Change Log
Monster Level Feature
- More Rpg like Monster now have their own stats and lvl similar to player
- Overwold base lvl 5, Nether 30, the End 70 and boss are now start from 100+
Monster Spawning with Mean Player Level in 3x3 Chunk Area
Overview
When a monster spawns in the world, the stats are now adjusted based on the average player level in a 3x3 chunk area around its spawn location (monster itself not world spawn). This ensures that mobs scale with the players around them, providing more dynamic not to flat :).
ChangeLog
- the stats screen are now localize
- Bow are now affect the stat point -> draw faster
- new Item Texture and tooltip
- Damage Indicator with color config the heal is color green (currently)
- new config mobEvasion default = true (when mob spawn it'll apply stats from datapack)
- new Data format for item to make it compatible with other mod
old
{
"maxLvl": 20,
"startAccuracy": 0,
"endAccuracy": 0,
@@ -10,4 +14,5 @@
"startProtection": 0,
"endProtection": 15,
"repairpoint": 5
}
new
{
"arg": {
"vanilla": true // if false it gonna point to modid intead of minecraft
},
"itemProperties": {
"maxLvl": 20,
"startAccuracy": 0,
"endAccuracy": 0,
@@ -10,4 +14,5 @@
"startProtection": 0,
"endProtection": 15,
"repairpoint": 5
}
}
- HostileMob now have own exp instead of fixing it adding more by datapack
- re-implement Xp Distribution Feature by damage deal
- Player Level
Penomior Mod Change Log
New Features
1280 x 720 : The stat screen are resonsive (I guess maybe?) the test exam
2560 x 1440 : the list are scrollable to make more compatible if I played with other mod that have unique stats or temperater thing etc.. More Stat detail when increase point info
- Stat System: Introduced a new stat system with 7 stats:
- Agility (AGI): Enhances attack speed and evasion.
- Dexterity (DEX): Improves accuracy and ranged attack speed.
- Intelligence (INT): Boosts magical attack power and resistance.
- Luck (LUK): Increases critical hit rate and enhances loot drops.
- Strength (STR): Increases melee attack power and critical chance.
- Vitality (VIT): Enhances HP and physical resistance.
- Default Key for Stat Screen: Press
I
to open the stat screen. - For more detailed information on how each stat affects gameplay when points are increased, click here.
- Experience Points (XP): Obtain levels by killing mobs. Each mob drop gives 5 XP.
- Customization Options: Customize the stat screen with the following options:
- Progress Bar Color: Change the color of the progress bar.
Damage System Update
- New Damage Calculation: Updated the damage calculation to be more accurate with full Netherite armor.
- Old Calculation: Effective armor and damage mitigation were capped.
- New Calculation: Improved calculation with no upper cap on effective armor.
- New Damage Modifiers:
- Magic Damage: Adjusted based on magic damage properties.
- Projectile Damage: Modified based on projectile-specific properties.
- Melee Damage: Calculated for melee attacks.
- Physical Damage: Updated for physical damage types.
- Back Attack Modifier: Applied if the attack is a back attack 150% Damag.
Jade Compatible
Bug Fixes
- Accuracy Issue: Fixed the bug where accuracy on bows or any item not have attribute to point mainhand or offhand was not applied correctly when holding. after fix
Bug Reporting Instructions
If you encounter any bugs or issues with the mod, please report them using the following GitHub issue tracker:
Please provide detailed information about the issue, including:
- A clear description of the problem.
- Steps to reproduce the bug.
- Expected vs. actual behavior.
- Screenshots or videos, if applicable.
Your feedback is invaluable in helping me improve the mod!
Version 0.4.0 - beta
- No longer use midnightlib replace with
- No longer compatible with Crital
- All items are now Data driven path for datapack is "data/penomior/refine" Config Migrate 0.3.2 to 0.4.0
- Remove Stats info screen from inventory replace with Player Info screen for more easy to adjust element when the new feature'll add Default ' I '
- All config are not finish translate
- payload performance improve slighly
- New Damage Formula (may not compatible with othermod) armor and armor thoughness will give player a point when each to that cap it'll increase the damage reduction
- adjust armor attribute cap from 30 -> 512
- adjust maxhealth attribute cap from 1024 -> 8196
Config Option
- inDev : new feature that isn't finish false
- missingIndicator : disable text indicator particle of Missing
- damageIndicator : disable text indicator particle of Damage
- Rest all the same
The most Feature aren't finish yet !!
- Level system
- Tree Attributes
- Accessory
- More bug
- Fix when play in multiplayer it gonna crash a game
- Enhance particle with packet instead base on client
- now it compile with Crital https://modrinth.com/mod/crital
- More change log https://mrsypz.github.io/sypztep.github.io/critalpatchnote.html# currently it still buggy