
Plants vs Zombies: Reimagined
What makes this Plants vs Zombies mod different from other PvZ mods is that I made the plants into usable items/weapons/armor to make Minecraft's combat more interesting. As well as added new zombies based on zombies from the PvZ franchise.
1.3.0
Compatibility
Changes
*Due to the corruption that lost me the original mod. I had to remake the entire mod again. I managed to reimplement about 30 of the plants from the original version of the mod. Including peashooter, sunflower, cherry bomb, chomper, walnut, and more. I added pvz sound effects and better balancing to these plants when re-adding them.
ANCIENT EGYPT UPDATE Despite the setback, I still managed to flesh out the rest of the Ancient Egypt dimension. The portal to this dimension is made of chiseled sandstone. And activated with a world key that the regular Gargantuar will drop when defeated.
NEW FEATURES:
Ra Zombie - A mummy with a ranged attack. When the player gets hit by this enemy. A sun in their inventory will be taken.
Anubis/Tomb Raiser Zombie - A mummy that throws bones. If these bones hit the player. A grave will spawn nearby and spawn a mummy.
Explorer Zombie - Zombie that wields a torch. They will set you on fire if they hit you.
Sarcophagus Zombie - Mummy in a Sarcophagus. They are tanky with a lot of health. They also can weaken you when they hit you.
Cleopatra Zombie - Inspired by a scrapped PvZ 2 boss concept. This miniboss has 2 abilities. She can summon ra zombies to assist her. Or have a chance to heal herself when damaged. She will drop the Cat tail plant.
Mummy Cats - Neutral mob. Basically just a mummified cat.
Egyptian Gargantuar - Similar to the basic Gargantuar but wields a Sarcophagus. When the next world is added. I will give this Gargantuar the ability to drop the key to that world when defeated. My plan being that Gargantuars will be the boss of each world and the way to unlock the next one.
REWORKS:
Jalapeno now spawns a 5 block row of fire when it explodes on a block.
Iceberg Lettuce and Snow Pea now have an "extinguish" perk. This removes fire if the player is set on fire. A counter to the explorer zombie's ability.
Guacadile has been rebalanced. It's melee damage is very high and able to one-shot most basic zombies. But you can only use it twice. However you can use it's ranged ability pretty much infinitely, but it has poor damage and range. Guacadile's projectiles also get a buff if you fire it while underwater. This is a mechanic that will probably be used for many of the aquatic plants when I make the pirate seas/big wave beach world.
New sound effects! Many plants now have their iconic pvz sound effects when used.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:UAOhPwHq:RbPpZSi8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:UAOhPwHq:RbPpZSi8"
}
