Particle Interactions v0.4
v0.4 includes a bunch of new particles, some graphical improvements, and a bit of extra polish
New Block Particle Overrides
- Dust (applies to sand, gravel, sus sand, sus gravel, concrete powder, soul sand, and soul soil by default)
- Heavy Grass Blade (applies to hanging roots, pale hanging moss, cobweb, and tripwire by default)
- Moss Clump (applies to moss and moss carpets by default, only in the 1.21.3 version)
- Pale Moss Clump (applies to pale moss and pale moss carpets by default)
Graphical Changes
- Item / Block Particles (these are the vanilla block breaking and food eating particles) are now pixel consistent. This means that they no longer have thin or inconsistent edges, and the pixels in the particle texture should match the size of surrounding pixels more closely. This can be disabled through the config menu, as with every other feature in this mod.
- Sparks have an additional "flash" effect that can appear randomly
- Sparks are now coloured with a texture instead of hardcoded colours
- Soul Sparks no longer have a weird purple tinge
- Sparks now get less emissive as they age
- A block item that has been given data to make it edible will now show the particles from the respective Block Particle Override. For example, eating sand will show the dust particles
New Particles
Block Interactions
- Sparks when combining items in an anvil
- Sparks when disenchanting or combining items in a grindstone
Item Interactions
- Dust particles when brushing blocks that don't have block particle overrides. Can be changed in the config to use the v0.3 behaviour or to disable brushing particles entirely. The speed of particles when brushing certain blocks has also been adjusted to more closely match the vanilla brushing particles
Entity Particles
- Sparks now spawn from blazes randomly and when hurt
New Config Tab
A new general / compatibility tab has been added. This tab includes a few new options and some options that were previously hidden:
- Pixel consistent item/block particles, mentioned in the Graphical Changes section
- Particle Z-Fighting fix, This feature has been in the mod since v0.1, but now you can disable it if you wish!
- Advanced Particle Physics, Allows you to disable some physics calculations to slightly improve performance
- Some additional debug settings that were accessible by holding ctrl while opening the config menu in v0.3
Version 0.3 includes a few features including:
- 1.21.3 support
- Smoke and fire particles are emitted when lighting a block with a fire charge
- Grass blade particles have been added and apply to grass blocks, grass, tall grass, and hay bales by default
- Block Particle Overrides now apply when sprinting on or breaking a block. (previously only applied when placing or breaking blocks)
- Sparks when crafting an item in an anvil (this is disabled by default as it will be improved in a future update)
- Better mod compatibility, there should hopefully be less crashes and incompatibilities with other mods
Changes:
- The
Blocks
config tab has been renamed toBlock Particle Overrides
to better describe what it does- Block lists are now collapsed by default. To expand them, click the arrow on the left
- Block Particle Overrides have been refactored to hopefully allow custom overrides to be added by other mods in the future
- To disable block placement or breaking particles, you must now set the
Max particles when block placed / broken
option to 0 instead of using an on/off toggle
- The
Block Ambient
config tab has been renamed toBlock Interactions / Ambient
- Config for underwater bubble particles has been moved to the
Block Interactions / Ambient
tab
Bug fixes
- Block placement particles now show up where the block was actually placed, not where the player clicked (for example when bridging with scaffolding) #10
- Underwater bubble particles now always show even if the block shouldn't spawn normal placement or breaking particles #9
- Blocks such as nether portals, candle cakes, potted flower pots, etc now once again have particles when breaking them #7
Version 0.3 includes a few features including:
- Smoke and fire particles are emitted when lighting a block with a fire charge
- Grass blade particles have been added and apply to grass blocks, grass, tall grass, and hay bales by default
- Block Particle Overrides now apply when sprinting on or breaking a block. (previously only applied when placing or breaking blocks)
- Sparks when crafting an item in an anvil (this is disabled by default as it will be improved in a future update)
- Better mod compatibility, there should hopefully be less crashes and incompatibilities with other mods
Changes:
- The
Blocks
config tab has been renamed toBlock Particle Overrides
to better describe what it does- Block lists are now collapsed by default. To expand them, click the arrow on the left
- Block Particle Overrides have been refactored to hopefully allow custom overrides to be added by other mods in the future
- To disable block placement or breaking particles, you must now set the
Max particles when block placed / broken
option to 0 instead of using an on/off toggle
- The
Block Ambient
config tab has been renamed toBlock Interactions / Ambient
- Config for underwater bubble particles has been moved to the
Block Interactions / Ambient
tab
Bug fixes
- Block placement particles now show up where the block was actually placed, not where the player clicked (for example when bridging with scaffolding) #10
- Underwater bubble particles now always show even if the block shouldn't spawn normal placement or breaking particles #9
- Blocks such as nether portals, candle cakes, potted flower pots, etc now once again have particles when breaking them #7
v0.2 includes a bunch of new features and a couple of bugfixes:
New Features
- Bubble particles now spawn when placing or breaking blocks underwater
- Sparks are spawned when using a flint and steel
- Sparks occasionally fly out of campfires and regular fires (sparks are blue for soul fire)
- Added particles when tilling dirt, stripping logs, and flattening dirt
- Sparks fly from minecarts wheels when they are travelling close to full speed on a rail
- Updated mod icon
Bug Fixes & Improvements
- Fixed a crash with Fast Painting when placing a painting #5 (should also improve general mod compatability)
- Improved compatability with other mods that also spawn particles when blocks are broken
- The mod is now compiled against Minecraft 1.21.1 and the latest versions of Fabric and NeoForge