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Licensed MIT
Published 3 weeks ago
Updated 2 months ago
All versions
26.2.1.0
Release
Origins of Life 26.2.1.02 months ago 4
Compatibility
Minecraft: Java Edition
26.2
Platform
NeoForge
Supported environments
Client and server
Changes
26.2.1.0
- Adds breeding
- Each creature gets a random "Food" tag that it uses to breed. These are pulled from all vanilla entity's food tags.
- They are attracted to this item, like vanilla mobs
- When two creatures breed, the offspring is a combination of the two parents
- It selects a random model
- It selects random behaviors from the parents
- It selects random colors (or averages them, see configs below)
- It averages attribute values +/- a random percentage
- It selects random animation data between the parents, with small changes
- Adds 2 new config values:
average_body_color(false): Average parent's colors when breeding instead of picking oneaverage_eye_color(false): Average parent's eye colors when breeding instead of picking one
- Fossil blocks can now be put inside sulfur cubes
- Causes the same behavior has their non-fossil version
26.2.0.6-beta
- Changed cage stack size to 1
- Fixes an issue where display cases would get locked to displaying one entity
- Adds the Magnifying Glass
- Right-click on creature (or creature in display case) to get stats about them
26.2.0.5-beta
- Fixes lighting in display cases
- Fixes creatures despawning
- Fixes DNA Sample -> Fossil recipe not working as intended
26.2.0.4-beta
- Adds Mystery Meat
- Eating raw meat will apply poison and hunger
- Can be cooked
- Adds DNA Sample and Scalpel
- DNA Samples are collected by right-clicking a creature with a scalpel
- This does 0.5 hearts of damage
- Combine with cobblestone, cobbled deepslate, or blackstone to turn into a fossil
- DNA Samples are collected by right-clicking a creature with a scalpel
26.2.0.3-alpha
- Adds the Display Case!
- Allows you to display your creatures in a nice little glass box
- Right-click a filled cage to insert an entity
- Right-click with an empty cage to retrieve it
- If you break the Display Case, the entity will spawn where you broke it
- Fixes some misaligned hitboxes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:CSbRdarD:N6EdqTB5"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:CSbRdarD:N6EdqTB5"
}

