Fixed:
- code optimization, which reduced the weight of the mod from 2MB to 380Kb.
- Fixing a bug with crafting a non-existent item.
Deleted:
- Crafting gunpowder from sugar and light dust.
- Crafting bread from air.
Added:
- Saltpeter block, sprouting saltpeter.
- 5 stages of saltpeter crystals that sprout from the "sprouting saltpeter" block. Mechanics similar to amethysts only difference is that from the 4th and 5th stage fall nitrate crystals in the amount of 2-4 and 4-8 crystals.
- Generation of saltpeter zhiodes. These are not large spheres of saltpeter, mud, sand and clay appearing in the desert, savannah and mesa at a depth of 15-20 blocks with a 75% chance of forming a tunnel to the surface.
- Nether sulfur ore, sulfur ore, sulfuriferous deep shale.
- Sulfur Ore Generation. Generated at height above 0 next to lava azers, but not touching them with a 65% chance of 1 to 5 pieces.
- Generation of sulphurous deep shale. Generated at a height below 0 next to lava azers, but not touching them with a 42% chance of 2 to 6 pieces.
- Neser sulfur ore generation. Generated in Hell in 1 of 3 chunks from 7 to 22 pieces without touching lava.
- Dropping from different types of sulfur ore. Sulfur ore - 2~4 stone crystals of saltpeter. Sulfur deep shale - 3~6 deep sulfur crystals. Nether sulfur ore - 1~2 infernal sulfur crystals. Each type of sulfur ore drops 3 units of experience.
- Sulfur Vapors. They appear near sulfur ores and if you don't leave them after 30 sec, you will get nausea effect and another 10 sec weakness effect. If you inhale too concentrated sulfur vapors, you can be poisoned to death.
- The mortar block. This block allows you to grind types of items into their ground versions. So far there are only two types: sulfur, which includes three items that fall out of sulfur blocks and saltpeter, which includes a crystal of saltpeter. The first type can be ground into sulfur with a 42% chance, and the second into saltpeter with a 65% chance. The pestle has an animation while grinding the item into mortars with a progress bar and custom sounds. At the end of grinding will be displayed a check mark or cross depending on the successful or not the end of the process with different sounds. You can put up to 5 items in the mortar and visually they will be displayed as an entity lying horizontally.
- Craft gunpowder from sulfur, saltpeter, coal.
- Craft a block of saltpeter from 4 saltpeter crystals
- Craft a mortar block from 2 blocks of spruce boards in the corners on top, a stick between these 2 blocks, from spruce board in the middle and in the corners on the bottom.
New dependencies:
- GeckoLib for working animation of pestle in mortar.
Added:
- Mechanics of flesh rotting.
- Mechanics of replacing "Visor's Soul" with "Nether Star" when an anvil falls on an item.
- Strengthening the "Bleeding" efect up to level 3.
- Now, when a player dies from lightning, not just a head, but a head with the player's skin.
- New 3D texture of the "Prison of Souls".
- New textures for "Lightstone Nerve" and "Visor's Soul".
Fixed:
- Fix bug with duping threads through breaking a block of wool.
- Fix bug with "Ritual Knife", now you can not get flesh by killing mobs.
- Fix bug with the inability to interact with heads when they hang on the wall.
Remotes:
- Mechanics of drying flesh on the stretch.
- Added 3 new items: ritual knife, prison of souls, soul visor, lighstone nerv.
- Crafted ritual knife from 2 pieces of iron and 1 stick diagonally.
- Craft the prison of souls and craft the soul of the visor.
- New mechanics. If you press rmb + shift, it will damage you in the form of half a heart, after which with a chance of 42% from you will fall flesh, but with a 10% chance you will get the effect of bleeding from 5 to 20 seconds, which will cause once every 1 second to 5 half a heart. This way you can still interact with other players.
- Crafting an enchanted apple has been added.
- If you fry a skeleton skull in the oven it will turn into a skeleton skull visor.
- Spider eye crafting changes.
- Adding crafting of golden enchanted apple.
- Adding a new mod tab to the creative "Pacific Rituals"
- Adding a new "flesh" item
- Adding a new mechanic for stretching. RMB on a stretch with flesh in hand places it. There is a maximum of 2 flesh per stretch. After 10 minutes, the flesh will turn into rotten flesh. Visual display so far: 1 green particle for flesh, 1 red particle for rotten flesh.(This mechanic is still in development so there may be bugs)
- If the lightning kills the player with it will fall out the player's head.
- If you press RMB with an axe in hand on the player's head, it will turn into a skeleton skull and fall out from 1 to 4 flesh.
- If you press RMB with pork in your hands on the player's head, it will turn into a piglin's head.
- If you press RMB with rotten flesh in your hands on a skeleton skull, it will turn into a zombie head.
- If you press RMB with gunpowder in your hands on a zombie's head, it will turn into a creeper's head.
- Changing textures
- Removing bugs related to textures