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Details
2.1
Compatibility
Required content
Changes
General
- Advancements have been added to give you fun small challenges to complete with each origin.
- All three origins have been given at least 1 new ability.
- Textures have been updated so please put this datapack in BOTH your datapack and resource pack folders.
Changes
Groved
- Natured Embrace
- Added more flowers you can use with this ability.
- Now you can use mushrooms and fungi.
- NEW: Sanctuary Bloom [Ternary Ability]
- Press the ternary ability key to activate, summoning a cylindrical area around you, this area is the Sanctuary.
- The Sanctuary can be toggled off any time with the same ability key, but must be fully charged to summon it.
- The Sanctuary can last up to
45 seconds. The resource meter refills overtime at+1/4 tickswhen in shade, and twice as fast in sunlight. - Entities inside the Sanctuary are slightly translucent, take
-25%damage, and certain mobs heal1 hp/4 seconds. - Breedable mobs inside the Sanctuary have their breeding cooldown reduced to
10 seconds. - Projectiles bounce off the walls of the Sanctuary, losing a bit of speed with each bounce, some projectiles do not lose speed, and some are unaffected by the Sanctuary.
α-02
- Internal Batteries
- You no longer have saturation.
- Exhaustion increased from
x2->x2.5.
- Solar Panels
- Decrease charging when in sunlight from
+1 energy/2.5 seconds->+1 energy/5 seconds - Decrease charging when not in sunlight from
+1 energy/8 seconds->+1 energy/15 seconds
- Decrease charging when in sunlight from
- Iron Clad
- Increased additional hp from
+4 hp->+5 hp.
- Increased additional hp from
- Self Repair
- Decreased cooldown between repair from
+1 hp/2 seconds->+1 hp/1.75 seconds
- Decreased cooldown between repair from
- Thermal Converter
- Changed keybind from
Save Hotbar ActivatortoTernary.
- Changed keybind from
- Seismic Ping
- Reworked the ping so now ores in increasing radii will glow, creating a ping/ripple effect of highlighted ores, and to decrease entity count.
- Changed keybind from
Load Hotbar ActivatortoQuaternary.
- NEW: Winch [Quinary Ability]
- Launch a rope up to 64 block away, holding space retracts the rope, holding shift increases the rope's length up to the maximum 64 blocks.
- The winch is a toggle.
- Costs
5 energypoints, but requires6 energypoints minimum to activate.
- NEW: Passenger Chassis [Passive]
- Other players can ride you.
Soul Weaver
Soul Weaver had a small rework. Now abilities are unlocked with the amount of souls you have woven to, plus the linkages of the weaver are much more stable and less resource intensive.
I won't go over all the changes here, I will focus on the new stuff!
- General
- You now have a soul lantern pet that will follow you, this soul lantern is mostly visual and for lore purposes.
- The range for selecting a woven soul has increased to infinity thanks to the new system for selection detection.
- Chunk 0, 0 will always be force loaded.
- Limits for the amount of Soul Weavers on a single server is gone completely!
- NEW: Fractured Weaver [Passive]
- When you die you respawn as a Fractured Weaver, while in this state you cannot interact with the world, and the world cannot interact with you, once the timer reaches 0 you will become a Soul Weaver again.
- You can decrease the time being a Fractured Weaver by having any lantern in your inventory upon death.
- Regular time:
1.5 minutes - Time with lantern:
50 seconds - Time with soul lantern:
25 seconds
- Regular time:
- NEW: Strands [Passives]
- A new origin layer specific to the Soul Weaver, cycle through strands with the Primary and Secondary ability keys.
- You start with 3 strands unlocked but there are 5 in total
- Strand of Renewal
- Regnerates health slowly, speed of regen increases with bonds.
- Strand of Warding
- Decrease the damage taken, percentage of damage decreased increases with bonds.
- Strand of Fervor
- Increase attack speed and damage, increasing both with bonds.
- Strand of Force
- Increase knockback, increasing knockback with bonds.
