
Plants vs Zombies: Reimagined
What makes this Plants vs Zombies mod different from other PvZ mods is that I made the plants into usable items/weapons/armor to make Minecraft's combat more interesting. As well as added new zombies based on zombies from the PvZ franchise.
1.2.0
Compatibility
Changes
v1.2 is an update that introduces a new dimension. This is my first time using custom structures and dimensions for a mod, so there is some rough patches with it.
ANCIENT EGYPT Dimension
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A dimension that is essentially an infinite desert biome. Mostly just sand, sandstone, and dead bushes.
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Mummy, Cone Mummies, Bucket Mummies, and Imps spawn naturally in this dimension.
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Twin Sunflowers, Iceberg Lettuces, and now Repeaters have their plant forms spawn naturally in this dimension.
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Vanilla Structures: Desert Pyramid, Well
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Custom Structures: Mini Pyramid (small sandstone pyramid with a gold cap. Barrel w/ loot inside), and Zombie Sphinx (contains 2 chests and hidden barrel of various loot)
That is about it so far for the Ancient Egypt dimension. I plan on adding many new features to polish up this dimension in the next update. I plan on adding Ra Mummies, Sarchofagus Mummies, Mummy Cats, and a Mummy Gargantuar as the boss of the world.
Other Features
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Gargantuar HP nerfed to 400 from 500
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Gargantuar drops have been altered to now include a world key that can be used to make the portal. (portal is like a nether portal but with chiseled sandstone and the world key to activate it)
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Chill Effect particles decreased
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Custom Zombies have updated AI to target Villagers and Golems as well.
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Slight buff to Chai Tail plant
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UAOhPwHq:lusngZ21"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UAOhPwHq:lusngZ21"
}
