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Licensed CC-BY-NC-SA-4.0
Published 2 years ago
Updated 2 years ago
All versions
3+mod
Release
Eeveelution Origins v3 [1.20.2]2 years ago 1,287
Compatibility
Minecraft: Java Edition
1.20.2
Platforms
Fabric
Quilt
Supported environments
Server-side
Singleplayer
Required content
Any compatible version
Any compatible version
Any compatible version
Changes
Bug Fixes and Changes
- Fixed heights not being set correctly when evolving from Eevee with a stone. If your height is still normal, it should fix on respawn.
- Fixed a bug that would cause you to use multiple of the same stone at the same time when using one.
- The time it takes to evolve with a Sun/Moon stone or a Fairy feather has been reduced by 70%.
- The effects that natures give have been reduced from .5/.05 to .1/.01 and 2 to 1, as the previous effects were too strong.
- Added recipes for all of the evolution items.
- Added a craftable Nature Mint that allows you to randomly change your nature between the available 25.
- Removed Claustrophobia, as it was buggy and annoying.
- Added sound effects on death.
- Adjusted a few particle effects.
- Recipes are in the gallery.
- Removed Herobrine
Eevee
- No longer has Pyrophobia.
Flareon
- Removed Over Encumbered.
Jolteon
- Need for Speed now only restricts armor values above iron instead of chain.
- Charge bar now depletes 55% slower.
- Changed the charge lost from using Overdrive from 20 to 40.
- Overdrive no longer gives you strength.
- Overdrive speed increased from Speed 8 to 9.
- Quick Feet now gives you attribute-based speed instead of effect-based speed, which means it can stack with effect-based speed.
- Overdrive now deals 8 damage instead of 6.
- Slightly increased the hitbox of Wild Charge.
Glaceon
- Entities frozen by Glaceon can no longer jump or sprint.
- Snowscape is way less miserable to look at.
- Elegant increased damage taken from 2 to 3, as it wasn't actually on 3 for some reason.
Leafeon
- Fixed not dealing less damage to poison types, grass types, etc.
Umbreon
- Wish cooldown reduced from 1:30 to 50 seconds.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:JwLeIpvO:GAP0oR6U"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:JwLeIpvO:GAP0oR6U"
}

