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added biome tinting to particles
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added command /particlerain
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added ripple particles
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added streak particles
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added ground fog particles
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added resourcepack support
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added wind strength options
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added size options
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added rain opacity option
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rain is now angled by its velocity
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reduced wind below ground level
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improved splash spawning
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improved fog rendering
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particles fade out when crossing into a biome with a large temperature difference
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dust spawning now uses the sand tag instead of Ids
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dust uses the map color of the block it spawns above
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tumbling shrubs use the texture of the block they spawn above when spawning above a #minecraft:sword_efficient block
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dust spawns on the ground by default, old behaviour can be restored by disabling this in the settings
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fixed particles not spawning when other mods are hogging the particle count
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fixed particles becoming invisible at certain angles
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updated ko_kr (courtesy of good7777865)
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updated ru_ru (courtesy of mpustovoi)
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removed singular particle types
It is recommended to reset your config via modmenu for this update.
- Updated to Minecraft 1.21.
- Added additional particles with multiple sprites in one texture, allowing for denser effects without as much of a performance drop.
- Added Dead Bush Particle to sandstorms.
- Added experimental fog particle. Off by default.
- Added config option for constant rain.
- Added Russian translations courtesy of mpustovoi.
- Particles now fade in and out.
- Rain now falls at an angle.
- Fixed issue preventing other clients from connecting when hosting a LAN world with the mod.
- Fixed smoke not appearing on hot blocks.