Tags
Creators
Details
1.1.0
Compatibility
Changes
Since the patch notes are quite long if I were to include Apoli and Calio changes, this will just list the changes to Origins as well as a few select ones relevant to many users:
Gameplay Changes
- Avians now have "Like Air" which makes modifiers to their movement speed also apply to their airborne movement
- Felines now have "Velvet Paws" which make their steps not cause vibrations (relevant for sculk sensors and in the future the Warden)
Other Changes
- Added
loading_priorityfield to layer files. A layer withreplaceset totruewill replace all layers at the same and at lowerloading_prioritythan itself. - Added badges: small icons next to powers which can display additional information in a tooltip. By default, powers will get an "active" or "toggle" badge if they are active or toggleable powers. These can be overridden, and custom badges can be added too via a
badgesfield in the power file. - Added
/origin guicommand to force a player into the origin selection GUI. - Added support for NBT data on the Orb of Origin item, which makes it only work for specific layers, or even set layers to a specific origin when used.
- Added a scroll bar to the origin display screens
- Added a
hiddenboolean field to layer files, which makes them not be visible in the view origin screen
- The mod menu config screen now shows Apoli's power config
- Right and left arrow buttons are now hidden in the choose origin screen if there is only one option
- Right and left arrow buttons are now hidden in the view origin screen if there is only one layer
- Fixed a bug where removing an origin from the world (by deleting/changing a datapack) would not remove the powers of that origin from players who had it before
- Fixed Shulker's inventory power not having the proper name
- The phasing overlay is no longer hardcoded, now uses a separate
overlaypower
Some changes from Apoli / Calio
- Entity conditions are more general
- Interactions can now be defined much better thanks to bientity actions and conditions
- Many bug fixes (including Invalid Player Data, hopefully)
execute_commandactions now use a permission level specified in a config that's on the server (by default level 2) - no more safety issues!
Read the changelogs of Apoli and Calio here: https://github.com/apace100/apoli/releases/tag/v2.0.0 https://github.com/apace100/calio/releases/tag/v1.0.3
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:3BeIrqZR:iH6CdywM"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:3BeIrqZR:iH6CdywM"
}
