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Licensed MIT
Published last year
Updated 10 months ago
All versions
2.0.1+mod
Alpha
Supportive Origins | 1.20.2 - 2.0.110 months ago 90
Compatibility
Minecraft: Java Edition
1.20.2
Platform
Fabric
Supported environments
Client and server
Required content
Changes
General
- Finally ported these origins to 1.20.2! Happy days!
Changes
Soul Weaver
- General
- The description and names of abilities have been changed to seem more "woven", before the word "link" and "unlink" were used, this has been changed to "weaved" and "unwoven". This was done to make the Soul Weaver seem more soft
- .mcfunction files have been cleaned up a little and more organized
- Soul Weaver limit has been removed thanks to entity sets!
- Woven Bond (Previously Soul Link)
- You now have to right click a player to weave/unweave them
- Sound effects will play when weaving/unweaving. If you have suggestions for more sounds to be added to make these origins feel more alive, head over to the discord!
- Soul Recall
- If you are not looking at a one of your woven souls, you can hold down your
Secondary Activekey to teleport all your woven souls to you. This shares a cooldown with the regular teleport ability, though it has its own cooldown length20 secondcooldown
- If you are not looking at a one of your woven souls, you can hold down your
Questions
- Why was Groved and Alpha-02 unchanged?
- Groved and Alpha-02 were left unchanged as I feel like they are complete origins that don't need much work on them. The Soul Weaver however has so much more potential that I want to unlock.
- The Soul Weaver no longer has a primary ability, what gives?
- Since now you are able to right click a player to weave/unweave them, this has left the
Primary Abilitykey unbound to an ability. Don't worry, I have a future update that will save lives
- Since now you are able to right click a player to weave/unweave them, this has left the
- Why is this in Alpha?
- Some parts of these origins may be a little janky, especially with the Soul Weaver, I have to sync up players who are linked/unlinked, and sync player when they come back online. This may/may not have any side-effects.
- I Have ideas that would be cool to see in these origins!
- If you think you have a suggestion/idea that you think could be cool, haed over to the Origin's discord server and find my post for these origins. You can suggest sound effects for abilities, buffs, nerfs, new abilities!
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wMHXiTpn:O9wdpG83"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wMHXiTpn:O9wdpG83"
}


