Origins

Origins

Mod

Players choose an Origin at the beginning of the game to gain benefits and drawbacks

Client and server Adventure

457.9k downloads
778 followers
Created3 years ago
Updated8 days ago

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1.20.2: Origins 1.11.0

Changelog

Item conditions have been changed to evaluate an Pair<World, ItemStack> instead of an ItemStack, so if you're an addon developer and your addon implements an item condition type, make sure to change how you're registering your item condition types and evaluating its result to match this change.

[O] marks changes in Origins, [A] marks changes in the underlying Apoli version.

Thanks to @Silent04, @MerchantPug and @ThatRobin for their contributions!

Additions

  • [O] (#670) Added new badges.
  • [A] New item condition type: fuel.
  • [A] New power type; modify_enchantment_level.
  • [A] New power type: game_event_listener.
  • [A] New entity condition types related to the weather: in_rain, in_thunderstorm.
  • [A] New power type: action_on_death.
  • [A] New block condition type: command.
  • [A] New damage condition type: type
  • [A] New power type: edible_item.

Changes

  • [O][A] Updated to 1.20.2
  • [O][A] Migrated to Fabric's object-based packet networking API
  • [O] Keybind badges now shows the ID of its specified keybind if the keybind is either not bound or does not exist.
  • [O] Origins and origin layers are now synced on reload. This allows for reloading the data of origins upon /reload-ing or removing origins that no longer exists from players.
  • [O] Players are now only invulnerable when currently choosing an origin, instead of when not having all origins.
  • [O] Badges and power names are now wrapped if there's too many badges or if the power name is too long.
  • [A] The invisibility power type has a new field: bientity_condition.
  • [A] The *_advancement entity action types has three new fields: criteria, criterion and selection
  • [A] The raycast entity action/condition types has new fields: block_distance, entity_distance, direction, space.
  • [A] The owner bi-entity condition type now works for other ownable entities.
  • [A] The prevent_sleep power type has a new field: priority.
  • [A] Multiple powers that use the overlay power type now works at the same time.
  • [A] The damage entity/bi-entity action types have new fields: modifier and modifiers.
  • [A] The /power clear command now targets the entity that invoked the command if no selector is specified.
  • [A] The modify item action type now has more loot context for certain item modifiers to work properly.
  • [A] The item_on_item power type has a new field: click_type.
  • [A] The way how usability hints of the prevent_item_use power type is displayed has been changed.
  • [A] HUD renders has a new field: icon_index.

Fixes

  • [A] A couple of bug fixes.

More information

Make sure to read the Apoli release notes, as they contain more detailed information, whereas this list is just a condensed version.

Full changelog: https://github.com/apace100/origins-fabric/compare/v1.10.0...v1.11.0

Files

Origins-1.20.2-1.11.0.jar(2.93 MiB) Primary Download
Origins-1.20.2-1.11.0-sources.jar(372.76 KiB) Download

External resources



Project members

Apace

Owner

eggohito

Maintainer


Technical information

License
MIT
Client side
required
Server side
required
Project ID