- Right click with an empty hand to send a delayed shockwave that pushed entities
- Requires at least 2 woven souls.
- Strand of Resolve
- Inceases knockback resistance, increasing resistance with bonds.
- Decrease duration of harmful effects, duration decrease increases with bonds.
- Requires at least 4 woven souls.
- Woven Soul Buffs
- All levels of buffs have been nerfed, but they now also give increased mining speed.
- Woven Bond
- Mostly backend changes, bonds are handled via an armorstand for each woven soul, killing these armorstands kills the bond, even syncing it for offline players.
- Woven souls can type "Unlink" in chat to unweave themselves.
- Echo Sight
- Requires at least 1 woven soul to use now.
- Range increases with woven souls, maxing at a range of a 64 block radius at 5 woven souls.
- Changes keybind from
Highlight Players (Spectators)toTernary.
- Soul Recall
- Single teleport requires at least 1 woven soul.
- Cooldown will be twice as long as normal at
20 seconds. - Range is now infinite.
- Cooldown will be twice as long as normal at
- Mass teleport requires at least 2 woven souls.
- Single teleport cooldown will become
10 seconds.
- Single teleport cooldown will become
- Changed keybind from
SecondarytoQuaternary.
- Single teleport requires at least 1 woven soul.
- Soul Cleanse
- Requires at least 2 woven souls.
- Changed the regeneration given from Regeneration II -> Regeneration IV
- Changed keybind from
Save Hotbar ActivatortoQuinary.
- Veil of the Beyond
- Requires at least 3 woven souls.
- Changed keybind from
Load Hotbar ActivatortoSeptenary.
- NEW: Resonant Strand [Senary Ability]
- Select a woven soul within a 100 block range, you will now share your current Strand with that woven soul.
- If the woven soul leaves the world, the Strand is removed from them.
- If the Soul Weaver leaves the world, the Strand is removed from the woven soul.
- If the Soul Weaver and woven soul are too far or are in different dimensions, then the Strand is removed from the woven soul.
- Requires at least 3 woven souls.
- NEW: Unravel [Octonary Ability]
- This is the Soul Weaver's first offensive ability, after a short delay you will shoot a peircing projectile. This projectile will mark entities with a deep blue outline, this outline is only visible to the Soul Weaver and woven souls of that Weaver.
- The projectile deals a bit of damage.
- Marked entities will remain marked for 6 seconds, while marked they take
+15%damage from all sources. - Requires at least 4 woven souls.
- NEW: Guardian Weaver [Nonary Ability]
- Select a woven soul to guard, while guarded every third hit will be redirected to the Soul Weaver.
- Guarded link persists through dimensions, but breaks if either the guarded soul or the Soul Weaver leaves the world.
- You cannot guard a soul and resonate that soul at the same time.
- If a guarded soul dies, their death is prevented and the bond is severed between the soul and the Weaver, the Weaver gains a lot of negative effects and loses a bit of health.
1 hourcooldown after saving a guarded soul.- Requires 5 woven souls.
- Fragmented Shell
- You are not immune to Hunger, Saturation, and Poison.
- Light Soul
- Moved
No Rest for the DeadintoLight Soul. - You emit level 15 light (Requires LambDynamicLights)
- You naturally float down.
- Moved
- REMOVED: Burnt Spirit
- NEW: Soul Physiology [Passive]
- You cannot eat, you do not exhaust, you do not naturally regen.
- You are immune to fire and take
-50%damage from lava. - You gain
+50%more exp from exp orbs. - You take damage in water, rain, and snow.
- You take damage from snowballs
- NEW: Soul Speed [Passive]
- You are
70%faster on soul sand and soul soil.
- You are
- NEW: Soul Transmutation [Passive]
- You can use soul sand and soul soil with certain items in a crafting grid to make the soul versions of those items.
- NEW: Spectral Vulnerabilities [Passive]
- Total armor is decreased by
10%. - You take
+30%damage from magic.
- Total armor is decreased by
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wMHXiTpn:pZDn6jGG"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wMHXiTpn:pZDn6jGG"
}

