Minor Update 2.1.0
-Content packs can be installed from .jar, this allows distribution as a mod on CurseForge and Modrinth
-SlotFeature is readded, allows guns and armors to work very similarly to bundles, although there is no bundle logic used for version compatibility, ammo placed in slots on all armors and the gun you are holding will be used to reload.
-Fix to ArmorItem that prevented certain features from working correctly (ensureItemStack is now used in ArmorItem)
-Fix crash caused on server-side after killing a mob with a gun (1.21.1 only)
-Fix particles showing incorrectly (different issue on 1.20.1 & 1.21.1)
-ArmorItem description now aligns with GunItem and other description styles
-Miscellaneous bug fixes
Minor Update 2.1.0
-Content packs can be installed from .jar, this allows distribution as a mod on CurseForge and Modrinth
-SlotFeature is readded, allows guns and armors to work very similarly to bundles, although there is no bundle logic used for version compatibility, ammo placed in slots on all armors and the gun you are holding will be used to reload.
-Fix to ArmorItem that prevented certain features from working correctly (ensureItemStack is now used in ArmorItem)
-Fix crash caused on server-side after killing a mob with a gun (1.21.1 only)
-Fix particles showing incorrectly (different issue on 1.20.1 & 1.21.1)
-ArmorItem description now aligns with GunItem and other description styles
-Miscellaneous bug fixes
Hotfix 2.0.1
- Remove "active" animation type, fixes running animation bug.
- Fix caliber type for "Ak-47" 5.45 -> 7.62
- MK23 single fire buff, 4.0 -> 5.0 damage
- MK23 starts in single fire mode
- Added block hit particles to the ProjectileBulletEntity, scales based on damage.
- Fixed a crash that could sometimes occur when grabbing items from creative menus and left clicking quickly after
First release of PointBlank: Jelly based on the Github stable release 3 version. Changes from Stable Release 3
- AN94 firemode fix
- Creative mode tab sorting for content packs
- AttributeFeature
- Bullet projectile fixes (remove smoke trail, change super class to Projectile)
Includes ViveCraft compatibility changes!
- Pip scopes work in ViveCraft
- Geckolib animations play in ViveCraft