translations including:
- toki pona by @PiggyDr
- russian by @mpustovoi
- fixed
#mineable/shoveltag - lead clouds spawning is now based on the block tag
#oreganized:creates_lead_cloudand includes all lead ores from any mods by default - the new entity tag
#oreganized:bolt_resistantincludes mobs which should never drop their armor when hit with a bolt (includes c&c's mime and alex's mobs mimicube) - made shrapnel minecarts stack to 1
- added crystal glass support for dye depot






