Added:
- Palestone
- Name subject to change
- Temp texture
- Pale Spikes to Pale Gardens
- Palestone Monoliths
Changed:
- Changed mob spawn weights in Pale Garden
- Bare Pale Oak changes
- Made a custom foliage placer instead of placing air using the Dark Oak placer
- this fixes an issue where the "leaves" of the bare trees were deleting actual leaves
- Reduced weight and extra chance
- Made a custom foliage placer instead of placing air using the Dark Oak placer
Added:
- Open Eyeblossoms now glow
- Tall Pale Oaks (Stripped and Regular)
Changed:
- Fog is now customizable through the config
- Tweaked "Horror Mode" fog transparency (1 -> 0.99)
- While this seems like a nothing change, this massively changed the way Minecraft was rendering. Chunks mostly or totally in fog shouldn't completely unrender anymore.
- This also mostly fixes the issue of seeing the skybox everywhere
- While this seems like a nothing change, this massively changed the way Minecraft was rendering. Chunks mostly or totally in fog shouldn't completely unrender anymore.
- Changed some tree gen numbers
Added:
- At the Heart Advancement
- 5 new tree variants to the Pale Garden
- Stripped Pale Oak
- Small Pale Oak
- Small Stripped Pale Oak
- Bare Pale Oak
- Bare Stripped Pale Oak
- Added Fog to the Pale Garden
- "Horror Mode" is available in the mod config and significantly reduces visibility
- The Fog will be customizable through the config in future versions
Changed:
- Tweaked Pale Cave ceiling generation (again)
- Vampire Bats now spawn in the Pale Garden
- Pale Apples are now always consumable
Added:
- Pale Apple
- Craftable with 8 Drained Amethyst Fragments and an Apple
- Gives Regeneration for 15 seconds
- Absorption for 1 minute
- Nausea for 5 seconds
- Craftable with 8 Drained Amethyst Fragments and an Apple
Changed:
- Pale Apple has been added to the criteria for "That Can't Be Healthy"
- Updated Pale Cave ceiling generation
Fixed:
- Added Drained Amethyst Fragment to creative menu
Added:
- Pale Hanging Moss now generates on the ceiling of Pale Caves
- I'm not all that happy with the current generation of them, expect it to update soon
- Drained Amethyst
"Wait... was the purple... blood?"
- You can find these in Geodes that spawn in Pale Caves, in the spot usually occupied by Calcite!
- Drained Amethyst Fragment
- Craftable from a Drained Amethyst
- Craftable into a Drained Amethyst
- Drained Amethyst Fragment
Changed:
- (Massively) Increased generation of Pale Vines
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- I would still expect this to undergo an update again
- I had the wrong feature placed in the biome, whoops, this is (closer) to how I intended it to be from the start.
- Pale Vines can now be extended with Pale Berries
- Reduced the chance of Pale Berries growing on a given block (From 25% to 10%)
Fixed:
- The end of Pale Vines will now display the correct texture if they have berries
Added:
Vampire Bat
"Awww how cu- OW!"
- This tiny hunter spawns in the Pale Caves, be careful to keep your distance otherwise it might bite you!
Pale Berries
"I wouldn't eat that..."
- Turns out the Pale Vines can still grow berries, they don't look that good though.
- Gives 2 Hunger & 0.1 Saturation
- Applies Blindness for 30 seconds on consumption
Changed:
- TerraBlender is now embedded
- Increased Pale Axolotl Spawn Weight
- Pale Vine Luminance is now tied to each block's berry state
Fixed:
- Pale Axolotl Spawn Egg Texture
- Pale Axolotl's (should) no longer get stuck when trying to exit the water