Compatibility
Minecraft: Java Edition
1.21.1
1.20.1
Platforms
Supported environments
Client and server
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Details
Licensed GPL-3.0-only
Published 5 days ago
Updated 2 weeks ago
P2P — Wireless Channel Logistics
This my mod video
Bind any container face to a typed channel and let items, fluids, and energy travel point-to-point across dimensions — with no intermediate buffer.
Features
- Typed channels — item, fluid, and energy channels are kept strictly separate.
- Cross-dimension — transfer works across dimensions, not just across the base.
- Per-channel tuning — set
rate(throughput per run) andspeed(ticks between runs) per channel. - Point-to-point — inputs push straight to outputs; there is no shared buffer to saturate.
- JEI integration — the filter editor's ghost-drag marking activates when JEI is installed.
How it works
Each channel has inputs (providers) and outputs (sinks). On every run the engine moves up to rate units from inputs to outputs, resolving block capabilities once per tick through a short-lived cache so large networks stay cheap. Idle channels back off adaptively to avoid wasted work.
License
GPL-3.0-only.


